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DF Dwarf Mode Discussion / Re: Stairs! I can't figure them out!
« on: October 29, 2007, 07:38:00 pm »Build a down starwell to do down - you'll need to build an up stairwell or an up/down stairwell underneath it to get down there.
DF Gameplay Questions / Re: multiple mayors (again)
« on: November 06, 2007, 02:50:00 am »[ November 06, 2007: Message edited by: alex may ]
DF Gameplay Questions / Re: dwarves wont drink from aquifer?!
« on: November 05, 2007, 04:22:00 am »DF Gameplay Questions / Re: Did the goblins just... carry away their casualties?
« on: November 05, 2007, 04:25:00 am »DF Gameplay Questions / Re: Trade roads
« on: November 04, 2007, 06:36:00 pm »Other options include not building roads until you see a wagon coming from a certain place, or perhaps building several TDs nearer the map edges and trading from those instead.
Would be cool to be able to see nearby civs on the minimap laid out at the map edges, then you could predict where they would come from.
DF Gameplay Questions / Re: Windmills!
« on: November 04, 2007, 12:34:00 pm »DF Gameplay Questions / Re: Windmills!
« on: November 04, 2007, 08:45:00 am »DF Gameplay Questions / Re: Windmills!
« on: November 04, 2007, 08:32:00 am »I've now got this:
code:level 1: WWW
WWW
WWWlevel 2: O OWWW
o WWW
O OWWWlevel 3: O OO O
*==**
O OO Olevel 4: ######
#### o
######level 5: #### #
####%*
####%#level 6: ####~#
######
####### = rock
= = horizontal axle
* = gear set
o = vertical axle
O = pillar/wall
W = windmill
% = screw pump
~ = water
All squares underneath windmill centres and those gears and vertical axles that are above other ones have had their floors removed; the windmills are both inactive and say they need 34 power.
WTF am I doing wrong? I've spent hours on this now and NOTHING has come of it.
[ November 04, 2007: Message edited by: alex may ]
DF Gameplay Questions / Re: Windmills!
« on: November 03, 2007, 07:32:00 pm »DF Gameplay Questions / Re: Windmills!
« on: November 03, 2007, 06:34:00 pm »It's strange that the windmill doesn't have power if there's nothing connected to it, no?
DF Gameplay Questions / Windmills!
« on: November 03, 2007, 06:04:00 pm »First off I have a screw pump:
code:
........ - this is ground level
########
...%%
#####~~~. = floor
% = screw pump
# = solid
~ = liquid
Then above that I put a vertical axle:
code:
###o####
...%%
#####~~~
This was achieved by mining out the square above, leaving the floor intact, and building the axle. I apparently am unable to build axles in open space, so it seems a vericle axle requires a floor.
Then above this, I built a windmill, with the centre square over the axle. The windmill was inactive and remained this way until I destroyed it. Mining out the floor above the axle and rebuilding the windmill didn't help; a gear assembly in place of the axle did no good either. I tried building the windmill one square up, too, with no joy.
The area is coastal, so it should be fairly windy, no? What am I doing wrong?
DF Gameplay Questions / Re: What should I make my starting dwarfs?
« on: November 03, 2007, 03:22:00 pm »DF Gameplay Questions / Re: What should I make my starting dwarfs?
« on: November 03, 2007, 03:17:00 pm »Generally I would take at 2 growers (maybe one will be a brewer too, or make a separate brewer), a carpenter/woodcutter (or one of each), one or two miners, a mason/architect. There's info on this in the wiki.
You'll need to be able to build beds from wood, at least. My first priority is to set up year-round plump helmet farming and brewing.
[ November 03, 2007: Message edited by: alex may ]