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Messages - EggFibre

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31
DF Suggestions / Re: Wood mechanisms and querns
« on: September 04, 2011, 03:27:01 pm »
As I said in your other thread, you can add custom reactions to create wooden mechanisms. Ask around in the mod forums for help.

32
DF Dwarf Mode Discussion / Re: No-digging fort
« on: September 04, 2011, 03:23:58 pm »
Ok, this page shows you how to get rid of moods, as well as various other things.


33
DF Dwarf Mode Discussion / Re: No-digging fort
« on: September 04, 2011, 03:21:35 pm »
You could mod it to allow wooden mechanisms, and it's easy enough to turn of artifacts (and therefore moods).

I'll have a look at what you need to do if you want, but I'm new to modding, so chances are I'll get it wrong. I definatly could turn off moods though.

34
DF Modding / Re: Some general creature modding questions
« on: September 04, 2011, 02:45:19 pm »
I'm also just looking at the raws now, as well as looking at the attribute page on the wiki. There are various attributes on the wiki that arn't in the dwarf raws. How do these work? Goblins also seem to have various personality attributes, which dwarfs don't have. What does the exclusion of these mean? Does it make the choices random?

35
DF Modding / Re: Some general creature modding questions
« on: September 04, 2011, 02:31:24 pm »
Thanks for all the help guys.

I have yet another question.
What does the [BODY_APPEARENCE_MODIFIER] do? I notice that it's the same between Dorfs, humans and the current Ogres. Does it actually do anything? Is it worth changing at all?

36
DF Community Games & Stories / Re: Arena Battles: Civ Forge
« on: September 04, 2011, 12:03:24 pm »
Name: Chewie
Race: Kobold
Gender: Male
Skills: 3 dodge, 2 sword-kobold
Equipment: Wrought Iron shortsword
Bio: He's hungry.

37
DF Modding / Re: Some general creature modding questions
« on: September 04, 2011, 11:06:17 am »
Thanks for the help.

I understand sizing now, it makes sense when you look at it.

Attributes I should be ok with now too.

I think adding [LIKES_FIGHTING] will make them aggresive but I may be wrong. The wiki is kinda vague.

Tnaks again. If anyone can answer the other questions, it would be great.

38
DF General Discussion / Re: Oh yes, yes, yes! I killed a Dragon!
« on: September 04, 2011, 10:08:12 am »
Technically, 10 cows weighs quite a bit more than a Ton, so he's actually right, though underjudging it a bit.

[edit]

Just to confirm, 5 cows weighs approx. 3.75 tons.

God I love the internet.

39
DF Modding / Some general creature modding questions
« on: September 04, 2011, 10:01:51 am »
Hello, I've got some general questions for the community. As helpful as the guides on here and the wiki are, I can't find specifics of what I want to do. I'm pretty sure what I need help with is fairly simple, so any help would be great.

1. I'm looking to create a humanoid creature that is approximatly 20 time bigger than a dwarf (4x taller, 5x wider). Otherwise I'd like to keep physical attributes similar (for now.) How do you go about changing specifics in height and wight. Also, what do the year and day mean in this tag instruction? I get the average size bit.
Quote
(BODY_SIZE|<year>|<day>|<average size>).

2. How do attributes work? There are 7 numbers and various + and - symbols. What do these mean and how should I change them?

3. How does [RELSIZE] work, such as here?
Quote
[RELSIZE:BY_CATEGORY:LIVER:300] Of course!  Standard relative size for humanoids is 200.
Is it as simple as it seems? SAy I were to put liver 1000, would that make it 5  times bigger than a humans? Does it change if I change the average body size? Do other organs change to be relative when you change the average body size?

4. How do modders select which [CREATURE_TILES] and [CREATRE_SOLDIER_TILES] to use? How about colour? How do you set a specific colour for each proffesion? How do you edit these icons into tilesets?

5. Is there a way to make all of my civ aggresive to invaders? I'm thinking about the possibility of doing this without modding. If I were to induct evreyone into the military, but the general population were always on inactive training, could they still work AND fight?

6. Is there a way to allow it that only 1 civ may use a creature (e.g. as a packbeast)?

Again, any help at all would be great. Once I get started, I should get more use to modding and can teach myself, and maybe oneday I can make a mod for the community.

Thnaks,
EggFibre.

40
DF Suggestions / Re: Leaving a legacy
« on: September 04, 2011, 06:43:47 am »
Yeah, I like.

And then 7 Dwarves from this fort could go and make a new one. I'd like to see how my fort is doing after I left it.

41
DF Modding / Re: Creature Deluxe (v 0.1)
« on: September 04, 2011, 06:41:38 am »
Wow, that's quite a project you got there. Good luck.

It'll take you what, at a rate of 10 a day, 3000 days to get 30000 fish done. Copy and paste may be your friend.

42
DF Modding / Re: Making races playable in Fortress Mode?
« on: September 04, 2011, 06:35:35 am »
I have yet another question.

I'm looking to add a slave race that's part of the Ogre Civ. If I were to add the CAN_LEARN and CAN_SPEAK tags to a creature, as well as making it a PET, would this allow me to 'control' the creature and make them do jobs? If not, is there a way to have a multi-creature civ that anyone knows of.

Thanks.

43
DF Dwarf Mode Discussion / Re: Solo Dwarf Challenge
« on: September 04, 2011, 06:16:16 am »
Do what they did in 'One Dwarf againts the World'. Send the other six plant gathering way too close to undead elephants. Alternitively, make them military and send them naked againts a crazily powerful enemy.

44
DF Modding / Re: Making races playable in Fortress Mode?
« on: September 04, 2011, 01:43:50 am »
Yeah, I'm talking about the Creature and Caste tiles. Is there a list of some that haven't been used in the game, or is there some other method of making new ones?

45
DF Modding / Re: Making races playable in Fortress Mode?
« on: September 03, 2011, 11:34:22 am »
I've got to add another question.

How do you select what icon(?) a creature uses? Is there a specific catagory for civilisation creatures?

Thanks.

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