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Messages - Bouchart

Pages: 1 ... 173 174 [175] 176 177 ... 200
2611
DF Gameplay Questions / Re: New Features explanation
« on: February 16, 2011, 10:12:08 pm »
Also it looks like pots can store a huge number of plants...

2612
DF Gameplay Questions / Re: Nest Boxes?
« on: February 16, 2011, 09:20:22 pm »
You can make one out of rock at the craftdwarf's workshop.

Rock-> nest box

2613
DF Announcements / Re: Dwarf Fortress 0.31.19 Released
« on: February 16, 2011, 09:14:20 pm »
So just how am I supposed to get started with bees?  Bees have to start out on the map somewhere?  How do you know if you start out with bees?

2614
DF Gameplay Questions / Re: New Features explanation
« on: February 16, 2011, 07:52:03 pm »
I don't see the Beekeeping labor on the Embark screen.  Is it called something else?

2615
DF Gameplay Questions / Slabs
« on: February 15, 2011, 07:35:09 pm »
The slab made at the mason's has a quality level.

Does the engraving made on the slab by the engraver have a quality level?

2616
General Discussion / Re: Mathematics Help Thread
« on: February 15, 2011, 05:41:12 pm »
Memorizing all of the formulas is supremely pointless IMHO.

I had a differential equations class like that once.

2617
DF Gameplay Questions / Re: Bedroom Furniture: How much is necessary?
« on: February 14, 2011, 09:28:20 pm »
Crafts, coins, etc.  Dwarves can't claim that stuff if the economy isn't active.  Which it probably shouldn't be, since it's heavily bugged.

2618
DF Gameplay Questions / Re: Bedroom Furniture: How much is necessary?
« on: February 14, 2011, 09:19:23 pm »
Cabinets store clothes.  Chests store everything else.  Neither are strictly necessary.

Some people don't recommend chests because dwarves tend to stuff food in them and it will eventually rot.

2619
General Discussion / Re: Egypt and the world
« on: February 14, 2011, 07:37:23 pm »
The political problems in Belgium don't get enough press here in the states...

2620
DF Gameplay Questions / Re: Catching Fireflies.
« on: February 13, 2011, 07:49:54 pm »
Well if you catch a vermin, that's a critter that won't eat through a barrel or something.

Some vermin can be tamed but dwarves will rarely adopt them.  Or you can sell them off but it's not worth much of anything.

2621
DF Gameplay Questions / Re: training metal crafters
« on: February 13, 2011, 01:40:43 pm »
Also another way to train metalsmiths is to build metal supports.

It uses architecture, so you can train an architect this way too.  Then you can deconstruct the supports and do it again.  It's manually intensive, though.

2622
DF Gameplay Questions / Re: Catching Fireflies.
« on: February 13, 2011, 01:39:08 pm »
You can't designate an area for trappers to trap.  Also, I'm not sure what logic trappers use when they go out to catch things.  They might try to catch things starting closest to the kennels, or closest to wherever your spare traps are, I don't know.

It's possible that you are catching fireflies and that your dwarves are eating them.

2623
DF Gameplay Questions / Re: training metal crafters
« on: February 13, 2011, 01:33:25 pm »
Two comments:

Remember that if you are going to be melting stuff down, do it all in the same furnace.

Also for weaponsmithing, an alternative to making trap components is making crossbow bolts.  Then have your hunters or crossbowdwarves shoot them at things.  A stack of 1 crossbow bolt melts down for as much as a stack of 25, so you can potentially get back more metal this way.

2624
General Discussion / Re: Egypt and the world
« on: February 12, 2011, 06:33:00 pm »
Algeria next...

2625
General Discussion / Re: Mathematics Help Thread
« on: February 10, 2011, 09:15:06 pm »
Has anyone here ever taken any of the actuarial exams?  I'm wondering if someone could recommend some study material.

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