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Other Games / Re: Cataclysm: Dark Days Ahead - What's that I see on the horizon? Could it be...
« on: September 04, 2013, 02:34:25 am »On wildlife spawns:I like that idea, but what about Zombies that might wander in.
I'd actually like something a bit more meta-game... When you clear out an area of zombies you could access a menu and 'assess surroundings' and get a message 'the dead seem to be truly dead...' or 'there still seem to be shamblings nearby...' to indicate that the nearby X map tiles are (not) clear. If enough are clear, then you can declare a safehouse, and there wouldn't be any animal spawns within X * 1.5 radius and it would later enable things like NPC wanderers, zombie migration events, overmap fast-travel, etc...
So as an example, you find a small town, and it has some sort of 50 zombie population.
You kill 20, and assess surroundings, get the message 'this area is still hostile'.
You kill all 50, and assess surroundings, get the message 'the area is secure'.
Bears and whatever still spawn.
You claim one map tile as a Safehouse, because a radius of 10 tiles are empty of zombie population.
Bears and whatever will not spawn in a 15 tile radius now.
When NPCs and such are more fleshed, then this could turn into a fortified base, with farming and rain collection going on.
