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Messages - Slovak

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1
Masterwork DF / Re: ☼MASTERWORK☼ v1.25 (43.05 x64)
« on: May 15, 2017, 12:52:36 pm »
The brick splitting block for humans doesn't seem to have a properly working reaction. I've looked through a few pages of the forum and the search function trying to figure out my current human woes, and I've come up with nothing so far.

I've embarked with a stonecrafter and mason, I've ensured I have a supply of non-economical rocks, I've built the Brick-Splitting Block workshop, stockpiled granite beside it, however it doesn't have the reaction to craft ten blocks from a boulder in it.

The reaction appears to be here.. (Dwarf Fortress/Raw/Objects, reaction_humans.txt, Line 47)

Code: [Select]
[REACTION:SPLITTING_STONE]
[NAME:Split boulder into blocks(10)]
[BUILDING:SPLITTING_BLOCK_STONE:CUSTOM_A]
[REAGENT:A:1:BOULDER:NONE:INORGANIC:NONE]
[WORTHLESS_STONE_ONLY]
[PRODUCT:100:10:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]

But it doesn't show up in the brick splitter's task menu.

I may just not be using the Brick Splitter in the proper way--I assume it's used the same way as you would use a Mason's Workshop to make stone blocks, IE going into the Q menu and choosing the reaction to take place?

Below is a view of the empty task menu. The Bricksplitter is to the right.

2
DF Gameplay Questions / Fortification Z-level
« on: April 10, 2013, 07:10:35 am »
I've tried looking through the wiki for this, because I could have sworn I heard something about this before. Are you able to build a wall off the ground zlevel, and then place a fortification on it, but still have your marksdwarfs shoot? It would look something roughly like this.

         F
_____WWr

With the double walls providing flooring, the fortification 1zlevel above ground level, and a ramp to reach the wall.

If you can, what's the rough accuracy falloff the further up you go? Say, for a construction two walls and one fort high, or three and one fort.


Edit: It would never bloody fail that as soon as I ask for help, I find it myself.

For anyone else looking for answers, http://dwarffortresswiki.org/index.php/DF2012:Security_design#Simple_5x5_Archer.27s_Tower

3
DF Gameplay Questions / Re: Rotten food
« on: November 29, 2011, 08:10:14 pm »
I don't know what was going on. I think it was my miner, since he was sitting around scratching his hairy arse for the better part of ten minutes instead of helping his friend carve out my dining hall. But he decided that there were better things in life than making my dwarves suffer and disowned the food. Or it rotted away. I don't know.

I'll keep that in mind and keep the DF hack utility ready. Uh. Does that make the dwarves strip from their clothing when I run it, since it strips ownership of items?

4
DF Gameplay Questions / Rotten food
« on: November 29, 2011, 07:52:31 pm »
Got rotten food in my kitchen that dwarves will neither dump nor stockpile. What do I do with it?

5
Thank you, Hudders, for not being a dick about it. I was looking for a list myself.

6
DF Gameplay Questions / Re: Screenshot of a good uniform setup?
« on: November 12, 2011, 02:21:51 pm »
Why a copper shield?

7
All I had to do was start a game and hear the background theme from Warcraft Tides of Darkness.

I'm sold.

But seriously, great looking mod, I'll post my non-warcraft corrupted thoughts after I actually get around to playing it~!

8
DF Gameplay Questions / Re: Worldgen: everything is too calm!
« on: November 04, 2011, 03:48:17 pm »
Hm. Under 'Map Parameters' and 'Map Generation Parameters', there is an option to increase savagery, although I have never used it and do not know how it works. You could play around with it, and see if that solves the issue.

9
DF Gameplay Questions / Re: Worldgen: everything is too calm!
« on: November 04, 2011, 03:28:08 pm »
You can try reducing the amount of squares an evil region requires to form, although if it's increased too much, Civs won't spawn and you'll generate an error. I tend to just go heart of savagery and the whole world red, red with the blood of dwarves and humans and everything.

It's fun that way.

10
DF Adventure Mode Discussion / Points and Demigod
« on: November 04, 2011, 03:22:09 pm »
Out of curiosity, is there a file that I can edit to modify the points value assigned to the demigod class of heroes to raise or lower it?

If so, what is it called, and where might I locate it? I'd done several searches of the DF folder with 'Hero, Demigod, points, skills' and other assorted keywords, yet have not come up with anything. It -is- in there somewhere, right?

11
DF Gameplay Questions / Evil Biomes and Civs
« on: November 04, 2011, 03:18:43 pm »
To a person who has never modded the game in any way, not even for a texture pack--how do you force Dwarfish, human and elvish civilizations to spawn in evil regions? I'm attempting to cover the world in evil with the world creator, however it seems as if the dwarfs are smart enough not to run headfirst into evil here. (Oh god, I never thought I'd say that.)

12
DF Gameplay Questions / Re: Adventuring!
« on: November 04, 2011, 02:50:00 pm »
But.. 'tis a gameplay question, in all technicalities. Why would it go into the adventuring subsection? I thought that was for discussing adventure mode, not asking questions about it.

13
DF Gameplay Questions / Adventuring!
« on: November 04, 2011, 02:43:09 pm »
Out of an interest in fooling around with Adventure mode, I am curious to know if there is a file that I might edit to give the 'Demigod' rank more points to spend. I know there's a perfectly good Arena, but the curiosity remains.

14
DF Gameplay Questions / Re: Stupid Dwarves.
« on: November 02, 2011, 08:48:25 am »
I swear to god, these dwarfs are sapping my intelligence daily. I made a custom stockpile both times, but I -did- tell it to accept drinks both times--I just forgot to tell it that barrels were good to go, too.

Stupid Overseer. My apologies, dwarfs.

15
DF Gameplay Questions / Re: Stupid Dwarves.
« on: November 02, 2011, 08:32:38 am »
Uh. Reasonably, though I'm not sure how to check for that.

I marked all the stone that had been in the stockpile for dumping, as far as I'm aware.

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