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Messages - LostCosmonaut

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166
Other Games / Re: TomeNET - Multiplayer Roguelike
« on: October 17, 2011, 08:57:46 pm »
Holy crap, this looks awesome. Guess I know what I'm doing this weekend.

167
General Discussion / Re: ♪ The Great Music Thread ♫
« on: October 16, 2011, 03:48:40 pm »

168
Other Games / Re: Wall Street Online!
« on: October 16, 2011, 03:04:19 pm »
Does it allow you to act as a protest group, pitting two sides against each other in mortal combat?

I would pay money for this.

169
I'm looking to play as a planet corporation, probably on Titan or one of Jupiter's moon's. Think of having us be a bunch of Russian oligarchs and/or arms companies, if anybody's interested.


170
I'd be interested in doing this.

171
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 12, 2011, 08:22:59 pm »
Trying a new thing: all of my fleet's offensive power is going to consist of railgun equipped FACs. I'm about 25 years in so far, and I've noticed a few things. For one, I don't think it'll be possible to mount anything bigger than about 12cm guns, because of the weight of the guns and such. Another problem is that when you boost the gun sizes and launch velocities, you also have to upsize the fire controls in order to make use of the full range. Which is problematic when keeping everything below 1000t. Also, I've barely been able to mount any sensors on my most of my FACs (the ones with guns only have a 1/2 HS sensor for short range acquisition). So, I've been force to make some larger, more armored FACs mounting only a 7HS sensor. Of course, as soon as I get into any sort of combat, the sensor craft will probably get horribly shredded by missiles, which should result in fun. Point defense is going to be another issue; I'm debating whether to mount some gauss cannons on some FACs, or stay in role and use a whole bunch of 10cm railguns (I'm leaning toward the railguns, because they'll be a bit more useful in a secondary antishipping role).

172
Forum Games and Roleplaying / Re: You are Overlord
« on: October 12, 2011, 10:21:16 am »
Female, because it's funnier is she were wrong abut it.

And you are a Shapeshifter*, which explains how you could be wrong about your race and gender.

(* For balance reasons, they probably take a few hours to gradually shift their shape and are physically weaker than other races or something. )
This.

173
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 11, 2011, 02:33:01 pm »
I think a whole bunch of 1/2 HS gauss cannons on a ship would be a good strategy in a dense nebula. Your accuracy is already going to be trash because of the nebula, so the size penalty shouldn't hurt you too bad. I just conquered a 0.0 planet in a level 8 nebula, so I'm not too concerned about accuracy in that area.
Another thing is that nebulae usually cover a whole bunch of adjacent systems. I have about 10 nebula systems all adjacent to each other in my current game.

174
Other Games / Re: Forza Motorsport 4
« on: October 11, 2011, 02:29:53 pm »
I just ordered it today. I was a pretty big fan of 3, so I'm pretty excited for it.

175
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 10, 2011, 09:42:23 pm »
Sweet. I spend a stupid amount of RP on laser wavelength, so I should be able to outrange them. Their ships are probably going to be a lot more heavily armored than mine though.

Edit: Recent combat tests reveal that dust levels absolutely trash your to hit chances. I'm sitting at point blank range, and I'm getting 14% hit chances against stationary targets. Awesome.

176
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 10, 2011, 09:07:19 pm »
Are beam weapons affected in any way by nebulae? I just discovered a hostile NPR on a col cost planet, so I'm sending in my laser armed frigates to initiate a beat down, and I would like to make sure they don't get catastrophically exploded.

177
Alternatively, we could park our terraformers over the plan, add some fluorine, and then remove it once the population drops acceptably.

178
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 10, 2011, 12:18:33 pm »
Agreed, conventional starts are far more difficult. I personally like to start out with a TN start, but 0 research points. The game will give you a few basic technologies and a much better production base, but you can still get the awesome feeling of designing and launching your first ships.

179
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 10, 2011, 11:23:55 am »
Ouch, I hate ASM-AMMs. I can almost immediately tell you 4 will probably not work, AMMs are usually fast.

I think that NPRs use a different design philosophy for their AMMs. I went up against one once that was at about the same tech level as I was (we both had magneto-plasma drives), and their AMMs were doing 30k km/s, while mine were pushing 60 km/s. Theirs had a lot more range than mine (10 million kilometers vs 1.5 million), but their low speed meant they did fuck all against my 45000 km/s ASMs. Against my ships going 6500 km/s, though  ::).

180
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 09, 2011, 11:40:18 pm »
A slightly large question...

In a lot of games, NPRs that I try to subjugate often have orbital weapon platforms mounting a significant number of AMM launchers. Usually, my strategy is to fire all of my missiles in one salvo at long range, and then move in beam armed ships to mop up survivors. However, if I don't kill the AMM platforms, they usually end up shredding my ships by using their AMMs in an antiship role. Since the NPRs often have AMMs with ranges in excess of 10M km, this is a bad thing. I am considering several options to deal with this:

1. Build more missile boats to increase salvo volume.
2. Use a massive amount of drone engined "cruise missiles" with separable warheads to fire from long range, and then reloading with normal missiles to kill everything else.
3. Same as above, but using even longer range drone missiles without separable warheads as the actual attackers. To hit wouldn't be a worry since the platforms are stationary, although they would probably get massacred by point defenses (although NPRs seem to average about a 2-3% kill rate against my ASMs, so it probably wouldn't be that much worse against drone missiles.)
4. Use fast assault shuttles to board the platforms. Their speed would hopefully keep them safe from the missiles, and I could use the captured platforms to bombard enemy ships into oblivion. I have no experience whatsoever with boarding combat.

What would you all recommend?

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