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Topics - Shakerag

Pages: [1]
1
Mafia / Notable Games Archive: One More Time!
« on: April 20, 2021, 10:04:54 am »
This is the Notable Games Archive, where we keep all of Bay12's best rounds of Mafia.  The rounds that, due to some high-quality aspect, deserve to be remembered.  Since the forum is pretty old, there's a lot of great games here.  If you're a newbie, you should probably start with the Vanilla games, though everything else is awesome, too.

If you've just finished playing, reading, or running a particularly excellent game, come to this thread and nominate it!  This is the place to squawk about it for future generations of mafia players.


Spoiler: Classic setups (click to show/hide)

Spoiler: Bring Your Own Role (click to show/hide)

Spoiler: Crazy closed setups (click to show/hide)

Spoiler: Bastard Mods (click to show/hide)

2
Mafia / Power Hungry Mafia 2 - Game over, SK team wins
« on: May 20, 2019, 01:22:33 pm »
Day 1 Start
Day 1 Daykills
Day 1 End
Day 2 Start
Day 2 End
Day 3 Start
Day 3 End
Day 4 Start
Day 4 Daykills
Day 4 End and game over

Power Hungry Mafia 2 (hardcore mode)

<something something flavortext>



Welcome to the second (of more, depending on reception) Power Hungry Mafia.  This is going to be a game "for funsies" as role abilities (and perhaps even alignments to a certain degree) are going to be completely randomized.  Which means it is more likely than not going to be an unbalanced hot mess.  Also, as the name would indicate, not only will you be getting random abilities, you're going to be getting a double handful of them.  This is a semi-bastard game (as you may be given misleading information from role abilities).  Roles will be randomly taken from the Xylbot role list with maybe a few surprises sprinkled in as the mod sees fit.

Rules:

- Votes in bold red.  If I can't tell who or what you're voting for, you may be mocked.
- A tie vote at the end of the day results in a no lynch.
- Get the attention of the mod with bold orange.  You don't have to, but it makes less likely I'll miss a question.
- No posting after you're dead, except the customary "bah" post.  Said post may not have game-related info.
- No PMs to other players.  No direct quotes from the mod.
- No editing posts.
- Days are 48 hours; nights are 24 hours.  Deadlines are hard in that any voting or actions after deadlines will not be recorded, even if the mod is not present to process phase transitions. 
- Weekends do not advance the game time. 
- If you are inactive for 48 hours you will be modkilled. 
- [HARDCORE MODE] There are no extensions except by the grace of the mod.
- You get one action per phase (e.g. day, night) unless your role says otherwise. 
- The Mafia does not automatically have a factional night kill ability.  Work with what you're dealt.
- Night actions can be sent in advance during the day phase (if that's what you want to do).
- Stealing the Natural Action Resolution for action resolution order.
- Day actions will be processed in order they are received.
- Additional rules/guidelines/etc. will likely be stolen from webadict's games.
<stolen from NQT>
- In general, players are not informed of whether they are successful in their action.
- In general, players are not informed of who targeted them. This includes the Inform ability (i.e. informing a player of your alignment will send them a message which says "Town" if you are Town, it won't say "NQT is Town".
- Players are not informed when they are poisoned or infected or primed.
- Unless a power states that it targets a random player or yourself, it normally cannot self-target. I.e. if your power is once per night you can block your target, you can't choose yourself.
</stolen from NQT>
- Recruit actions will fail on Cult and Mafia members.  Town and other third parties can be recruited.
- Information in <angle brackets> on a roleflip represents information unknown to the player.
- More rules to be added as the mod remembers them and/or clarifications are needed.


Player List [12/7+?]:
  • Superdorf Town, killed N3
  • TricMagic Town, lynched D3
  • IcyTea31 Town, daykilled D1
  • Nirur Torir SK, lynched D1
  • Persus13 Town, lynched D4
  • hector13 Cult, lynched D2
  • Maximum Spin Mafia, daykilled D1
  • KitRougard Town, killed N4
  • kingawsume Mafia, modkilled D1
  • randomgenericusername SK team, won!
  • Deus Asmoth Mafia, daykilled D4
  • notquitethere SK team, won!
  • This can no longer be you!

3
Other Games / Hades' Star (mobile)
« on: August 10, 2017, 10:35:44 am »
Hades' Star was recently (Jul 24) released worldwide.  It appears to be available for at least iOS and Android.

Basically, it's like EVE-lite.  You colonize planets, shuttle shipments between them for money, mine asteroids for hydrogen (which is fuel for moving your ships), and search for red stars.  Red stars are stars about to go supernova, so you jump your ships in, destroy the guardian Cerberus ships and loot the dying planets for artifacts which give you blueprints to upgrade your ships.

The game is designed to be played in short bursts, as many actions take hours to complete.  Your cargo ships can plot out a course to deliver to multiple planets and can even automatically pick up shipments with upgrades.

Download is free with paid purchases in the game.  The only thing you can buy are crystals which are only used to speed up actions or to buy credits/hydrogen.  If you're patient there's no need to buy crystals at all. 

If there's interest, then I'd be willing to start up a Bay12 corporation in game so we could help each other out.  You can aid corporation members on red star missions, and eventually you can build diplomacy stations to send shuttles to other player's star systems to help make deliveries for them (with a small cut of the profits coming back to you).

4
Mafia / Power Hungry Mafia - D3 - Game over, town and survivor win!
« on: October 17, 2016, 09:16:50 am »
Power Hungry Mafia

Day 1 Start
Day 1 End
Day 2 Start
Day 2 End
Day 3 Start
Day 3 End

<something something flavortext>



Welcome to the first (of more, depending on reception) Power Hungry Mafia.  This is going to be a game "for funsies" as role abilities (and perhaps even alignments) are going to be completely randomized.  Which means it is more likely than not going to be an unbalanced hot mess.  Also, as the name would indicate, not only will you be getting random abilities, you're going to be getting a double handful of them.  This is a semi-bastard game (as you may be given misleading information from role abilities).  Roles will be randomly taken from the Xylbot role list with maybe a few surprises sprinkled in as the mod sees fit.

Rules:

- Votes in red.  If I can't tell who or what you're voting for, you may be mocked.
- No posting after you're dead, except the customary "bah" post.  Said post may not have game-related info.
- No PMs to other players.  No direct quotes from the mod.
- No editing posts.
- Days are 48 hours; nights are 24 hours.  Deadlines are hard in that any voting or actions after deadlines will not be recorded, even if the mod is not present to process phase transitions. 
- Extensions/shortens will be set at one-third and one-half of living players.  There is a max of two extensions per day.
- Night actions can be sent in advance during the day phase (if that's what you want to do).
- Stealing the Natural Action Resolution for action resolution order.
- Additional rules/guidelines/etc. will likely be stolen from webadict's games.
- More rules to be added as the mod remembers them and/or clarifications are needed.


Player List [12/7+?]:
  • TheDarkStar - town
  • FallacyofUrist  Killed N1 - town
  • Imic Lynched D3 - sk
  • Tiruin  Killed D2 - mafia
  • Weirdo  Killed D2 - mafia
  • hector13 - town
  • TheWetSheep Killed D3 - sk
  • juicebox - survivor
  • fillipk - town
  • ReynTheLord Killed N1 - mafia
  • UXLZ - town
  • TheBiggerFish  Lynched D2 - mafia
  • This can no longer be you!

5
Other Games / Mobius Final Fantasy
« on: September 07, 2016, 05:30:38 pm »
Doesn't seem like there's a thread already for this game, so I'm curious to see if there's anyone else out there spankin' their Blank. 

Basic run down for those who aren't:  F2P phone game put out by Squeenix.  Turn-based combat, jobs, annoying fairy mascots, Moogles, and more grinding than you can shake a Dremel at.  Very nice graphics, eats batteries like candy, and will eventually have you making dark sacrifices to the RNG god.  Google searching can fill in the rest until I get back to this tomorrow or later tonight.

6
Mafia / Beginner's Mafia LIV: You Are Bread - Game over! Town wins!
« on: March 30, 2015, 01:10:02 pm »
    Beginner's Mafia LIV
    You Are Bread
    Life was good in your plastic-wrapped paradise.  All of the bread slices enjoyed their time together in the loaf.  Each slice dreamed of what they would become one day.  This slice aspired to be a crunchy piece of toast.  That slice hoped to be part of a wonderful sandwich.  One slice even wanted to be torn apart and scattered for the pigeons.  Odd, but the loaf respected its decision.  Growing old and getting stale just wasn't in the cards for these slices.  No, the slices of bread in this loaf all wanted to be a part of something bigger.  Something delicious. 

    But there was always a thought in the back of these slices' minds.  The 'M' word.  Moldy.  No one wanted to be moldy.  It was a fate worse than staleness. 

    One day, it happened.  A slice of bread exclaimed not feeling terribly well.  The other slices saw.  Mold!  With heavy gluten, the other slices had to exile the moldy slice.  It was for the good of the loaf.  But even after the moldy slice had been expunged, a heavy aura (and a musty smell) remained.  There were still slices in the loaf that were carriers of this moldy plague!  However, since no slice appeared to be moldy, it was up to the loaf to determine who could be the carriers and ensure they were banished for the health of the loaf. 



    Player List [7/7]:
    • Playergamer
    • Dani Deus Asmoth
    • roo
    • Tea
    • Dorsidwarf
    • origamiscienceguy Lord_lemonpie
    • Illgeo TheDarkStar

    ICs [2/2]:
    • Persus13
    • 4maskwolf

    Scum IC [1/1]:
    • Silthuri

    Replacements:
    • This could be you!

    Introduction

    Welcome to Beginner's Mafia LIV. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

    If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



    Gameplay and Concept

    The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

    Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

    Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

    Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

    Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

    Potential Roles

    Vanilla Townie - A member of the town with no special abilities.
    Vanilla Mafioso - A member of the mafia with no special abilities.
    Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
    Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
    Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

    This is still an experimental setup

    The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

    One of the following setups is used:
    1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
    2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
    3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

    Spoiler: Possible Role PMs (click to show/hide)

    Notes about the ICs

    The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

    The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



    Rules
    • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored. Shakerag, Shake, and Shakerag you scumbag!, are all acceptable ways to cast a vote if the target is clear enough.
      • If you want to remove your vote, you may put unvote in red text. You must explicitly state this to remove your vote. You may put the name of the player you are unvoting in red after the unvote, e.g., unvote Shakerag, but it is not required.
      • If the day ends with two or more people having the same number of votes, the day will end with no player being lynched.
      • It is also possible to vote for a no lynch to explicitly end the day without a lynch.
    • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
    • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
      • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
    • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
    • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
      • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
      • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
      • Please be active. The greatest killer of beginner games is poor activity.
    • Day/Night Length - Days will last 72 hours. Nights will last 24 hours, or until all night actions are received. Weekends are not counted in terms of day or night length. E.G., if a night starts at 12:00 PM Friday, it will end at 12:00 PM Monday.
      • If the game is in a LYLO or MYLO situation, there will be no formal deadline. >50% Players must vote to end the day, or votes must not change for 24-hours.
    • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There are only two extensions per day, with other extensions being granted at the moderator's discretion for special reasons.
      • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension or shorten
      • Extensions or shortens can be opposed. Opposition to extensions or shortens are done in boldface. Oppose Extend, Opposition to the Extension, Oppose Shorten, are acceptable ways to oppose an extension or shorten. Oppositions count against the total number of votes for an extension or shorten.
      • Extensions count as opposition to hortens. Similarly, shortens count as opposition to extensions.
      • Extensions, Shortens, and Oppositions will be counted and processed by the moderator in the order that they are cast.
    • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
    • Miscellaneous - Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.

    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)






    Frequently Asked Questions

    Spoiler (click to show/hide)

    7
    Like hell I'm coming up with flavor text.


    Welcome to WIFOM Fortress, a Mafia themed succession fort!  Brainstormed with the help of the fine folks down there, this is a tale of can we actually run one of these things?

    What is this?
    A succession fort with a theme.  The theme is a bunch of people from the Mafia subforum want to run a community fortress.  It started out from a suggestion in one of the Mafia threads, and evolved into this.  The theme and backstory are optional, because some of us can't be arsed to make up a story.

    Is this vanilla DF?
    It sure is.

    Can I play?  I've never played Mafia before.
    You sure can!  I'm not looking for that when taking turn signups or Dwarfing requests.  That said, you're more than welcome to come down and join us

    What does WIFOM/roleflip/D1/etc. mean?
    Mafia terminology.  Feel free to join us down in the Mafia subforum and find out!

    Will you Dwarf me?
    Sure.  Just ask, and you'll get in.  No promises on the weekends. 

    Can I use...
    Please don't use any exploits or third-party tools that give you an extra edge.  Things that just simplify management or viewers are fine.

    What about savescumming?
    Don't savescum just because you messed something up.  If the fort is wiped out or unplayable, then it can be considered.

    What about sieges?
    I'd prefer to see something other than a huge number of cage traps.

    How long do I have?
    If you don't acknowledge that you are taking your turn within 48 hours of the previous turn being posted then your turn will be skipped.  If you have not finished your turn within one week of the previous turn being posted, then your turn will be skipped. 

    Can I use a custom tileset?
    Yes, but only if you can undo it before passing the fort to the next person.  You kids today and your newfangled tilesets. 

    I have to report deaths?
    Yup.  In the usual mafia style - a roleflip.  For those of you not familiar with the roleflip, you can model it after the way prior overseers have done it or hop on down to the Mafia subforum and see how we do things down there. 

    Mafia to Dwarf Fortress translation guide.




    I see what you did there.
    I'm convinced that the necromancers are just playing pranks on us now. Like the DF equivalent of doorbell ditching. Maybe I'm lucky but they don't seem to do anything besides run away like a bunch of rowdy teenagers.
    I would like to note that I am a bit disturbed that we're letting Giant Cave Spiders hang out in the kitchen, generally tamed or not.
    I assume the last two drowned in the creek?  It's got a higher kill count than any other threat to the fortress.
    Meanwhile, the zombies slaughter everyone still outside.
    Well, that just proves how good of an execution chamber it truly is, doesn't it?
    And I have absolutely no idea what the hell is going on any more. One of the speardwarves is currently stabbing Flabort in the chest for no apparent reason. A planter is hitting a hammerdwarf with a sock and has managed to chip his skull with it.
    I have been informed that we attracted no migrants this season. It's almost as though people don't want to live in a place where getting murdered by a wererhinoceros is a legitimate concern.
    Why do we have 51 cave spiders?

    Because a peerless visionary saw opportunity with the capture of two giant cave spiders of opposite gender.



    Current phase:
    N4 - Persus13

    History and Overseers:

    Day   1:  notquitethere
    Night 1:  Toaster
    Day   2:  Tiruin (modkilled)
    Day   2:  Jim Groovester
    Night 2:  Mephansteras
    Day   3:  Cptn Kaladin Anrizlokum (modkilled)
    Day   3:  4maskwolf (modkilled)
    Day   3:  TheDarkStar
    Night 3:  tonnot98 (modkilled)
    Night 3:  mastahcheese (modkilled)
    Night 3:  Shakerag
    Day   4:  than402 (modkilled)
    Day   4:  Deus Asmoth
    Night 4:  zombie urist (modkilled)

    Night 4:  Persus13
    Day   5:  [This could potentially be you!]
    Night 5:  [This could potentially be you!]

    To be dwarfed:
    [This could be you!]


    Acknowledgements to Toaster, because I totally ripped off his opening post from the last Mafia community fort.

    And link to previous thread.

    8
    Other Games / The Witcher Adventure Game (online closed beta)
    « on: July 21, 2014, 11:21:50 am »
    So anyone else playing this?  I've got it downloaded but have yet to give it a try.  I figure since it's multiplayer only we could organize some Bay12 rounds as opposed to just getting thrown into a random game.

    I'd be more than happy to play with some Bay12 folks, if anyone's available at late night (relative to US Central Time [UTC -06:00]).

    EDIT:  Updated title.

    9
    Other Games / TERA: Rising
    « on: July 31, 2013, 12:13:39 pm »
    Well, I had started a previous thread about TERA, but that was in reference to the pre-F2P version out in the wild now. 

    So, yes, the game is free to play now, and I'm not in the best position to comment on the F2P experience, as I am classified as a "founder" in the game.  Just going off the website, if you sign up today:

    Spoiler (click to show/hide)
    ---

    Why should you play?
    Spoiler (click to show/hide)

    ---

    Class features are roughly and briefly:

    Spoiler (click to show/hide)
    ---

    Race rough info:

    Spoiler (click to show/hide)
    ---


    As for myself, I'm on the RP server (Celestial Hills), and I've got a max (60) level Lancer (tank), and a Mystic (healer) in the mid 40s and rising.  And one of everything else in the 20s-ish. 


    10
    Other Games / TERA (half off on Amazon this weekend?)
    « on: May 25, 2012, 04:29:59 pm »
    Huh.  Couldn't find a thread about this game, so I guess I'll start my own.

    Anyone from Bay12 playing this?  I remember it catching my interest before it was released, and I'm considering picking it up.  I guess I'm looking for feedback if people like it, are playing it, and which server has the most people from here on it for future possible grouping experiences.

    11
    Mafia / [POLL] Preferred Mafia Gametypes - Please share
    « on: March 16, 2012, 10:32:47 am »
    *****************************************************************************
    QUICK-REFERENCE SUMMARY

    Of particular note:
    -Who's moderating the game seems to be important, as Meph and webadict have been mentioned a number of times (seems to be moreso for the types of games they favor running, but weigh in if you just like a particular mod's style of running the game)
    -Role-Heavy games are getting a large amount of approval
    -Bastard/puzzle/unusual game types also have a lot of support
    -More flavor in games has been called for

    Honorable mentions:
    -Balanced teams
    -Fewer 3rd parties
    -Role-light
    -Quick games
    -Open games (roles known)
    -Guaranteed sanity/results (no insane/paranoid/fake-/0%/etc.)

    Notes:
    -Adding a quick reference area at the top to sum up what everyone is saying, so people that may want to use this as a resource don't have to read the whole thread to see what is favored.
    -Top area is basically (for now) anything that more than one person has mentioned
    -Second area is for things that have only been mentioned once
    -Criteria subject to change if more people chime in thier thoughts.
    *****************************************************************************

    This isn't a traditional poll with options to vote on, but more of an open poll where you can possibly give more detail in your response. 

    I've been knocking around ideas in my head for a game setup, and I'm curious to know what the players in this subforum (dis)like/want to see in the games they play.  Obviously, this information can be used by anyone wanting to run a game.

    So, everyone, what Mafia games do you like to play?  Few players, many players, role-heavy, bastard, etc.  What characteristics do you like to have in games you join?  What characteristics do you dislike?  What makes games a must-join (or a must-avoid)?  The more you share, I think, the more those who are making setups can come up with games that would appeal to a wider audience. 



    To start:  I certainly like the idea of puzzles in Mafia games.  Bastard games qualify, obviously, and I think the Dethy setup looks like it would be interesting as well.  I also really like it when the players have some degree of customization with thier role.  Meph's Paranormal series is a good example, with being able to pick which tech items you want to use.  Actually, Meph's Paranormal series is just pretty good period. 

    I think the BYOR games tend to be pretty interesting, both because of what roles people send in, and because they tend to be ability-heavy games.  The King of the Mafia games are pretty amusing to read, as they are ability-heavy as well. 

    I don't really feel strongly about flavor one way or another. 

    Vanilla games seem pretty uninteresting to me, and hammer-only games look like they just drag out. 

    So, please share any and all thoughts about what you do and don't want to see in Mafia games.

    12
    General Discussion / Need some help finding some music
    « on: February 10, 2012, 11:21:16 am »
    I know there is a music thread already, but this is a specific request for more music of a certain kind, and I feel that this would just get buried in the other thread.

    I'm trying to find more music that is just ... very, very, depressing.  Music that could either just make you feel depressed or the kind of music you want to listen to while depressed and you just want to sit with that feeling for a while.

    I don't have my music collection with me, but off the top of my head I can think of two songs that would be near or at the top of my list:

    "Another Grey Day in the Big Blue World"
    -Maaya Sakamoto, off the album "Easy Listening".  It's in English, so don't worry about not being able to understand the lyrics. 

    "Hurt"
    -Nine Inch Nails, don't remember the album right now.  (Although the Johnny Cash version is pretty good too)

    No links, but I imagine you could find one or both on Youtube or elsewhere.

    Thanks in advance for reading/contributing!

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