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Messages - EggFibre

Pages: [1] 2 3 ... 6
1
DF Dwarf Mode Discussion / Re: Dune Fortress
« on: July 08, 2012, 04:44:14 am »
The is/was a Dune Mod IIRC. Don't know if it was any good though.

2
DF General Discussion / Re: New DF Wallpaper.
« on: July 04, 2012, 05:26:28 am »
Very nice. Got a 1920x1080 version? it'll fit my monitor more nicely.

3
Sorry to bother you all again, but I can't seem to work out which skill the wood processer uses to process wood, as I've tried Carpentry and Woodcutting, and neither seem to work.

Any help would be great.

4
Just thought I should mention, but I seem to be having problems where some of my idle Bolds are refusing to haul items, even though they have the skills turned on. I wasn't sure if this was a bug you were aware of, or if there was a way around it. It's not game breaking, but it is annoying.

Cheers for making a great mod.

5
Ok, cheers. I'll restart and bring some on embark. That's probably easiest.

Also, what kind of skills would you recomend on embark?

6
I know it's probably hidden somewhere, but how do you make shovels? I can't find anything in the carpenter's workshop.

7
DF Dwarf Mode Discussion / Re: Dwarf Fortress 'Roleplaying' page?
« on: January 05, 2012, 12:24:38 pm »
Thank'ey friend. Just what I was looking for.

And to anyone looking to increase the longevity of the game, this might be perfect for you to have a look at.

8
DF Dwarf Mode Discussion / Dwarf Fortress 'Roleplaying' page?
« on: January 05, 2012, 11:54:27 am »
Hey,

I'm looking for a list of scenarios for people who wish to roleplay a certain kind of fortress. There are a bunch of rules and a specific starting build for each one, and I know this list exists on the wiki. If anyone could get a link to it, I would massively appriciate it, and I'm sure anyone else who doesn't know about would also like to find out about these. I foudn them incredibly interesting when they were first revealed to me, but I seem to have lost the link to the page.

If anyone knows what I'm on about and can direct me to the right place, I would be very appriciative.

Thanks.

9
DF Modding / Re: fans and modders requested for a Warhammer TC - V0.1c
« on: September 21, 2011, 02:16:24 pm »
Here is the code for Rhinox, Gnoblars and Sabretusks. I'm not sure how to make it so only Ogres may use them, but I'll leave that to more experienced Modders to figure out.

Spoiler (click to show/hide)

10
DF Modding / Re: fans and modders requested for a Warhammer TC - V0.1c
« on: September 21, 2011, 02:14:16 pm »
Here are the raws fir the ogres. Adapt and use as you see fit.

Civ Raws
Spoiler (click to show/hide)

Ogre Creature Raws
Spoiler (click to show/hide)

Please feel free to change them at your will. I'm sure they're not perfect, though they'll probably need bugfixing anyway. Much of the stuff in the Civ raws are designed for use with Ogres as the playable race, but I'm sure they'll actually run better as neutral opposition.

I'll also post raws for other custom creatures after this (post too large) to be implimented in any way you see fit.

11
Hey guys, congrats on getting version 1 up. I'll download and test later.

I'm trying to get my Ogres ready for possibly version two. I've built some custom creatures. How do I let the Ogre use them? I could just leave them out for now and I'll work on them later if it's easier though.

I could try and get the Civ and Ogre_Creature Raws to you now to have a look at, if you want them. What would be the easiest way to get them to you? Post them up and let you copy them into the appropriate files?

I'll go through them now, to make sure everything I want for now is there.

Cheers,
Egg.

12
DF Modding / Re: fans and modders requested for a Warhammer universe TC
« on: September 19, 2011, 03:12:11 pm »
I'll take option 2.

Ogres are neutral in the fluff, so it makes sense. I'm happy to keep working on them in the future too.

13
DF Modding / Re: Problems with my small Mod.
« on: September 19, 2011, 02:23:44 pm »
Yep, it's a Warhammer mod.

I've been contacted to get my Mod in a Warhammer total conversion, which you can find here.

http://www.bay12forums.com/smf/index.php?topic=93254.0

14
DF Modding / Re: fans and modders requested for a Warhammer universe TC
« on: September 19, 2011, 12:35:36 pm »
I've got my Ogres that I need to do something with. Do they need to be playable, or just an enemy race? Also, do you want me to do the various Ogre creatures? I have Gnoblars, SabreTusks and Rhinoxes nearly finished. I'm still working on getting the new ones done. One problem I am facing is that basic Ogres are fairly OP. I originally tries to counter this by not allowing them traps, but that won't make a difference if they're attacking you. Any ideas on how to make them more fair? Possibly limit the materials to iron/copper.

I have both the Civ and Creature Raws for the Ogre Kingdom, and they should be finished by the end of the week, if that's ok with you. If not, I can post them in their current state on Wednesday.]

Also, if your interested, I've been working on some demons for a 40K mod I've been trying to make. They're pretty complete, so if you need them, possibly to intergrate into the Chaos Warriors, just ask. If someone's already working on demons, then sorry, but you can use what I have if you need it.

I'm really looking forward to seeing this all put together. Warhammer Rules.

EggFibre~

15
Troll in the Dungeons?

Quote
"TROLL, TROLL IN THE DUNGEONS!"
*faint*

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