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Messages - CaptainBadwheel

Pages: 1 2 [3] 4 5 ... 12
31
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 03:35:45 pm »
I think I found the problem. There are more ways to get Iron so a lot of minerals have a PURE_IRON:25 tag. meaning you have a chance to get coarse iron.  Well I've been smelting those for a while and haven't gotten any coarse iron, so I looked up the raws and materials somehow got a second PURE in there. -delete redundant PURE- Poof! Now I can make Coarse Iron from Magnetite.

Now to edit borax so I can make laundry detergent.

32
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 02:40:35 pm »
I found it, dug it up, and its not there not even in the description...same for limonite and hemetite.  I can't find an explanation in the manual or anything that says they were removed on purpose or if the reaction requires one of the many workshops they added on.  ???

33
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 02:24:35 pm »
I tried like eight or nine times, its pretty bricked. This new fortress is shaping up though. Odd, the reactions for magnetite are gone. Who would do such a thing!?

34
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 01:47:09 pm »
Honestly, using this Masterwork Mod feels like I'm cheating :P

35
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 12:41:49 pm »
Damn. Thanks for trying to help though. I've genned a new world and have a new fortress going, prospector says it has magnetite somewhere. And the magma is easy, very easy, as easy as it gets without a volcano.

36
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 05:22:22 am »
Another flame bastard was taking a dip in my cave-ponds?!!! I had one just do that in my vanilla fortress and it messed everything up.  >:(

37
DF Dwarf Mode Discussion / Re: So much for that fortress...
« on: February 13, 2012, 01:55:25 am »
Shoot :P http://dffd.wimbli.com/file.php?id=5477 I think that's the bit you need. Its a Meph's Masterwork. If you can get it past the 17 of the month or to a point where the stream thaws I would appreciate it. This is the first time anyone gets to see one of my fortresses and FYI this isn't my favorite but it is pretty representative of how I build. There's no iron but for what I can pluck off the dead, and I've been relying on my drawbridges a bit too much.  For some strange reason the orcs are wearing mostly gold armor which seems to be about as good as paper mache.

38
DF Dwarf Mode Discussion / So much for that fortress...
« on: February 11, 2012, 07:28:23 pm »
So I started a fortress using Masterwork for the first time. I was just getting to the point where I was about to get my magma industry started, basically waiting for the stream to thaw out so I could power my pump stack. I had a huge defensive tower built, I just needed to get all the orcanite melted down so I could get decent armor and weapons for my troops. Things were going good, then I hit a chain siege involving stranglers, ice giants, and beakwolves. Right after the beakwolves show up the game crashes to desktop every time. Its probably the stream thawing out, which is ironic because its what I was waiting for.

39
DF Dwarf Mode Discussion / Re: This game is fat.
« on: February 09, 2012, 09:02:51 pm »
Nooooope, fat. This is the internet, never admit any blame always blame someone else. Or something else. Fat. I may be trying to run this game on a glorified silicone Triscuit (low sodium!). But I'll be damned before I, or my shitty computer, takes the blame for how well (or not well) it runs this admittedly addictive game which is amazing in its simple complexity or complex simplicity. Still fat, getting fatter. Its obesity might be relative only to the size of my processor/Triscuit. Fat! Huuuge! Or the fact that its 8 years old. Nope its the game! The fat game! Dwarf Fatress!
Thoughts of CaptainBadwheel supplemental, Fat!

40
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 09, 2012, 07:45:05 pm »
I discovered that despite being undead, the undead still panic and run when set on fire. They set the grass on fire as they run to the edge of the map which spreads into a massive conflagration that burns everything. This has opened up an idea for a new incendiary weapon.

41
DF Dwarf Mode Discussion / This game is fat.
« on: February 09, 2012, 07:13:43 pm »
I just had to say it, this game is fat. As in, if dwarf fortress were a person his ass would be so huge it would dominate any room. Plus the guy it belongs to has a tenancy to park himself wherever is least convenient for the rest of the household and be completely oblivious to everyone trying to get around him.
DF in my kitchen:
Me: "Hey DF wanna, like get out of the way so I can make some bagel bites?"
DF: "Sure dude." (does nothing)
Me: "You're not moving."
DF: "Whatever man, you invited me in here so you gotta run at my speed." (scratches ass, continues to do nothing)
Me: "BLUH!" (DFhack: die)
Letting it run in the background is fine, but getting there requires you to maneuver you way around an ass that is registered as a mid-sized sedan in five states and is parked in your bathroom.
If I want to look up something on the Wiki I reduce the DF screen, go downstairs, make a drink, go upstairs, fire up Netflix on my 360, watch half an episode of Top Gear, then look over to realize DF has been crashed to Desktop for 20 minutes. My screen has gone white as my computer is shocked by the sheer amount of surplus power it has gained with DF's demise. Reliability, speed, we have none in the DF zone. Yes, I know it is a game that is in perpetual Alpha test phase meaning there is no optimization or final de-bugging planned in the future but that wouldn't be funny. Would it?
Thoughts of CaptainBadwheel on the 9th of February, in the year of our lord 2012

42
DF Dwarf Mode Discussion / Re: Least favorite types of stone.
« on: February 08, 2012, 06:24:38 pm »
Hematite and limonite.
Damned crap gets everywhere and makes the game too easy.

As apposed to Magnetite which can encompass almost an entire stone layer.

43
DF Dwarf Mode Discussion / Re: Least favorite types of stone.
« on: February 08, 2012, 06:04:12 pm »
Bauxite & Pitchblende

Because I know what you really are.

At least I can amuse myself catapulting Pitchblende at goblins with a catapult though. Depleted Uranium rounds, ho!

yes it amazes me how several stone types in dwarf fortress would actually be/once were radioactive. (hopefully radiation never gets added!)

I wonder if there is a mod that puts in a couple more workshops so that you can refine pitchblende into yellowcake and then into weapons grade uranium/plutonium opening up a new tech-tree where you can build an entire family of nuclear devices. Reactors, special ballista arrowheads, special catapult ammo, tritium based glow-in-the-dark toys, an atomic or thermonuclear explosive that you can set up on the surface and annihilate sieges with; the only problem being you have to keep your dwarves inside until the fallout and radiation goes away.

44
DF Dwarf Mode Discussion / Re: Challenge: Soviet Fortress!
« on: February 08, 2012, 12:19:59 pm »
You'll open late, close early, and your lunch breaks will be annoyingly long.

45
DF Dwarf Mode Discussion / Hrm...that would explain the FPS problem...
« on: February 08, 2012, 12:13:00 pm »
So I have this fortress called Bellbridged, probably the last fortress I'll make in DF2010. I've been having unusually low frame rate without any probable cause other than I'm running my game on an Intel Core Duo Triscuit. The reason didn't show up until I started exploring the bottom cavern layer in preparation for a project to obsidianize parts of the magma sea to claim bits of candy that were otherwise unobtainable. So I was looking around for the great big 2-3zlvl deep lake that was down here and seeing only mud and some water splashing in from the edge of the map. I had to think back and remembered there had been an FB composed of flame that I murdered with a repeating spike trap, apparently it had taken a dip in the lake and boiled away most of the water in a multi-zlvl lake that consisted of over a quarter of the map's surface area. The water was now flowing slowly out of the edge of the map causing constant flow and depth recalculations and my Intel Triscuit can't handle it. Is there anyway of stabilizing this lake so it stops? Would channeling in water from the brook help?

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