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Messages - Kromgar

Pages: 1 ... 18 19 [20] 21 22 ... 33
286
DF Dwarf Mode Discussion / Re: I love the elves for their animal trades
« on: October 28, 2011, 07:52:51 pm »
...turn of job cancel announcements.
I don't like too. Much easier to evaporate a dwarf.

Also Elves came with 2 blood spiders a Giant Ant, black bear, scorpion, and a badger.

Breeding program begins the blood spiders shall inherit the earth.

287
DF Dwarf Mode Discussion / Re: I love the elves for their animal trades
« on: October 28, 2011, 07:32:46 pm »
I actually had to buy cloth from the elves i had no pig tails except for a few and i needed thread for a suture for my Steel Dwarf. The guy has killed sieges with only one arm and being crippled in his leg. I had to evaporate two dwarves due to thread needed for suture spam with lava. It got unbearable

288
DF Dwarf Mode Discussion / I love the elves for their animal trades
« on: October 28, 2011, 06:27:30 pm »
In Genesis i have the Sylvan Elves keep bringing me bears and cougars. The bears are also genetically enormous and fat... yes... perfect

Ezrakim are the ones who bring the blood spiders i have two males but no females. The Ezrakim also brought me 2 desert scorpions.

The Sylvan live for now once they are no use of me and bring me no more cougars and bears they shall be extinguished. I trade them enormous amoutns of platinum goblets to get on their good side of trading.

So does anyone have great elf trading encounters? (Modded or not)

289
DF Dwarf Mode Discussion / How dwarfy would this be?
« on: October 25, 2011, 06:34:07 am »
I was thinking of making dwarves maturation at 2-4 years old instead of 12 and have the population rise only through children born. I wouldnt' be able to stand 12 years of only children as my migration waves.

Then i will create districts for the bearing mothers and fathers and make them into clans...

Platinum district for the noble and his family. I have alot of platinum

Red district for the peasants who are now military *poles placed randomly throughout while caged female dwarfs dance*

Blue for the good workers families.

Also this will be made from hollowed out Earth making a subterranean castle.

I am playing on genesis so this will be tough to make with sieges at 40 dwarves


Also mass cullings may be done... to enact the plans for districts
edit: I posted this too early >_>

290
Cage traps placed randomly arround the terrain and turn off hunting

291
DF Dwarf Mode Discussion / Re: Serpent Men are crazy
« on: October 24, 2011, 05:53:20 pm »
I checked the serpent man who killed the beast...

His name is now Spatterbled.

I am definitely recruiting these Serpent People as citizens.

I am also playing genesis mod so these Serpent People could become quite the useful assets. Probably cant enroll them in the miltiary but its worth a try
You could stuff them in a room, and release them on sieges  :)

Ah good idea... i will cage them and release them into a room... with a SERPENT MAN. Or a moose... mooses are far more horrifying

292
DF Dwarf Mode Discussion / Re: Serpent Men are crazy
« on: October 24, 2011, 04:35:23 pm »
I checked the serpent man who killed the beast...

His name is now Spatterbled.

I am definitely recruiting these Serpent People as citizens.

I am also playing genesis mod so these Serpent People could become quite the useful assets. Probably cant enroll them in the miltiary but its worth a try

293
DF Dwarf Mode Discussion / Re: Serpent Men are crazy
« on: October 24, 2011, 02:50:04 pm »
Hmm... would be cool to have an army of serpent men

294
DF Dwarf Mode Discussion / Re: Taming Forgotten Beasts?
« on: October 24, 2011, 07:19:11 am »
Imagine your militia commander walking alongside his Forgotten beast made of Diamond.

295
DF Dwarf Mode Discussion / Serpent Men are crazy
« on: October 24, 2011, 07:13:22 am »
A tribe of 5 serpent men live in my caverns a forgotten beast appeared a giant feathered bee with a poisonous sting(ehehehe). At first 2 Serpent Men go to confront it they are just wailing on it. Then the entire tribe confront the beast for about 2 minutes wailing on it and injecting their venom...

None of them died either... they all took no damage. So anyone got some stories on cave creature races?

Note to self: Never go into the caverns

296
DF Modding / Re: Final Fantasy Summons mod
« on: October 23, 2011, 04:23:36 pm »
Awesome mod will try it out later

Here is a idea jecht he Is
A summon/aeon in his Brahskas final aeon form

Also... for odin you could add him without the horse as it is never really used

I recommend adding crystallux from Super Mario rot and the seven stars

He is a throw in of final fantasy. He fits well just look him up.

297
Are aspid dares supposed to ignite from their own saliva? Because mine did and it burnt down the entire map

298
DF Dwarf Mode Discussion / Re: Storing Water
« on: October 18, 2011, 09:00:37 pm »
Channel a reservoir and drain the lake into it and block off the drain after it drains so it can refill. The water will now be in a usable reservoir

299
DF Dwarf Mode Discussion / Re: Terrifying biome, yet no fun stuff...
« on: October 06, 2011, 06:23:49 pm »
I've embarked on 5 more places yet I still have yet to find any skeletal or zombie animals...

THE ELEPHANTS MAN THE ELEPHANTS THEY ARE COMING OUT OF THE GOD ****** WALLS MAN.

They gored two legendary military dwarves who were legendary dodgers and shield users *They were legit no danger room*

300
DF Dwarf Mode Discussion / Re: Breeding unicorns
« on: October 05, 2011, 07:23:01 pm »
If all else fails, just add [CAN_LEARN] and have a unicorn mayor.  Sounds fair to me.
Mayor Celestia i mean... my little pony mayors how cute.

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