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Messages - LostCosmonaut

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181
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 07, 2011, 02:14:18 am »
Well, they didn't blow up my survey ship immediately upon entering their system, they actually waited a few days. After playing some more, they've decided to start giving me geosurvey data. Not sure yet whether I want to invade them or not. Just found the swarm too, so I have to deal with that.

182
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 07, 2011, 12:36:40 am »
It shows up in the list of all techs, but it doesn't show any indication that research points have been applied to it. Looks the same as all the other spoiler techs like plasma torpedoes.

183
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 06, 2011, 11:45:20 pm »
Quick question: I found some compressed fuel storages in some ruins, so naturally, I disassembled them to get the tech points. However, I don't see the technology listed anywhere on my research screens as an option. Whereabouts might this technology be listed, or did the RP just vanish into thin air?

Edit: Another one. In my current game, I entered a system and found some aliens, who promptly vaporized my survey ship. After trying to communicate, my people eventually gave up and concluded that they were too alien to talk to. I just got a notification that they gave me trade rights. Is this a bug?

184
Screw the prime directive. Nuke/lase/weapon of choice them to death from orbit. If you really want to be nasty, hitting the population hard enough from orbit will make them surrender without any ground forces present.

185
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 04, 2011, 07:03:46 pm »
Thanks. Will they be computer controlled, or is there an option to run all the factions myself?

186
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 04, 2011, 05:57:14 pm »
Anybody got tips for starting up a game with multiple factions on earth? I'd like to do a sort of "second space race" scenario.

187
In my most recent games, my strategy has been:

Multiple small missile frigates with box launchers (about 70 size 3 launchers on a 5000t frigate) launch a full salvo against enemy fleet. Missiles are evenly spread between targets. This is intended mainly to cripple enemy ships and get them to spread out, rather than kill them. After that, close in and use beam armed ships to kill individual enemies. Has been working pretty well so far. Last battle, had 8 frigates with 70 missiles each, and I seriously doubt that any NPR will be able to intercept 560 missiles. Unless they use box launcher equipped AMM ships, as I do.

A secondary benefit to this is that there is no risk of secondary magazine explosions. Each hit just kills a few launchers (and that many launchers generates a lot of HTK for your ship). Another bonus is that box launchers don't add any crew requirement, cutting down on space for quarters and such.

188
General Discussion / Re: Occupying Wallstreet
« on: October 02, 2011, 04:06:57 pm »
I might be crazy, but I sort of think wind turbines look cool, in a weird sort of way. I'd be perfectly fine with sticking one on my house.

189
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 01, 2011, 07:14:04 pm »
You'll need a resolution of 1, and something that will be able to pick up missiles at the max range of your AMMs preferably. When designing a R1 sensor, it should show info on what range it will pick up various sizes of missiles at.

190
General Discussion / Re: CERN has accidentally the everything.
« on: September 22, 2011, 10:55:23 pm »
Wouldn't breaking c be like breaking mach, but with light instead of sound?

When mach is broken, all of the sound created/reflected after the break hits any observer at the same moment.

If someone broke c, wouldn't that just mean that all of the light created/reflected after the break would hit an observer at the same moment (likely in a blinding flash, if they couldn't just see every point between the break and the moment of "impact"?)

http://en.wikipedia.org/wiki/Cherenkov_radiation

You're probably thinking of this. It is somewhat analogous to a sonic boom.

191
Very nice. I'd definitely support getting at least a PDC or two built before we go through a jump. Also, what sort of diplomatic policies will we have (as in KILL EVERYONE or actually trying to negotiate)?

If it isn't too much trouble, I'd like to get put in as a missiles/kinetic weapons researcher whenever one pops up.

192
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 21, 2011, 06:05:22 pm »
So, uh...Is there any way to find out if a race I've just met is precursors or not?

I started out with 0 NPRs and precursors on, then bumped NPR creation up to 30% once I felt comfortable with the game and got a few systems between me and the border.  And now, in the year 2038 (okay I'm slow) I just ran into a system with ships that hit 10,000 km/s which is about 3x my fastest ships and that launch swarms of nukes.  I only just started ramping up my off-Earth colonies--Earth has hit its decline--and it's a little important that I know whether the enemy ships are going to leave their system or not (even if I have to cheat to do it).

I couldn't communicate with them, in any case.

(Invaders and Star Swarm are turned off.)

If you can't communicate with them at all, then there's a fairly good chance that they are precursors. Also, precursors don't vent atmosphere when you hit their ships.

193
Convert them into cadre, yes. Low tech units are useless: to weak to fight and too big to me moved around. Just turn them all into Mobile Infantry and HQ for now.
Agree with this.
Also, if even if we don't have any weapons researchers, we should still do some research on capacitor recharge rates and such, for when we do get good researchers.

I'd also like to put in my recommendation for colonizing Mars in the near future. The trade revenue will be useful even if there are no significant mineral deposits.

194
DF Suggestions / Re: Plausible candidates for new metals
« on: September 20, 2011, 08:48:53 pm »
Yes, modulus of elasticity is Young's modulus.

Here's some values for yield and ultimate strengths, from the same source. The book is very spotty with the values (i.e., some materials don't have all stats listed).

Structural steel
     Density: 7860 kg/m^3
     Ultimate tensile strength, tension: 400 MPa
     Yield strength, tension: 250 MPa
     Yield strength, shear: 145 MPa
Gray cast iron (listed as 4.5% carbon)
     Density: 7200 kg/m^3
     Ultimate tensile strength: 170 MPa
     Ultimate compression strength: 655 MPa
     Ultimate shear strength: 240 MPa
Malleable Cast Iron (2% carbon, 1% silicon) (ductility is listed as 20x that of gray cast iron and 1/2 steel, but I don't really have a baseline to go off of)
     Density: 7300 kg/m^3
     Ultimate Tensile strength: 345 MPa
     Ultimate Compression strength: 620 MPa
     Ultimate shear strength: 330 MPa
     Tensile yield strength: 230 MPa
     Modulus of elasticity: 165 GPa
     Modulus of rigidity: 65 GPa
Annealed copper
     Density: 8910 kg/m^3
     Ultimate tensile strength: 220 MPa
     Ultimate shear strength: 150 MPa
     Tensile yield: 70 MPa
Yellow Brass (65% Cu, 35% Zn), Cold Rolled
     Density: 8470 kg/m^3
     Ultimate tensile strength: 510 MPa
     Ultimate shear strength: 300 MPa
     Tensile yield: 410 MPa
     Shear yield: 250 MPa
Tin Bronze (88% Cu, 8% Sn, 4% Zn)
     Density: 8800 kg/m^3
     Ultimate tensile strength: 310 MPa
     Tensile Yield: 145 MPa
Monel Alloy (Ni-Cu), cold worked.  No nickel or copper proportions listed.
      Density: 8830 kg/m^3
      Ultimate tensile strength: 675 MPa  :o
      Tensile yield: 585 MPa
      Shear yield: 345 MPa
Cupronickel (90% Cu, 10% Ni), cold worked
       Density: 8940 kg/m^3
       Ultimate tensile strength: 585 MPa
       Tensile yield: 545 MPa

Also, for comparison

Titanium Alloy (6% Al, 4% V) I really don't think this would fit in the DF setting.
      Density: 4730 kg/m^3
      Ultimate tensile strength: 900 MPa
      Tensile Yield: 830 MPa
      Modulus of elasticity: 115 MPa
Douglas fir (most other woods listed had properties close to these)
       Density: 470 kg/m^3
       Ultimate tensile strength: 100 MPa
       Ultimate compression strength: 50 MPa
       Ultimate shear strength: 7.6 MPa
       Modulus of elasticity: 13 GPa
       Modulus of rigidity: 0.7 GPa


Hope this helps.
       


     

195
Apparently there has recently been an epidemic of spambots making posts that, at first glance, appear to be relevant topics.

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