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Messages - saltmummy626

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436
DF Dwarf Mode Discussion / Re: Science Thread: Taming and Training
« on: March 26, 2012, 01:14:10 am »
*runs in wide eyed and bleeding from the stump were his hand should be*
just a quick question before I die of bloodloss, my scorpions seem to be reverting pretty quickly. is there any basis behind savage or overly dangerous creatures being harder to tame or going wild again faster than comparably benign critters?

437
DF Dwarf Mode Discussion / Re: New dangers of GCS
« on: March 25, 2012, 12:59:26 pm »
yes, when tamed they do shoot webs. the question I have, is how fast are they really? in other words, could they catch a kobold without using their webs?

438
so wait, some of you are saying that being dropped onto my spike trap would raise their armor user and dodger skills, but how does that effect their weapon use skills? is it possible to block with a weapon and does that raise the weapon use skill? all of these gobs except the sword user have shields... according to the records the spikes are mostly doing their damage, but most of the damage these things take is dealt simply by hitting the ground. not that any of this matters much to me in my current fort though, the king has just arrived and the place is suffering a boredom inflicted loyalty cascade.

439
spears and knives both make good throwing weapons too. then again, so do stones, axes, bones, skulls, corpses, mud, water... pretty much everything except coins actually.

440
might be. the tower is only 8 zlevels high. at the bottom I have a set of 10 upright spears set up. another thing I noticed was that while the goblins were being hauled, the forts rangers that were passing by were taking potshots at the green skins. its not the other creatures either. just goblin soldiers. the theives, trolls, kobolds, and minotuar got no benifit, and those that did were only givin skill in fighting, but not blocking or dodging, as they were pretty easy to hit with bolts and normal attacks.

441
I have no clue. I haven't had a chance to test with anything except kobold thieves, goblin baby snatchers and soldiers, trolls, and a minotaur.

442
I built a drop tower to dispose of troublesome pests and seige prisoners. first thing I noticed was that I can freely hual aggressive creatures around now. to pit them or put them on chains and such, and they dont break away, they dont scare dwarves while they are being led, and they aren't aggressive while being led. that is not what this is about, what this is about is that whenever I drop goblins with a fighting class (swords gob, spear gob, etc etc etc) they become weapons masters of their chosen weapon type. I have so far dropped 3 spear gobs, 2 swords gobs, and a single hammer gob. they ALL became masters upon hitting the bottom of the tower, though they did not really fight back when I sent my soldiers to fight them. has anyone else seen this yet?

oh yeah, im using the most recent version of DF.

443
DF Dwarf Mode Discussion / Re: Odd goblin anatomy: Bug or intended?
« on: March 23, 2012, 04:16:12 pm »
yet brains get "torn apart" and hearts and lungs can become bruised, while bones become chipped or shattered.

you forgot to mention that bones can get "bruised" as well.

444
DF Modding / Re: a little question about perception
« on: March 23, 2012, 03:46:56 pm »
kk, thanks. Im not sure I want them THAT observant. I just want them to match up to my dogs.

445
DF Dwarf Mode Discussion / Re: Goblins - tough & stupid
« on: March 23, 2012, 02:31:33 am »
well, at least you didnt make the mistake of building a moat as your main wall type obstacle and forget that goblins often have aquatic mounts. Ive never seen green skins get through a trap corridor more than zero times. they usually get obliterated on the first pass. what weapons/components are you using in your traps?

446
DF Modding / a little question about perception
« on: March 23, 2012, 02:28:55 am »
can anyone tell me how to alter that? Ive got all these neat animals, but some of them REALLY suck at spotting enemies. example: dogs can spot kobolds pretty easy but GDS cannot. I was positioning my GDS's just inside my front gate to catch and kill any "fortunate" thieves that got past some of the traps. the problem is, the scorpions have HORRIBLE perception. they let almost everything through and I end up finding kobolds in the vualts and goblins in the nursery. its this way with a few other critters too. mostly insects... hm, there might be something there. but anyways, the original question, does anyone know what I can alter to improve my insects/arachnids ability to spot hidden enemies? while I wait for a response, I guess Ill look through the raws myself as well. thanks in advance.

447
DF Modding / Re: A Macabre Request.
« on: March 20, 2012, 11:24:50 pm »
As I recall can't you use the bones of rotted dismembered limbs once all of the flesh is gone?
If so, just dump elves in a disc trap room and get grinding.
Will it blend: the hippie edition.
dont breath this.

448
DF Dwarf Mode Discussion / Re: Thank armok for legendaries
« on: March 20, 2012, 11:08:15 pm »
Blessed are the legendary cheese makers, for they provide worthy test subjects, and sometimes cheese.
http://www.youtube.com/watch?v=-xLUEMj6cwA

Thanks for the legendary marksman/hunters, because of them, no bolt goes wasted or... unwasted depending on your view of things.

449
DF Dwarf Mode Discussion / Re: What sorcery is this?!
« on: March 20, 2012, 10:59:22 pm »
Tried it out thinking of that one dwarf from Boatmurdered who was on fire and went berserk.


.. Yeah.

ANY time I see this picture, I cant help but laugh like an idiot.  I'm okay with this.
emperor sankis. good times were had while reading that. especially starkravingmad's turn. and guerrillamedic's turn as well.

450
im not sure what to think of this. but it might be interesting. maybe even !!scientific!!.

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