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Messages - Salmeuk

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661
i don't agree with the rule, I also think current day pepe users are generally uncreative people who should move on from a 2010's meme from 420chan (I would know, i was there when it was created  . . . before the great nazification and polarization of the chans, 420chan was a fairly leftist place),

 but I don't think this thread is going to reach anyone who might make a change to that policy, and will simply attract a certain style of discussion that (inevitably) forces a cameo from the Great Toad himself, who will not read your post but simply lock the thread because who tf has time for that??

tl;dr you are persecuting yourself, just like the rest of the alt right

[nobump] if I could

662
DF Dwarf Mode Discussion / Re: Steam: Did invasions become more common?
« on: December 21, 2022, 12:42:04 pm »
can confirm this used to happen in older versions. proximity to tower and lack of intervening terrain both play a role

663
make sure you are unzipping the file, then putting the lowest order of folder into the save.


so instead of savefolder/savefolder/rawfiles , the hierarchy should be savefolder/rawfiles

because unzipping often automatically creates a folder for the save folder

i am tired so if this didn't make any sense, lmk if you still need help


===

damn... loving the look of that internal water wheel engine. looks like you did a thourough revamping of the internals, hopefully nothing too complex? smash traps are always good.

yeah I infamously do not like mangerial orders but the new version practically demands it. *sighs in oldschool DF*

664
beware the forest fires, and I pray you find the seven eucalyptus forests of myth and sustenance

665
Masterwork DF / Re: Ye Olde Masterwork No Longer Available
« on: December 19, 2022, 11:49:23 am »
afaik DFFD is back up and most of the files are still there. previously linked files should retain their same url and so I would try to d/l again... otherwise, I hope someone else has a better answer for you

666
voila, lunatic:

http://www.bay12forums.com/smf/index.php?topic=180805.0

edit: I would like to suggest that a cliff + beach (with waves, driftwood) is extremely rare, if not entirely impossible to generate without advanced world gen shenanigans. you are much more likely to find tall cliffs near an inland lake. Look for bodies of water that meet the mountains directly.


667
DF General Discussion / Re: Need help identifying a DF version
« on: December 19, 2022, 10:15:09 am »
all historic versions are hosted on bay12 and accessible from the main blog page! link here:

http://www.bay12games.com/dwarves/older_versions.html

668
"And our unspoken mission; to build up a new base of power to strike back at the elven scourge, and reclaim what they have stolen."


Minkot Gebthob thought little of fortress life, focusing instead on her three favorite subjects: gemcutting, praying to Nitig, and laying down the law of the land with her silver hammer. It was only natural the dwarves would promote her to Captain of the Guard. Thus titled, she chose to raise two other militia memebers in the name of general defense: Stinthad Archships and Tirist Furyspears.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

"Stinthad, Tirist, gather close and listen." With permission from Catten, the leader of this expedition, Minkot had relieved the two of their labours and now spoke to them in a secluded corner of the general temple.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

"Out of our group, you two posess the greatest skill in combat. Let me teach you the way of the hammer, for even now the Elves approach. . ."

Stinthad, a tall muscular fellow who posessed the longest beard in the fortress, suggested that he might equip a crossbow and train as a ranger. But Minkot was quick to deny this.

"The elves live amongst the forest, training with their flimsy bows and wooden arrows from birth. Despite their frailty you would be no match to their assault squads. No, we will train you in the hammer, as is fit for our kind."

The two agreed after some discussion and this first squad was established, "The Granite Warriors".

===



Spoiler (click to show/hide)

The fortress was a-mess with stone and wood, but served the basic functions as well as one might expect. A dangerous well-digging operation the previous fall had given them an internal water source. However, no dwarf worked at planting, and in fact there seemed to be no attempt to muddy a farmroom. The stocks were thin, yet Spring was in the air and the outdoor plants budded fruitfully. Gatherers were sent forth to harvest leaves, pluck berries and dig for tubers.

Spoiler (click to show/hide)

===

That night, Minkot lay in bed with her pet duck, Besmar. Besmar quacked softly, falling asleep, while Minkot dreamt of a great project. A tower of battle, dedicated to Nitig, god of War and Fortresses. Therein the dwarves would lure the elven intruders and crush them with hammer and sword. It would need to be large, but not all that tall. Work would begin tomorrow.... and so Minkot planned in her mind as she dozed.

===



The masons went to work, and the stocks were reorganized for maximum efficiency. Blocks of microcline and dacite began to pile. Minkot chose a spare room and begun to train the militia, first in wrestling and dodging, then in the art of hammerfighting.

"Use your core muscles, but don't strain yourself, and stay aloof for their archers won't wait for the duel to finish!"

===



Summer arrived. The dwarves are well stocked. Work begins on the battle tower. The plans are extravagant. Will they be able to complete it before the elves arrive?

Spoiler (click to show/hide)

===

Autumn came, and went. The traders were given basic crafts for some food, beer, and cheese. Steel bars were requested, and weaponry, and they said next year they would give a good deal for any windows.



The battle tower is complete. Made from microcline and dacite, the inner courtyard contains an open moat full of streamwater. The cinnibar bridge is lever-linked and would provide safety during a difficult siege. However, the whole building lacks a roof and is susceptible to flying creatures.
Spoiler (click to show/hide)

Minkot is satisfied with the progress of the militia. Both trainees are now adept at hammerfighting, and the forges have produced many additional weapons should more fighters need equipment. For now, it is just the three of them.

===

That Winter, the dwarves relaxed, taking on only a few minor projects. A road was constructed, reaching towards the northern border and forested stream. A proper temple to Nitig, replete with silver statues, and ready for a priest.

Spoiler (click to show/hide)

As well, exploratory staircases were sunk to z-level 20, resulting in the discovery of native gold, cassiterite, and tetrahedrite.
Spoiler (click to show/hide)

One of the smaller bedrooms was forcefully vacated and the main gate lever was situated here, a point of high traffic, yet safe from gremlins. Dirty gremlins.



===

Spring arrived, and Minkot's eyes flashed purple as the fey spirit left her body. The 20 dwarves were now without overseer - what new fascinations would take hold at Theaterdrum?

===

note: Our metalsmith died after going . . . insane? it is unclear. I only noticed after the turn was written sooo. I would keep an eye on our manager who is in a really poor mood despite having no listed qualms about the fortress. It might be due to his fielding of other's complaints - so maybe he simply needs a vacation.

I kept the layout very simple, and never breached the caverns. Also no migrants?! Is our civ dead or did I fail to trade enough wealth to attract them? I am unsure.

https://dffd.bay12games.com/file.php?id=16250

thx for reading, and good luck to Grant!

669
alright! no worries, 'tis the season for dramatic interruptions lol

so - who's next?

670
nice, picking this up now! any thoughts on a pop-cap? For now I will halt migration.. to save my cpu  ;D

Quote
I…do not feel comfortable making a decision of this nature. It doesn’t feel right, my position and authority is temporary, and this feels too big for me. I will leave it unanswered for now, for a more proper leader to decide.

noted...

damn. so the trees are full of evil spirits, eh? multiple log strikes and a near-drowning, it's almost as if the land itself is rejecting our intrusion

Quote
He has sent out an expedition has been sent out, with orders to establish a new fortress. The beginning of the next generation for his people and a representation of the rebirth of the Bodice. It is also strikingly close to a hillocks conquered by the Mirthful Flutes- a tacit instruction that this new fort will also serve as the beginning of their counterattack against the elves.

the elves will pay for this violence


671
hey, you've earned that break... and let Avolition have a go if they are available, since I am still on this trash laptop and cannot do adv mode justice.

I'm tempted to draft up a .pdf of your narrative once I return, akin to the classic stories, you approve of this compilation?

672
DF Dwarf Mode Discussion / Re: Steam version incredibly slow?
« on: December 18, 2022, 08:00:00 am »
just wait for classic and dfhack. the new UI is somewhat of a burden for those of us playing on sh*t computers. it appears to me that the interface is an overlaid feature, not a replacement, and thus represents an entirely new consumer of our precious resources while the same old game chugs along underneath. i may be wrong tho

but it would explain the disconnect between keypress and registration that never existed before, and general mouse lag

673
DF Suggestions / Re: Renaming Altars to 'Low Tables'
« on: December 18, 2022, 07:57:28 am »
hmm. I like these functions, but why not simply continue to call it an altar, which definitely supports these possibilities IRL?

and perhaps add the same functionality to tables, allowing the creation of 'game rooms' or whatnot

being able to turn wax into candles and thus adorn the altars with votive stands would also be great fun

674
again, doesn't matter if you think there is a use, when there is definitely a use lol. no one can arbitrate someone else's interaction with a UI by simply declaring them incorrect





675
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 17, 2022, 10:30:58 pm »
elves brought a tame unicorn. Sadly, I didn't realize that bones offended them, and they threatened us and left the depot.

....


yeah, they didn't make it very far. Does steel also offend you!?

Spoiler (click to show/hide)

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