Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tevish Szat

Pages: 1 ... 17 18 [19] 20 21 ... 58
271
We all know cats are able to contact dwarves via telepathy.  The feline's final moments are broadcast to the fortress at large on the same bandwidth cats use to 'adopt' their 'owners'

How do dwarves know about the Upright Adamantine Weapon and place it on their rooms list without knowing about the Curious Underground Structure that houses it?

272
DF Dwarf Mode Discussion / Re: Megabeasts
« on: January 29, 2013, 04:34:52 pm »
Upon reflection, Forgotten beasts generally come out pretty pansy. In my latest fortress, both of the ones to arrive (still early days) were killed off single-handedly by my champion, a spearmaster with iron gear. Kinda lame.
FBs (and surface titans, but mostly FBs) are super random in how hard they are to deal with: a steam humanoid that with a venomous bite that causes brief dizziness and mild swelling of the affected area could probably be beaten by a stiff breeze.  A winged, faint yellow diamond blob with deadly dust that causes nearly instant necrosis of the brain, on the other hand, will get into your fortress through a flying-only path you didn't notice and then massacre all your dwarves without doing whatever equates to breaking a sweat for a massive blob of instadeath-spewing diamonds.

273
DF Dwarf Mode Discussion / Re: New Use for puppy and catsplosions
« on: January 29, 2013, 01:13:07 pm »
T'was simply listing what I felt the reasons for the puppy picture was.  No harm, no foul, not upset.

I do not mean you any discomfort, and if you imply I discomfort others let them come forth.  I merely wish to input my opinions and observations.  Interesting you should mention sociopathy, though.

Well, that's fair enough.  I guess I was letting more general gripes about people slip into the conversation than focusing on what was happening just in this thread.

Am I using the term sociopathy incorrectly?  If I'm goofing it up I'm happy to learn why, just because I don't want to sound like a buffoon, but it seemed to fit the description for intentionally antisocial behavior.

Again, I apologize for letting generalities slip into the conversation, I'm not specifically attributing all the stuff I mention to you, I just tend to go accidenally go off on tangential rants about related topics.
Sociopathy is one term for Antisocial Personality Disorder, which is related "Psychopathy" as well.  Someone with Antisocial Personality Disorder may be witty, charming, and exceedingly good at manipulating the emotions of others.  They also lie, steal, fight, break the law, disregard the safety of themselves and others, are marked by high degrees of anger and/or arrogance, and perhaps more importantly for the diagnosis show no guilt or remorse for their actions.  In popular culture, Sociopathic or Antisocial Personality Disorder is often construed as simple (if complete) lack of empathy, but in reality the issue is a complex and somewhat poorly understood condition.

274
DF Dwarf Mode Discussion / Everburning Dwarf Science?
« on: January 28, 2013, 07:34:41 pm »
So, it has been noted that sometimes dwarves will gain the flashing red-and-yellow "on fire" coloration when exposed to magma... without actually being hurt/killed by it.  They go about their ordinary business, including in at least some cases wading through magma.  In one case, the fortress was saved and reloaded, and the affected dwarf burned normally upon reload.  In the other case, the fortress was abandoned with dwarves still on nonfatal fire.

The proposal here, is for anyone to take on what happens in the second case.

Proposed Setup
Start with a volcano embark, as the previous events have been observed to occur around volcanos.  Gain dwarves (invaders should probably be turned off), then save, copy the save and expose masses of them to magma at a controlled rate.  If dwarves enter the "Everburning" state, one copy of the fortress will be saved and reloaded, to observe if everburning dwarves always become regular burning dwarves in these circumstances.  Another copy will be abandoned with as many dwarves as possible in a confirmed everburning state.  Before abandonment, the names of all everburning dwarves will be noted.

From the abandoned save, Legends will be checked to ensure everburning dwarves are not considered already dead, and if not a new fort will be founded.  Each migrant will have his/her name checked against the list of everburning abandoners until one or more appear.

If the formerly everburning dwarves arrive in their new home healthy, or if they combust normally on entering the map, science is done.

If the formerly everburning dwarves arrive in the "everburning" state, the fort must be saved and reloaded, to establish whether or not dwarves that arrive on the map on fire will combust ordinarily when a save is loaded.  If they do, we can consider science done.

If they do not, however, and remain "burning" and magma-resistant through reloads, a community effort to create, then attract a ‼Monarch‼ may be in order

I might embark on this task myself... but it's a tall order, and I'm not a particular dwarf engineering or science genius

275
DF General Discussion / Re: Future of the Fortress
« on: January 28, 2013, 06:36:44 pm »
While, personally, I support the decision to avoid more detailed bodily functions and more detailed waste than the generic "Grime and filth" material, it would be nice if, on dwarven hygiene and cleanliness, it would be nice to designate a well specifically for cleaning, at which point dwarves would "Clean self" there preferentially and not use the water that was liable to become contaminated/nasty for washing patients or emergency drinking unless no other source was avaliable.  Overseers, naturally, would have ensuring that "Cleaning" wells and "Drinking" wells didn't share a cistern on their own heads.

276
The Dwarven Atomsmasher effect was first discovered by accident, when a tantruming Cheesemaker pulled a lever, dropping a drawbridge on the local baron, who was inspecting it at the time.

Quantum Stockpiling, on the other hand, was the end result of years of storage and hauling research.  It is said that the words that first heralded this monumental discovery were "Why don't we just throw all this [explative] in a pile and be done with it?"

The combination of the two was thereafter inevitable.


Why are dwarven civilizations never commandeered by escaped demons?

277
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 28, 2013, 06:13:57 pm »
I had once a couple of minotaurs which served to dispose of uninvited guests. Should be fun if they could reproduce...
Interesting... I would have bet on the uninvited guests.

278
DF Dwarf Mode Discussion / Re: Dwarf is on fire.... Maybe?
« on: January 28, 2013, 06:07:07 pm »
hm.  I abandoned with dwarves still on unrecorded fire.  I wonder if I might get burning migrants to future forts, that combust as soon as they enter the map, should I play that world again?

279
DF Dwarf Mode Discussion / Re: Dwarf is on fire.... Maybe?
« on: January 28, 2013, 05:48:20 pm »
I saw this happen when, on a volcano embark, I flooded the meeting room with magma.  Several dwarves died, but others just loitered around, wading through 2/7 magma, flashing as though on fire, perfectly content yet seemingly immune to all heat.  Temperature was not off, as plenty of other dwarves burned to death from fire imp attacks or died from magma exposure.

It appears that some dwarves can just be perpetually on fire and not die from it or magma, at least around volcanos (I have never seen the Great Magma Sea spare an unlucky miner)

280
DF Dwarf Mode Discussion / Re: Stupid moods
« on: January 28, 2013, 04:03:11 pm »
personally, i watch the caravan for metal ORE blocks, like "native gold block" and buy them all.
they dont get used for normal jobs(as far as i have observed) but they DO get used for moods, where the high item value of the metal ore block helps you end up with higher value artifacts
I can't think of any job that uses Blocks where you don't get to select the block you use.  As far as I know, Mason's and Craftsdwarf's workshops don't make anything out of blocks, so they're for constructions or buildings (either Wells and workshops that require them, or any other building if you like)

So it's not just ore blocks that are completley safe.  I regularly buy out the block supply of human and dwarven caravans to get interesting colored constructions in fortresses choked by diorite.

281
DF Dwarf Mode Discussion / Re: New Use for puppy and catsplosions
« on: January 28, 2013, 01:56:45 pm »
Seeing that there's no blood at all and the puppy in question appears very well groomed despite the hook sticking out of its face and the assumption it was just stuck in the ocean to attract sharks or about to be?  Yeah, that particular image is probably a shop.

Furthermore, it saddens me that nobody is up in arms about fishing for sharks and gators in the first place -- most species of sharks, ESPECIALLY ones big enough to take a live dog as effective bait, are very much endangered, and while alligators are in some locales invasive pests, in others they are similarly threatened.

Also, the penalty that the petition asks for is significantly harsher than the penalty for rape in many, if not most jurisdictions.

~~~

But this is Dwarf Fortress.  We're a land that frequently raises "pet" animals like normal people raise pigs.  While our little alcoholics wouldn't think of hurting personal pets, unlike humans they see no attachment to stray members of the same species, and furthermore without the technology to spay or neuter Fluffy we find ourselves suffering dire problems from the overpopulation of domestic animals.

So, in the context of DF, I'll use puppies and kittens to lure goblins and their ilk into giant meat grinders.  If I take an ocean embark and can manage the engineering to do so, I'll use them as "Bait" to capture sharks, salties, and maybe even a giant sperm whale for my aquarium -- though as that mechanism is seldom lethal many more such animals will still go to the butcher's shop to fuel my food industry, my bone bolt production, my leather clothing industry, and the skull totem trade.

282
There is no telling that these products were dwarf-made. She might have made them herself or smuggled them. They might have been lying in a depot somewhere as spoils of elf-dwarf warfare. And stick it-to-the-elves furniture in private dwarven homes, but not in the elf populated prison or at the elf-viewed fort entrance? Come on.
You make about a hundred pieces of wood furniature because you've deforested the whole map, haul them all to the depot come spring, and sit atop a mountain of fine wood products as you toss the elves a couple mechanisms for all their sunberry seeds, sunberries, sunshine, and rare and dangerous animals, mocking them while giving no recourse but to hand over their best products for a few stone scraps they can't even use without good mechanics.

And when that's done?  Well you can't offend them the same way next year, as that would be tacky (Maybe you throw their ambassador in jail with a goblin and dwarven criminal who's two inches from cracking, or trade them junk coated in some awful FB's dust if they unload on a tuesday), and you can't throw it into the wood furnace for whatever reason to do clear glass, so it all gets marked down and picked up by dwarves who can't afford proper stone furniture.

283
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 28, 2013, 12:17:38 am »
If it doesn't, what we have is masterpiece fun and several reclaim teams thrown at the problem.  Thrain's party, then Balin's, then maybe we'll get to Durin the Last after a few very brief embarks.

That said, sign me up... I was worried the list might be too long, but with time-sensitive turns and multiple forts/adventurers running, I've reached the conclusion it shouldn't hit the same problem succession forts tend to somewhere between years 10 and 20

284
Of course, elves abhor dwarf-made wooden products.  The wooden furniture might be the product of a fortress deliberately thumbing its nose at the elves... at which point accusing her of being an elf would be a problem.

At the very least, we need to wait until we get a clear glance at those ears.

285
DF Dwarf Mode Discussion / Re: Victory conditions -- what should they be?
« on: January 27, 2013, 09:52:28 pm »
Winning in DF is having fun.  Having fun in DF is derived from losing...

Or, once in a blue moon, building a hyper-impressive uberfort that dies the FPS death.  that will be abolished in the next version, leaving the "Win" conditions of DF to be "die the most spectacular death you can devise" or "Reach a point where you can step away from your fort content with what you have created" -- which already exists, but abandoning an otherwise successful low fps fort doesn't feel as good as having the retirement option probably will

Pages: 1 ... 17 18 [19] 20 21 ... 58