Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CaptainBadwheel

Pages: 1 [2]
16
DF Dwarf Mode Discussion / So I biult this dam...
« on: October 06, 2011, 02:25:41 am »
I sank a dam into this frozen creek in the winter and the water just flows right through the blocks and floodgates.

17
DF Suggestions / Military Siege Operators.
« on: October 03, 2011, 09:13:39 pm »
This has probably been touched on before.  Its annoying to have your operators run the moment the thing they're supposed to be shooting pulls into view. It really limits the usefulness of siege weapons outside the use of massive fortifications. You could split them into two groups loaders and operators to increase rates of fire and have the siege weapon selectable as a training room where they 'sit' on the weapon and practice loading it. Fortifying the weapon would still probably be wise but the amount of fortifications would be cut down quite a bit (The need for a trench or fortification line would be eliminated).  I suppose this might make the weapons OP but considering how inaccurate they are anyway it might just do to change the range at which the operators run from Stozu Mcgoblinpaste to 5 squares rather than 15. It might make the siege weapon a more viable defensive option to add to your other defenses rather than a haha...facepalm option.

18
DF Dwarf Mode Discussion / The 100+ year fortress.
« on: October 03, 2011, 08:45:34 pm »
BoredomTedium the eternal Fortress: We Have Socks. 
A 100+ year fortress. I know its probably been done. I'm just wondering what its like and what effect such a fortress would have on the legends and the local landscape. I mean there's a finite amount of metals and stone at every site.  How many goblin sieges can your fortress eat before you run out of goblins? Is it possible to kill the world from your fortress? 

19
DF Dwarf Mode Discussion / I have great idea!
« on: September 30, 2011, 06:19:36 pm »
Lets wall ourselves inside the magma stack! That would be totally healthy and would save a lot of time! FFFFFFFFFFFFFF!!!!! Stupid stupid masons.

20
So my Fortress went from getting owned by elves, badgers, and macaques, to cowering behind a atom smasher, to cowering behind two atom smashers, to dropping the elves into the river.
Well the river has gotten quite full (elves, goblins, trolls, and a cat in a cage I accidentally dumped in there) so we no longer cower.  Now we shoot them from our dread black obsidian tower with red fortifications who's top is eternally shrouded by a cloud of bees (18 hives worth).  Then we run them down with our steel plated infantry.  Sometimes we even fight goblins.
Now I have a moat that surrounds our fortress on three sides which, due to an slight engineering oversight, is actually wider than the river and full of magma (the magma part isn't the oversight).  I now take perverse pleasure in watching bodies get dumped into it. I've also set up a "twin dragons" system which is a pair of pumps flanking a steel drawbridge which rapidly drain the moat onto whatever is in front of them. The moat can also be rapidly filled with water so I could use the dragons to put out fires theoretically.
I have a trap above the first cave level that kills forgotten beasts with magma, (necessary, there's one down there that killed a quarter of my fort in 10 seconds with a single fart.)
Also my Baron is a super chill ambidextrous legendary miner who likes, green glass, flasks, thrones, and shoes. Mostly he orders shoes. Also he's a nudist. ???
The mayor on the other hand, churns out babies and ordered a Sterling silver bed. ::)

21
DF Dwarf Mode Discussion / You'll never guess what just happened.
« on: September 15, 2011, 08:19:05 am »
So I'm still pretty early on this fortress (pop 34) and I just got ambushed by elves. I didn't even kill their traders yet! ???

22
DF Dwarf Mode Discussion / Well theres The problem RIGHT DOWN THERE!
« on: September 15, 2011, 01:45:59 am »
So I've been trying to find a site that's relatively flat with iron, flux stone, and a river. Resulting in a whole pile of rejected sites and half started settlements.  I finally get to a site that looks good and start digging straight down. Usually with only seven dwarfs the game runs pretty smoothly right?  Well I was getting the lag and frame rates I normally associate with a 200 dwarf fortress with attached dwarf shower haus. It was bad, particularly when the river thawed. So I was digging down hoping to reach a lake cavern so I wouldn't have to dig a cistern and actually see what ores were available. It was looking pretty bad anyway (just copper ores) then I realized I hadn't hit a cave yet. I found the magma sea without hitting a single cave.  In the magma sea was a massive magma fall, like huge (I think it was 30+ blocks across), pouring into some sort of hole that probably went to hell. This explained the lag. Needless to say I won't be building there.  ???

Pages: 1 [2]