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« on: May 08, 2016, 12:02:19 pm »
Hm.
I'd prefer to think of TotMG as more of a story about heroes helping out on a small scale causing the world to be less shitty each time they do it, and all of these small acts build on each other to fight against the Trespassers.
You save a world here, you help out the heroes of a world there, you stop a mass massacre over here, and it doesn't seem like you did much. But then, when you look at it from afar, you realise how much shittier the worlds would be without you and how much better they are, how much more ready they are to help take the fight to the Trespassers.
The World of Zelda would be suffering from a Trespasser incursion that would've resulted had they not killed the Trespasser Stallord. The World of Yuki Yuna would be obliterated had they not gone there to protect the world. The World of RWBY would be suffering far more without the heroes coming back to fix things.
Each time you go to the worlds to fix things, you make a thing better. One small step at a time.
It may not seem like the Trespassers would ever be stopped by one, or two or three small acts. But when they all come together, you see that you've built up allies, gained experience, and made these worlds ready to fight the Trespassers and aid you.
And that is why this is how it is.
Of course, the Doylist explanation is that this was meant to be an Everything:Gaiden spinoff (hence why I was called on to be a co-GM) with a serious plot.