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Messages - InfinityWEAPON

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31
Now that I think about it, It makes perfect sense for nobody to be selling seeds, the plants haven't existed before that point, right?
But yeah, I'll see if I can change Cave Wheat to an above ground item.

EDIT: Broseph, you magnificent bastard! It worked! Just fiddling with the names and we've got an above ground product indistinguishable from real wheat!

32
I got wheat working for me, so we have the option to put it in as soon as the votes are tallied. Also, I think the pole is locked >.>
And could you change my profession from 'Archer' to 'Marksdwarf'? I always get that thing mixed up. -.-
Speaking of have you tried getting wheat in a world that was genned without it? I can't remember how plants work.
I just need to get a caravan and we'll see if I can buy seeds. I doubt they'll spawn naturally, though I have no idea what plant spawning is like, aside from trees.

EDIT: It's not looking like we can get seeds in a pre-genned world. -.-
Might as well try, though. There's no harm in it.

33
I got wheat working for me, so we have the option to put it in as soon as the votes are tallied. Also, I think the pole is locked >.>
And could you change my profession from 'Archer' to 'Marksdwarf'? I always get that thing mixed up. -.-

34
Why make decisions when we can hold unnecessary polls?
This.... this sentence is the definition of DF...
I think I just found myself a sig.

35
Hey.... does anyone mind if I mod in some wheat? No farming village is complete without fields and fields of wheat.

I suppose its also worth mentioning that I'd just be making an above ground Cave Wheat. Just saying.

36
Also, might I inquire as to this:
*There are no public services. Dining halls, Dormitories, Hospitals, and all industries cannot be constructed without a Noble or Legendary dwarf to own them.

* To have an organized military you must have a barracks and a barracks must be owned by a noble.
Is ownership defined by the narrative? Or is it some function within the gameplay itself that I have yet discovered?

37
Can I get in on this as an Overseer? It looks fun and different.

Preferably as a dwarf with some kind of archery skill, please.

38
Alright, this sounds too good to pass up. Can I have a spot on the turn list? And if possible, could I be dorfed as a Grower or Engraver?

39
DF Modding / Re: Bee people help
« on: March 04, 2012, 07:47:58 pm »
Wow. Looks like you've got some experience in this field.
Thanks for the help!

40
DF Modding / Re: Bee people help
« on: March 04, 2012, 07:26:11 pm »
The problem doesn't seem to be the materials or tissues, I just switched over to STANDARD and the problem is still there.  [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS] contains tooth details already, so that could only be the problem if it's interfering with the other material layers.

The current raws:
Spoiler (click to show/hide)

I have no idea why this in't working.

41
DF Modding / Re: Bee people help
« on: March 04, 2012, 06:06:07 pm »
Just tried moving the tissue de
Something with tissues.
Hey, what is that I see here?
Dragant raws:
 [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE
A typo?

I've fixed the typos indicated, and sorted out the Bee man attack issue.
But I still haven't been able to fix the bite/scratch problem. I even replaced the GENERIC_TEETH_WITH_LARGE_EYE_TEETH tag, and removed the [NOBONES], but bite has just refused to be fixed.
And there's still the issue of why BLACK will work for a beeman's eyes, but not  dragant.

42
DF Modding / Bee people help
« on: March 04, 2012, 03:05:51 pm »
I've been trying my hand at modding again, with the ultimate goal this time around being to produce an insectoid (bee) civ with their own versions of dogs and cats, in keeping with the theme I'm making them insects.

While I've been more or less successful (I'm playing right now with my bee people civ, and the dog replacement is more or less working) the error log has pointed out some tiny issues I'd like to get ironed out before moving on to adding the cat replacement.

The error log:
Spoiler (click to show/hide)

The Bee people raws:
Spoiler (click to show/hide)

And the Dragant raws:
Spoiler (click to show/hide)

It is also worth noting that my Dragants constantly flash the 'Wounded' image, whether they are hurt or not.

While, I recognize (most of) the problems, being as inexperienced as I am I have no idea how to solve them. Which is why I came here.
Can anyone help me out?

43
DF General Discussion / Re: Music That Just Says, 'Dwarf Fortress'
« on: August 30, 2011, 06:32:59 pm »
Non-stop Nyan.
Simply because Nyancat is awesome.

44
DF Modding / Re: Help with new weapons
« on: August 28, 2011, 04:03:02 pm »
@narhiril: Damn :(

Also, all the guns are functional as melee weapons, I haven't figured out how to make my military bring ammo with them, however.

45
DF Modding / Re: Help with new weapons
« on: August 26, 2011, 11:28:45 pm »
@Jake: Even if I ramp up the shooting force?

@Kweri: SO if I mod a little more I can make stone bullets....?

@Kipi: Pretty sure you just fixed my railgun problem, and also with the forge making my guns it works insofar as the sniper. Thanks alot!

EDIT: Verified that all guns can be made, right now I'm just testing if they actually work.

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