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Messages - Salmeuk

Pages: 1 ... 178 179 [180] 181 182 183
2686
DF Gameplay Questions / Re: Grates/Bars and Sunllight
« on: July 06, 2008, 02:17:17 pm »
From certain forts of mine, grates are essentially floors. You can attach them to each other.

:edit:

Quote
They allow the passage of light through them to the room below.

That's what the wiki says. I'm not sure about it, though. I vaguely remember creating a series of grates for a similar purpose to yours, but while it did let light in, it was counted as below ground.
 ??? Not sure though.


2687
I'll take whatever dwarf, name him "Cadfan", and he'll take:

-2 horses

Max out his butchery and Tanning skills with the remaining points.

And I don't want the horses as pets, just livestock.

[ March 11, 2008: Message edited by: Salmeuk ]

[ March 11, 2008: Message edited by: Salmeuk ]


2688
DF Community Games & Stories / Re: The Woodsman
« on: March 08, 2008, 03:21:00 pm »
Great writing.

2689
Diary of "Rimmy" Rimtarostar:

1st Granite: Ah, I have arisen to power, and not too soon. Te previous ruler was a good one, but I am sure to trump him in so many ways. First order of business, though, is to find out where everything in this fortress is. . .

3rd Granite: After scouting the trailing passageways, and examining the system of storage and production, I have found that this fortress is lacking in both departments. Surely some old rulers would have seen the need for larger storage spaces? And to maybe streamline the production processes? I guess not.

4th Granite: I began work on the metal smithing operation today. Bars of metal cluttered all the shops, and I found loose coins in ever workshop down in that boiling hellhole. Personally, the idea that this fortress is so rich we don't have to even keep track of our coins is appealing, but as a leader I know it is important to be neat and clean.

10th Granite: I have switched over some useless woodcutters in exchange for a few more metalsmithes. Hopefully all this extra metal ore will be put to good use.

16th Granite: Ambush! a squad of speargoblins appeared at the southern gate! Hopefully the multiple legendary wrestlers can take care of that.

17th Granite: As the havoc calmed, I could see that our military training has been put to good use. Excellent work was done by all the wrestlers, and I have assigned certain squads to full- time duty on the southern and main gates.

20th Granite: An elven caravan appeared at our southern border, and we traded away some useless junk for their useless junk.

25th Granite: Another ambush, this time an axegoblin squad. They were distracted by a cow at first, but were soon marching towards our gates, and quickly taken care of by the lead spearsquad.

26th Granite: While our lead sqaud was distracted, another speargoblin squad was sneaking through are unfinished northerly defenses, and killed a young child in the process of removing a wall. I sent our other squad to deal with them, and the squad did as expected.

1st Slate: So far, it appears that my attempts to organize the stockpiles have been nil, but I have been producing bins nonstop, so this should sort itself out. I feel that this first month was an appreciated challenge, and cannot wait for the following weeks ahead of me!

OOC: The game runs at about 10 fps for me, so this will take a bit longer to get going.


2690
I will get to it.

2691
So. This brings us to Hangatyr?

2692
Since it appears that many players seem to be dropping out, sign me up for spot #9?

2693
DF Community Games & Stories / Re: The Tale of a Sensible Dwarf
« on: March 04, 2008, 11:29:00 pm »
I really like how you twist the point of view so rapidly, keeping us relatively unbiased.

(but I still like Mosus  :D)

Amazing


2694
Fridleif Shieldson

Proffession: Animal Caretaker: 7
            Animal Trainer: 7

And a cow and 2 dog pups.

And drop the anvil. We need more cows  :D


2695
DF Modding / Re: Time-scale
« on: December 11, 2007, 12:08:00 am »
I would like to see this, though I think the current time-partitions for each task fits well with the game. It's a real fantasy-breaker when you have to speed up the game to get enjoyment out of it (I remember Silent Hunter 3 campaign mode, and waiting 30 minutes slowly drifting before realizing that you could speed the game up).

This should go in suggestions, as it doesn't seem moddable right now (I think).


2696
DF Modding / Re: Breeding
« on: March 02, 2008, 02:36:00 pm »
quote:
they cost over 1000  

I think thats about the right price for the evildeomcreaturethatkillseverythingandhuntsinpacksof20plus.

:D


2697
DF Adventure Mode Discussion / Re: A Guard just commited suicide!
« on: February 29, 2008, 09:20:00 am »
Wouldn't his killer be in legends?

2698
DF Dwarf Mode Discussion / Re: Boundwall
« on: February 24, 2008, 01:23:00 am »
Great story, amazing encapsulating sketch.

For some unknown reason, that sketch embodies the humor and horror of dwarf fortress for me.
Amazing.


2699
DF Dwarf Mode Discussion / Re: Quick Start
« on: November 05, 2007, 09:03:00 pm »
quote:
Nice feature, but should be posted in suggestions, if you want it to be taken notice of.  

Well, I was kind of hoping it to already be possible in the the game we have, through modding, but I guess not.  :(

Hopefully in one of the next versions.


2700
DF Dwarf Mode Discussion / Quick Start
« on: November 05, 2007, 09:20:00 am »
Every time I start a standard fortress, I set up the exact same supplies and skills for my dwarves. This takes about 5 minutes, and can become tedious, especially if I'm having no luck with finding a good fortress site.

Obviously, the quick start feature saves a bunch of time, but really dosen't start your team with the best supply and skill load.

Is there any way to edit what you get with the quick-start? I've looked around in the folders a little bit, but with no luck. Anyone else have a similar problem, or answer to the problem? Thanks.


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