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Messages - DirtyChineseCigarettes

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1
DF Suggestions / Re: Homosexual Dwarves
« on: April 09, 2012, 11:01:38 pm »
(flaming removed)

2
DF Suggestions / Re: Homosexual Dwarves
« on: April 09, 2012, 04:48:18 pm »
i have nothing against gays but this is a huge waste of toadys time, mod it in yourself. not enough people care about this for it to be an issue, there are FAR more important things to work on.

3
i knew all that before you answered, you did not answer my question at all... here it is again:

are there set numbers of those creatures in each biome? Can a biome 'run out' of giant lions or giant tigers

4
Initially I had a Giant Lion and Tiger stroll onto the map, caught em both, great. Since then it has been a decade of NOTHING but giant mosquitos, giant jumping spiders and giant anacondas. once or twice I have seen a falcon or an eagle, but for the rest it has been nothing but those main three, the fortress is nearing a decade in age. I am thinking about FURTHER modding out creatures and regening a world because this is just getting stupid again. First it was 33% badger men 33% giant badgers and 33% badgers 1% other, now its 33% for those three giant creatures. Are the numbers of animals in a biome predetermined? I mean, is it possible that I caught the only single lion and tiger in this biome? If so that would explain it, but the animal frequencies for this embark do not seem random at all.

5
Also I thought I would just throw this out there... Old versions of dwarf therapist used to have a bar at the top (above all the rows in the labour tab) which enabled EVERY dwarf in whichever column you clicked's labour. ie: you could just click 1 box and EVERY dwarf you had would turn on/off stonehauling or whatever depending on the column you clicked. I remember using this feature SO MUCH and miss it a hell of a lot. I guess I will just have to set up custom professions...

this feature is there, but you need to filter the dwarves by something, for example, gender/sex, and you'll have this bar at the location where the split occurs.

ohhhh yeahhhhhh, you are one of the brighter peanuts in the turd.

6
Also I thought I would just throw this out there... Old versions of dwarf therapist used to have a bar at the top (above all the rows in the labour tab) which enabled EVERY dwarf in whichever column you clicked's labour. ie: you could just click 1 box and EVERY dwarf you had would turn on/off stonehauling or whatever depending on the column you clicked. I remember using this feature SO MUCH and miss it a hell of a lot. I guess I will just have to set up custom professions...

7
Damn thanks this role tab is pretty sweet, I rewrote a bunch of the formulas and loaded it up while my fort was already running. All my dedicated dwarves matched their role with a high 90%. ie: my farmer is 99.18% suited for the role. One issue I am seeing is with my meelee soldiers and ranged soldiers, shitty dwarves are turning up high percentages for these roles =/

8
Could someone help explain to me how I go about changing the roles formula for the splinterz version of Therapist.


I would like to customize them by changing the weighting of roles, a lot. for example i want my mechanics to be heavily intelligence weighted and my wardwarfs to put a 50% weighting on recouperability and disease resistance ONLY.

Looking at game_data.ini, I can find the formulas just right but the weightings dont make sense to me mathematically, they should add up to 1? For example:

26/name="Cook"
26/attributes/size=4
26/attributes/1/id=analytical ability
26/attributes/1/weight=0.5
26/attributes/2/id=agility
26/attributes/2/weight=0.5
26/attributes/3/id=creativity
26/attributes/3/weight=1.0
26/attributes/4/id=kinesthetic sense
26/attributes/4/weight=0.5
26/skills/size=1
26/skills/1/id=21

I want my cook to be more intelligent and creative than kinesthetic and agile, do I just make the weightings smaller? they total 2 instead of 1 so what if i change the total weights to equal 1.5???

Can I just delete weightings?

9
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 27, 2012, 12:55:42 pm »
Thnx, I wasnt sure what would happen first, dfhack getting updated or df getting updated.

10
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 25, 2012, 11:08:29 pm »
i joined the forum before you did.

anyways im not trolling, the update caught me inbetween forts and without prospect i dont know if im getting fucked at embark. i dont want to gen in .05 and then update, esp since he said the update would come today and because there can be bugs.

althought it was fun to play the part, a few trixsy posts and the flame retardants came busting in frothing at the mouth " IGOTS THIS GUSY I GOTS THIS HES A TROLL!!!!!!!!!!!!!!!!"

11
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 25, 2012, 06:47:46 pm »
its good to see others agree with me

12
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 25, 2012, 06:32:46 pm »
perhaps you should get a dictionary and look up the definition of the word 'berate' shawarmamara. There is no berating going on here at all

13
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 25, 2012, 04:06:58 pm »
damn, that sucks, it sure would be sweet if someone did actually update DF hack for version 34.06

14
Utilities and 3rd Party Applications / Re: DFHack 0.34.05 r1
« on: March 25, 2012, 04:05:08 pm »
is anyone going to update DFHACK for 34.06?

15
how are you guys prospecting in 34.06!!!!!?!?!?!?!?!??!??!??!!

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