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Messages - Arehandai

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1
DF Gameplay Questions / Re: Bridge strangeness
« on: March 26, 2009, 10:33:51 am »
That would make sense, then.  I can only guess that maybe in the air they all just smashed into each other and BOOM.  Clothes everywhere.

2
DF Gameplay Questions / Re: Bridge strangeness
« on: March 26, 2009, 10:16:18 am »
See, that's the thing.  The bridge does not make a wall, and it's simply dropped out five or six times before.  There are a few goblins down in the killing pit from the last ambushes.  And I've seen how far creatures get flung when a drawbridge raises, the dwarfs and goblins only moved a few tiles and there was nothing to smash into.  It's worked completely normally except for this last time.

3
DF Gameplay Questions / Bridge strangeness
« on: March 26, 2009, 02:32:19 am »
Oh god, someone explain this to me.

I'm doing a succession game with another goon. The entrance to the fortress is protected by two bridges. In peace time, the east bridge is retracted. Upon ambushes however, the safe north bridge goes up and the pressure-plated east bridge extends. This time, I stationed some military on the west side of the bridge. This is the farthest I've gotten in a game, so I didn't know how stationed dwarfs reacted to enemies. So they rush across and meet in the middle. Then a goblin steps on a trap.

The bridge falls (apparently. The other guy says he built it to retract by swinging down, to drop enemies into a killing pit) and the immediate area EXPLODES with clothing and blood. Dwarfs and goblins both fly to the east side of the all injured in ten or better places, mostly mangled parts. Two dwarfs died of bleeding almost immediately, the remaining goblins are dispatched but the survivors. The weird thing is, no goblins or dwarfs made it into the pit on that particular retraction, but there are like 40-50 pieces of clothing strewn about the pit floor, and about that much near the bridge.

Did the bridge do something funny? Can bridges retract differently if the same bridge is tied to several plates and they are stepped on in quick succession? There were two pressure plates right next to each other, and I'm sure that happened. I'm just not sure what happened exactly after that.

Here's the map if you want to kind of see what's going on.

4
DF Dwarf Mode Discussion / Re: Yet another n00bish question.
« on: May 31, 2007, 09:06:00 am »
If you delete your stone piles everywhere, designate a pile under the offending stones, and then make blocks, I think that might do it.  I'm not exactly sure, though.

5
DF Dwarf Mode Discussion / Re: My fortress!
« on: June 01, 2007, 08:05:00 pm »
lawl nm

[ June 01, 2007: Message edited by: Arehandai ]


6
DF Gameplay Questions / Re: Fey Mood question
« on: September 03, 2006, 04:33:00 pm »
I just had the same issue.  My Craftdwarf just sat at a table and did nothing after the first mood announcement, but I got nothing after that.  I pawed though wounds, profile, etc, and found nothing helpful.  I thought maybe it was because the shop the dwarf wanted wasn't built yet.  I didn't build many shops before I abandoned due to my 1-wide hallway becoming a slowdown issue.  Need bigger halls!

7
DF Gameplay Questions / Re: Super stockpile
« on: June 06, 2007, 11:11:00 pm »
Perhaps not, but I just had an image of making 100 dwarves farmers, making every but one square of the fortress a farm plot, then canceling the plots once he fortress was clear.  It intrigued me.

edit:  "farmers", keyword there...

[ June 07, 2007: Message edited by: Arehandai ]


8
DF Gameplay Questions / Super stockpile
« on: June 06, 2007, 10:56:00 pm »
I don't browse the forums super much, so this may have already been addressed, but I noticed an oddity that might be a bug, or at least an exploitable feature.  When a building is designated to be built over items (stone, in my game), the builder removes offending debris to the nearest random adjacent square.  In my new game, the areas I dug out for farm plots had alot of stone and ore.  These plots were seperated by a 1x1 spot for a door.  The farmers ended up placing like 35 stone and ore in a single tile.  I imagine with a little planning, this could be used to make a serious super stockpile, what's inneffeciency (any and every stone/ore/gem/item) would be made up for by having everything in one tile.  Do we know about this or did I just describe an old item? :downs:

[ June 06, 2007: Message edited by: Arehandai ]


9
DF Gameplay Questions / Barrels and food Stockpile
« on: June 05, 2007, 03:19:00 am »
Another question, but searching finds nothing.   I have 40ish empty barrels in furniture storage, but all of a sudden I got a ton of "Cannot place item in barrel: job item misplaced" messages, and alot of single food units in my stockpiles.  even making a new food pile results in food going straight into it with no barrels being moved to accomodate.  Know what I can do?

EDIT - Problem solved by just killing the stopckpiles and making new ones in the same spot.  Blargh.

[ June 05, 2007: Message edited by: Arehandai ]


10
DF Gameplay Questions / Where be my meats?
« on: June 02, 2007, 12:05:00 am »
I started a fortress, realized I accidently assigned skills wrong.  I had made a few mistakes on that region already, so I deleted the contents of my save folder, created a new world, and am building a new team.  I'm down to getting food, but instead of the 6-8 2P meats, there was only like, 1.  In fact, when I type in "meat", only 5 showed up total.  Where all the meat be?  Also, I have 92 points left.

[ June 02, 2007: Message edited by: Arehandai ]


11
DF Suggestions / Assignable Workshops
« on: August 29, 2006, 01:34:00 am »
Assigning workshops to specific dwarves could be an improvement both in gameplay mechanics and entertainment value.  On the one hand, If you have a few carpentries like I have, I kind of want the carpenters to stay close to the workshop I want them in, say one next to the residental areas making beds and one next to storage areas maing bins and barrels.  It helps assign a sort of priority to your jobs while still having two shops going.  Also, I'll have a better idea of exactly where each dwarf is where, as they will be in their own workshop or close to it.  As for the other bit, as we can now mess with job titles, a "Royal Chef" that only worked in the kitchen you built for the king's dining room (something I, at least, am likely to do) would be hella tight.

12
DF Suggestions / Re: Temporary "Clean all blood" command
« on: August 29, 2006, 02:14:00 am »
Even though this is an alpha, there is no cheat style hotkeys yet, and I think adding one would make it feel wonky, though I absolutely support the addition of a master override command for all dwarves, either through a basic menu option or a noble, such as a Taskmaster, or Foreman or something.  There are just some things that need to be done RIGHT NOW.

[ August 29, 2006: Message edited by: Arehandai ]


13
DF General Discussion / Re: Publicizing Dwarf Fortress (With Shirts!)
« on: September 04, 2007, 12:07:00 pm »
I always wanted to make a DF shirt with a block of all the different colored dwarf heads and said "know your role" at the bottom.

14
DF General Discussion / Re: DF speedrun: bridge rush
« on: August 29, 2006, 02:40:00 am »
quote:
Originally posted by Gronut:
<STRONG>Thanks, just found a mention of it on the wiki too.

And just because it's late and I've been drinking (yes, I know it's a Monday) and I feel I need to get philosophical... Does anyone else think that throwing a metal bridge over a 700°C+ river of molten rock is not a good idea? I mean, it shouldn't melt steel or anything, but imagine trying to walk on that. I don't know if even modern firefighter's boots would help there.</STRONG>


These are dwarves.  

Seriously should be the stock answer or explaination for every question ever.


15
DF General Discussion / Re: Decent game...but why no graphics?
« on: August 29, 2006, 02:07:00 am »
I was all ready to type a book here, but UncleSporky said it best.  This game is being written in the spirit of roguelikes.  It's like asking to play Unreal Tournament from a top-down view.  Same controls, runs the same, it just looks very wrong.  Now Dwarf Fortress II, sure, graphics everywhere.  Let's just finish this game first.  If you don't like it, it's not for you.

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