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DF Dwarf Mode Discussion / Re: Steam: Labor
« on: December 23, 2022, 10:44:22 am »I think this labor update would have splashed better if Tarn warned us that design would be removing player control, intentionally. certain blog updates suggested this was coming but there was no explanation provided for this change of systems, which put a bad taste in many player's mouths
This is simply false. This post from August 2021 fully explained the labor system and all of the loss of control therein. Nothing was hidden here. I don't think they should be blamed for something they didn't do.
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It was very, very clunky, to the point that many people preferred working with a gigantic spreadsheet, but the ability to set custom labors is powerful as well, so it's important to recapture while trying to avoid making the system too laborious.
yeah, fair, I honestly just forgot about that post. but i guess this is the part of this I would like to highlight. "important to recapture" yes. %100. %1000. I sort of trusted the process and it didn't work out as I had expected... the game is slow to interact with now, and that's way worse of a barrier for um certain people who hate slogging around a mouse cursor. keyboard cursor has issues with designating constructions.
surprised player controlled auto-selection of material failed to make it in? hopefully a stretch feature, it's a no-brainer
so I dunno, I would appreciate it if the discussion were to continue without trying to shut people down by calling them liars?
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the newly released classic version has many of the same issues mentioned previously in the thread (if not more) but hopefully those get smoothed out as the year ends. smoothing designations not appearing, no zoom feature, garbled text - and I'm surprised at how much of a throwback it is with non-square ACSCII. even the world map loses detail akin to the 2d version. nice new default color schema, however.
community to the rescue...