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Messages - Salmeuk

Pages: 1 ... 5 6 [7] 8 9 ... 183
91
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 02, 2023, 12:32:28 am »
Just have nameless blocks that you mine into. That’s the game.

stares at minecraft pre-alphas . . .

the game remains three dimensional, but the player can only interact with a single z-plane, like the old versions. This z-plane is selected at embark and cannot be changed. creatures above and below the z-plane cannot be targeted. and all dwarves must be burrowed on that same plane.
Spoiler (click to show/hide)


92
DF Dwarf Mode Discussion / Re: Question about a certain challenge...
« on: October 02, 2023, 12:28:54 am »
cool idea, but like Brewer pointed out, you need two or three married couples from the start, which might be difficult to RNG. DFhack could be used to set yourself up with the requisite couplings

did you hear about the famous pair of thieves? They work in tandem, set up elaborate heists, steal priceless artifacts, then retreat to the mountains to appraise their loot.

If you can believe it, this duo was last seen burglarizing a local monastery of a number of rare books. It was reported that one of the thieves seduced the monk watching the gate, while her partner snuck past and quietly filled a number of backpacks with the manuscripts. The monk, who was distracted at the gate, claims to have seen the pair embracing after the heist.



93
im in . definitely.

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Let me do a quick doodle here. These? Oh these are birdemic birds. They're a nightmare, trust me. What do you mean they look like turkeys?

good GOD the turkeys are DRINKING his BLOOD!

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Gimmie a task to handle on my turn (or turns) and I'll set to it.

build a terrible torture tower of turmoil ..

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If we cut the trees, the hippos (and worse) are going to come for our blood!

do NOT underestimate this hippo threat. These invading denizens of the wild untamed forests are second only to werebeasts in the danger they pose to a new outpost.

94
oi! i'm in. I've got the time certainly

consider... what makes something spooky? is it the fear of violent death? or the creepy silence of the empty woods before that violent death? Don't forget, crisp air makes it tough to smell the undead...

any embark that has dramatic autumn leaf-fall seems appropriate. so like, uhm, temperate broadleaf biomes? finding an embark with a snowy winter would also be +++ .

as far as concepts. perhaps harvest themed, like, "hoard this much food before each winter!" or "build storehouses, fill them, sell goods to traders".

maybe each dwarf or family could have their own farmstead? in a sort of agricommune of interconnected plots and houses

depending on the chosen mods and the danger of the embark, of course, as we might end up with a tavern in the caverns..

95
I'd be willing to help with any installation issues regarding tilesets, as I recall the quirks of manual editing inits

i haven't seen too many workshop mods, but I take it you were intending to use 47.05 ? then it would be a matter of reading through the 'released mods' subsection. a lot of buried but interesting mods can be found... making them all work together can be a paid depending on what edits were made to vanilla raws


97
Cyclops, ez

are goblin sieges a thing here? that could be worrysome

98
this is basically my childhood fantasy of an Oregon-trail like game but with less manifest destiny, and more dwarves. who's gonna get dysentery first

99
DF Community Games & Stories / Re: Spookyfort IV: In Theaters This October
« on: September 29, 2023, 10:18:45 pm »
what is that noise, in the distance? it can't be the wind, no, something much more horrible...

its the sound of ten thousand duplicating purple monsters, arriving to fuck your day up

100
from above is good, you can pump the water into the lava and get some free obsidian (and prevent the gems from smouldering).

more important is ensuring your military is stationed nearby to whack any baddies that pop out. I like to keep two squads, one acting as reinforcement, in case we roll a webslinger or something.


101
nice  :)

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“There's that, too,” the ostrich man chuckled, looking at Dimbulb who wasn't paying attention -- the hippo man was mesmerized by a small cave spider climbing a wall.

hah

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Pife Staffpicks, a rather inconspicuous hedgehog man

Ah, yes, Pife! My old friend. . and translator.

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Osod was a worshipper of Mater, the god of rainbows, and he had spent a long time living in seclusion next to a waterfall, where he had built his home and a shrine to his deity. But now it was time for him to move, for the god had spoken to him, shown a sign in the sky: a great rainbow directed to the south.

this made me consider how much weather is present in DF, and yet, no rainbows! not sure at all how that would work but. this Osod may be onto something..

102
May I be dwarfed as a stonemason who believes in a local god of nature, or weather, or earth? I would then request a small shrine be constructed topside, nothing crazy... honoring that same natural god.

nice constructions btw. I enjoy the angled square shape of the moat.

103
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You're not supposed to have any direct control over an already established world and the enemies that live in it, yet that one new button does.

you know, I kind of agree with your general sentiment that the world itself should dictate the difficulty of any given embark. this is a pleasing solution that hands the power to the players.

however, i believe the new difficulty settings are an accessibility thing. new players who are afraid to lose progress etc. that itself may go against the hardcore mythology of this game, but honestly, who cares?

luckily we can just ignore it, or turn it up to max...

you can no longer criticize DF in terms of an idealized simulation without acknowledging the development has shifted towards playability and gameification. At least in the temporary moment.  That this shift will continue to dictate options / settings / "4th wall buttons" that might contradict historical understandings of what this game is meant to be.

so yeah, while I agree these settings sort of ruin the mood, and that in-universe explanations (the gods have gone crazy! the gods are asleep! the gods look fondly upon your settlement!) might be a good addition, in the end there will be more and more settings like this, so its best to either ignore them, or learn how to develop meta-narratives that override your soured impression of a holistic fantasy universe. aka roleplay

104
so like if a arsonist dragon shows up all intoxicated and starts a few fires, does that count against the elven contractual limits? science may be needed here. time to piss off the elves for the umpteenth time


due to an impoverished upbringing I cannot decipher the elven legalese, and the Dwarfen Encyclopedia has no reference to this particular topic

105
Other Games / Re: The Matchless KungFu
« on: September 27, 2023, 07:30:51 pm »
Anyone know how treasure maps work? I bought a couple in an auction. The description mentions hidden treasure.

Using one brings up a chunk of your map (although in black and white), with a bright red "X".

So I've found the spot on the map marked by the "X", but I can't find anything there that looks like either a treasure chest or somewhere I can dig. Do I need a shovel or something?

there should be a 'press f to dig' popup. iirc

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