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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: February 06, 2013, 12:57:52 am »
*forehead slap*
It would be a typo with me.
I tried Meph's raws, and while the creature would not inflict it (they didn't attempt to embrace), spawning dwarves with it caused them to shortly suffocate of the total paralysis.
I added BY_CATEGORY:ALL:MUSCLE to the necrosis, and dwarves spawned with the syndrome rotted quite nicely... though it didn't really speed their demise over the total body paralysis. Once a dwarf succumbed to infection, though.
Removing the paralysis for a spell (relying on the unconsciousness to take the victim dwarf out of the immediate fight) while setting all tissues (not just muscle) to rot resulted in me discovering that necrosis is not a terribly swift means of killing a body, even with insanely amped severity. Granted, the dwarven health system would surely kill such a dwarf -- every scrap of flesh and bone in her body was rotted (the z details were... impressive to look at by the end, with every single body part including organs like the heart, lung, and brain called out as rotten), but technically the syndrome ran its course and she survived as a walking pile of rot. I spawned an echidna, and she struck it down before finally succumbing to infection.
As such, the paralysis went back in, and the necrosis came out. High-severity generalized paralysis seems an effective enough way for a syndrome to make normal creatures like dwarves dead. By adding back [IT_LOCATION:CONTEXT_CREATURE], I was able to get the Shadows to use their embrace again. I'm currently testing just how well groups of variously skilled and/or equipped dwarves fare against them.
Thank you all very much.
It would be a typo with me.
I tried Meph's raws, and while the creature would not inflict it (they didn't attempt to embrace), spawning dwarves with it caused them to shortly suffocate of the total paralysis.
I added BY_CATEGORY:ALL:MUSCLE to the necrosis, and dwarves spawned with the syndrome rotted quite nicely... though it didn't really speed their demise over the total body paralysis. Once a dwarf succumbed to infection, though.
Removing the paralysis for a spell (relying on the unconsciousness to take the victim dwarf out of the immediate fight) while setting all tissues (not just muscle) to rot resulted in me discovering that necrosis is not a terribly swift means of killing a body, even with insanely amped severity. Granted, the dwarven health system would surely kill such a dwarf -- every scrap of flesh and bone in her body was rotted (the z details were... impressive to look at by the end, with every single body part including organs like the heart, lung, and brain called out as rotten), but technically the syndrome ran its course and she survived as a walking pile of rot. I spawned an echidna, and she struck it down before finally succumbing to infection.
As such, the paralysis went back in, and the necrosis came out. High-severity generalized paralysis seems an effective enough way for a syndrome to make normal creatures like dwarves dead. By adding back [IT_LOCATION:CONTEXT_CREATURE], I was able to get the Shadows to use their embrace again. I'm currently testing just how well groups of variously skilled and/or equipped dwarves fare against them.
Thank you all very much.
