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32
DF Dwarf Mode Discussion / Re: If fortresses had a clown position
« on: March 16, 2012, 11:39:34 pm »
So (s)he'd do everything as normal, but on purpose?
Given combat reports, though, I'd imagine a dwarf swinging around a battle axe trying to impress his peers would be entertaining.
Given combat reports, though, I'd imagine a dwarf swinging around a battle axe trying to impress his peers would be entertaining.
33
DF Dwarf Mode Discussion / If fortresses had a clown position
« on: March 16, 2012, 10:51:37 pm »
In the nobles list, appointable by yourself,
Where the object was not to tell jokes, but ratherfaff about all day perform physical comedy, as-per certain medieval jesters,
What would the dwarves who occupied that position do differently?
Where the object was not to tell jokes, but rather
What would the dwarves who occupied that position do differently?
34
DF Dwarf Mode Discussion / Re: Song that best relates to fortress mode
« on: March 16, 2012, 10:46:27 pm »
Oh no
Now I will permanently associate Entry of the Gladiators with DF
...
Now I'm picturing all of my dwarves dressed in clown suits doing what they do normally...
DWARF FORTRESS WILL NEVER BE THE SAME
Now I will permanently associate Entry of the Gladiators with DF
...
Now I'm picturing all of my dwarves dressed in clown suits doing what they do normally...
DWARF FORTRESS WILL NEVER BE THE SAME
35
DF Dwarf Mode Discussion / Re: !!SCIENCE!! Thread: Operation FPS Bomb
« on: March 14, 2012, 09:49:13 pm »
Delicious !!Science!!
Socks off to you for trying to cure our FPS-woes.
Socks off to you for trying to cure our FPS-woes.
36
DF Dwarf Mode Discussion / Re: Your Dwarf Slogan
« on: March 14, 2012, 09:41:59 pm »
"We need a slogan!"
37
DF Dwarf Mode Discussion / Re: There's something very... odd about my world.
« on: March 14, 2012, 05:18:35 pm »
Looking in my errorlog, I see
Spoiler (click to show/hide)
38
DF Dwarf Mode Discussion / There's something very... odd about my world.
« on: March 14, 2012, 04:50:37 pm »
So I copied the latest DF version (34.05) over my old Dig Deeper folder (taboo, I know), and then added a rapier weapon to my dwarves, elves, and humans.
As a note, I let the pasted in files overwrite EVERY file there, so much/most of the DD information was removed, and the raws for basic creatures and entity_default were the standard.
...and genned a world.
I decided to test whether it had that annoying crash I sometimes got in adventure mode when talking to people, so I started playing it in adventure mode.
I could play as a goblin, kobold, elf, or human outsider.
"DAMN!", thought I "All of the dwarves and humans must have died...." but then I thought "Wait... goblins and kobolds? I can adventure as those without lots of raw editing?"
I decided to play as an elf. I started off outside a mundane house, and thought "Huh. I wonder who built the houses if there are no humans?"
So I went inside. It was filled entirely with goblins. I approached a goblin miner and talked to him. The discussion was quite normal. He told me about his capital, where a gremlin lived, and to kill a gremlin master in some camp north of here.
Going to the fast travel screen, I found that I was in a town entirely populated by goblins, and that there were many other towns populated by goblins nearby.
Then, confused, I walked off to a nearby castle, which was entirely filled with goblin soldiers, and some goblin peasants were in the lords room. Then I retired, and decided to embark.
Then it got even stranger.
I embarked with seven elves, which had no access to dogs, so I only brought cats. Then I ordered my elves to mine out the side of a nearby mountain, build a mechanic's workshop, and make mechanisms, which they did.
Is this possible with entity_default being the default entity_default? The only thing I changed after pasting over DD was that I gave humans, elves, and goblins access to a new weapon, the rapier.
As a note, I let the pasted in files overwrite EVERY file there, so much/most of the DD information was removed, and the raws for basic creatures and entity_default were the standard.
...and genned a world.
I decided to test whether it had that annoying crash I sometimes got in adventure mode when talking to people, so I started playing it in adventure mode.
I could play as a goblin, kobold, elf, or human outsider.
"DAMN!", thought I "All of the dwarves and humans must have died...." but then I thought "Wait... goblins and kobolds? I can adventure as those without lots of raw editing?"
I decided to play as an elf. I started off outside a mundane house, and thought "Huh. I wonder who built the houses if there are no humans?"
So I went inside. It was filled entirely with goblins. I approached a goblin miner and talked to him. The discussion was quite normal. He told me about his capital, where a gremlin lived, and to kill a gremlin master in some camp north of here.
Going to the fast travel screen, I found that I was in a town entirely populated by goblins, and that there were many other towns populated by goblins nearby.
Then, confused, I walked off to a nearby castle, which was entirely filled with goblin soldiers, and some goblin peasants were in the lords room. Then I retired, and decided to embark.
Then it got even stranger.
I embarked with seven elves, which had no access to dogs, so I only brought cats. Then I ordered my elves to mine out the side of a nearby mountain, build a mechanic's workshop, and make mechanisms, which they did.
Is this possible with entity_default being the default entity_default? The only thing I changed after pasting over DD was that I gave humans, elves, and goblins access to a new weapon, the rapier.
39
DF Dwarf Mode Discussion / Re: Just genned a world with the nastiest demon ever. 54451 sentient kills.
« on: March 12, 2012, 10:15:22 am »
Maybe the first thousand kills were just luck, and after that she killed via telling people her kill list.
"DESTROYER OF URIST MCDED, WHOSE INSIGNIFICANT NAME I STRUGGLE TO RECALL"
x1000
"DESTROYER OF URIST MCDED, WHOSE INSIGNIFICANT NAME I STRUGGLE TO RECALL"
x1000
40
DF Dwarf Mode Discussion / Re: What honorable things do you do?
« on: March 11, 2012, 10:41:15 pm »
I have never harmed or coerced a trader.
41
DF Dwarf Mode Discussion / Re: I'm bored. Nothing good can come of this.
« on: March 11, 2012, 02:43:30 am »
I would like to apply for deity status. I will be God of Coffee.
(If your mod lacks coffee, replace all of the following coffee bean/coffee related instances with plump helmets and dwarven wine)
I will have a sect of secretive and secluded monks dedicated to my teachings, which are:
EDIT:
Well just sign me up to be a deity, then. I didn't notice the worldgen pickery.
(If your mod lacks coffee, replace all of the following coffee bean/coffee related instances with plump helmets and dwarven wine)
I will have a sect of secretive and secluded monks dedicated to my teachings, which are:
Spoiler (click to show/hide)
EDIT:
Well just sign me up to be a deity, then. I didn't notice the worldgen pickery.
42
DF Dwarf Mode Discussion / Re: famous last words
« on: March 09, 2012, 01:53:03 am »
"I can raise the drawbridge trap right now. No one* is stupid enough to go out there right now! There's not even anything designated out there and I have no hunters!"
*my legendary weaponsmith
*my legendary weaponsmith
43
DF Dwarf Mode Discussion / Re: How to Beat Necromancers like a real Dwarf!
« on: March 08, 2012, 01:15:26 am »
Did it have any interesting books?
44
DF Dwarf Mode Discussion / Re: Best/worst artifacts
« on: March 08, 2012, 12:26:43 am »
My favourite artifact was a simple bismuth bronze mace. Its description was short and it was simply a bismuth bronze mace that menaced with spikes of bismuth bronze.
It was simple and it killed things well.
My least favourite artifact is every chert crown.
It was simple and it killed things well.
My least favourite artifact is every chert crown.
45
DF Dwarf Mode Discussion / Re: Biography of a Useless Dwarf
« on: March 08, 2012, 12:22:43 am »
The combo has its moments of cleverness
