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Messages - IamanElfCollaborator

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8146
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 06:56:39 am »
I'd assume much the same way Akroma did for RotMG; it appears that generally, stronger attacks against weaker opponents deal more damage and so on. The HP is there because there's got to be SOME point where your Avatar gets rekt and it acts as a guideline to let me know when to tell you 'your Avatar got rekt, gudbai burst points'.

So, a semi-arbitrary system, but generally basic attacks will do the least damage while the really strong ones with a ton of upgrades and stats behind them similar to those used by Level 9s (Death By Embracing, for instance) will, if not kill you, reduce you to extremely low health.

8147
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 06:47:56 am »
Say, Elf, why do you always give your GMPCs overpowered equipment? Your character has a weapon that is 2 weapons in one, that is nearly impossible to dodge, with no drawbacks at all.
because contrary to popular belief i am shit-tier at actually balancing shit
brb nerfing

8148
Forum Games and Roleplaying / Re: Katawa Shoujo Next - OOC Thread
« on: May 13, 2016, 06:08:17 am »
gou will fight for his waifu

8149
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 06:07:56 am »
don't you mean green
yellows aren't really particularly good at taking a hit

8150
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 06:00:06 am »
This isn't an RPG though, it's a fighting game with RPG elements. :P And anyway I'd assume the healer would win with their side regardless of kills.

8151
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 05:51:59 am »
wait how does being a healer even work lorewise when you need to kill people to win
2v2 fights and even healers in Accel World can fight. (Otherwise people like Lime Bell wouldn't really be possible.)

8152
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 05:41:40 am »
Well, it makes sense for the anime, but in an actual game, it really ain't good for us not to have a healer. :P

8153
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 05:35:31 am »
....
TBF, wanting to run away from something =/= getting cutting wind powers. That would be a different trauma entirely, something related to wanting to scatter apart, unless you can explain it better than 'running like the wind'. If anything, Vita's more likely to be a Lightning or a Red-type who specialises in Agility than a Wind-type by that logic.

8154
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 05:04:03 am »
Earth shares its specialties with Green and Blue, so a Earth-type could heal. It won't get any particular bonuses to it, but it doesn't lose out on anything either. A tanky medic might even work.

8155
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 04:57:08 am »
we also don't have a healer or a tank again
just like the beginning of trespassers

We have thus far:
-One Metal-type (Copper Haze)
-One Blue-type (Azul Crusader)
-One Wind-type (Mercury Whirlwind)
-Three Black-types (Obsidian Bear, Umbral Knight and Ebon Shadow)
Out of those seven, only Umbral Knight, Obsidian Bear and Azul Crusader have decent defensive stats and only Copper Haze can pseudo-tank.

I mean, if nobody wants to go healer or tank, I'll change out my guy for a White/Green type, but eh.

8156
((damn rolls ;-;))

8157
((what the shit
how did shina get outsped by freyja and syrgan
she has 9 agility ;-;))
Miracle of One Thousand Arrows upon the the same pack Freyja is attacking.

8158
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 02:34:42 am »
There IS a canonical character with multiple personalities. You might like to take pointers from them and see how it's done. I'm still looking over sheets, deciding my own character and still doing tweaks, so don't expect any instant replies for this. However, it seems okay for now.

The character in question.

8159
((Did Tatsumaki's Raging Hurricane passive get applied for Shina's INIT?))

8160
Forum Games and Roleplaying / Re: Accel World: Rebel Impulse [OOC]
« on: May 13, 2016, 01:01:38 am »
I just noted a typo in the character sheets. The unmodified stat cap is Level+5, not 6.

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