11
« on: August 26, 2008, 03:36:47 am »
I envisioned prospecting as part of the mining skill. It would reveal tiles beyond what is normally visible. These tiles would only display in Designation mode (keeping the fort display clean, but providing the information when assigning digging orders). And prospecting would be done as a separate action by someone with mining skill from designated tiles. More mining skill would allow a greater range on revealed tiles.
So, to prospect, you would dig out a tunnel. You would then designate a mined-out area with the Prospect designation. A miner would visit each designated tile and prospect, and then based on the mining skill, a certain amount of hidden tiles would be revealed.
For example, at skill levels 5, 10, and 15, the miner gains prospect range for the same z-level (so showing 5x5, 7x7 and 9x9 respectively, centered on the miner). At skill levels 8 and 13, the miner gains prospect range for the adjacent z-levels (above and below, first 1x1 then 3x3, again centered on the miner).