Hello, I've got some general questions for the community. As helpful as the guides on here and the wiki are, I can't find specifics of what I want to do. I'm pretty sure what I need help with is fairly simple, so any help would be great.
1. I'm looking to create a humanoid creature that is approximatly 20 time bigger than a dwarf (4x taller, 5x wider). Otherwise I'd like to keep physical attributes similar (for now.) How do you go about changing specifics in height and wight. Also, what do the year and day mean in this tag instruction? I get the average size bit.
(BODY_SIZE|<year>|<day>|<average size>).
2. How do attributes work? There are 7 numbers and various + and - symbols. What do these mean and how should I change them?
3. How does [RELSIZE] work, such as here?
[RELSIZE:BY_CATEGORY:LIVER:300] Of course! Standard relative size for humanoids is 200.
Is it as simple as it seems? SAy I were to put liver 1000, would that make it 5 times bigger than a humans? Does it change if I change the average body size? Do other organs change to be relative when you change the average body size?
4. How do modders select which [CREATURE_TILES] and [CREATRE_SOLDIER_TILES] to use? How about colour? How do you set a specific colour for each proffesion? How do you edit these icons into tilesets?
5. Is there a way to make all of my civ aggresive to invaders? I'm thinking about the possibility of doing this without modding. If I were to induct evreyone into the military, but the general population were always on inactive training, could they still work AND fight?
6. Is there a way to allow it that only 1 civ may use a creature (e.g. as a packbeast)?
Again, any help at all would be great. Once I get started, I should get more use to modding and can teach myself, and maybe oneday I can make a mod for the community.
Thnaks,
EggFibre.