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Messages - Intro1827

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1
DF Adventure Mode Discussion / Re: Can I make a Mimir?
« on: December 19, 2012, 04:58:21 pm »
The head will work. The skull, as far as I know, won't.

2
DF Adventure Mode Discussion / Re: A problem with Lycanthropy
« on: November 17, 2012, 02:43:43 pm »
If you fast travel, you'll turn into a werebeast right away. That won't stop you from getting hungry, tired and so on, though.

3
DF Adventure Mode Discussion / Re: Well, crap.
« on: November 17, 2012, 09:40:51 am »
Bite their arms off.

4
DF Dwarf Mode Discussion / Re: Why is this happening?
« on: November 15, 2012, 04:27:35 pm »
Just making sure. Do you have enough stockpiles? Can they accept items that are laying around?

5
DF Adventure Mode Discussion / Re: Flying on the top of Funigwood
« on: November 11, 2012, 07:33:15 am »
Hit alt+direction key like you would with water or a ledge and you should jump right off after approving the decision (the game doesn't want you jumping off cliffs by accident [unless you dodge, then it does])
That doesn't work, because he's not standing on a floor. Since humans can't move while in midair, and since being on a tree counts as flying, you can't just drop off, even with alt moving. Adding [FLIGHT] is what I did too, when I got stuck, and it only takes a restart.

6
DF Dwarf Mode Discussion / Re: Your quickest game ever?
« on: October 22, 2012, 09:33:30 am »
I was not ready for evil areas.

7
I've been able to continue walking around towns peacefully as a necromancer/vampire adventurer every time. You must've pissed them off in some other way.

8
DF Dwarf Mode Discussion / Re: Volcano Fort
« on: October 20, 2012, 11:34:30 am »
Yeah, just use any building material, maybe make multiple floors over the opening.
Waterfalls give happiness when a dwarf walks through the mist they generate, or at least that's what I remember. Magma mist is produced when a cave-in happens in magma, and it has much more unpleasant effects on dwarves. So no, magmafalls don't boost happiness.

9
DF Adventure Mode Discussion / Re: [Spoiler] To Pull or not to Pull?
« on: October 02, 2012, 04:28:57 pm »
I've pulled out two weapons, and at least one of the times I wasn't sneaking. When sneaking, I made my way down to the bottom, found a bunch of demons walking around Hell; I decided to fight them, and managed to escape while fending them off.
While not sneaking, no demons were found at all, though I did find a bunch of zombies in the fortress itself. I wandered Hell for a bit, made my way back up and decided to be the closest thing to a demon the world would see.

10
DF Adventure Mode Discussion / Re: [Spoiler] To Pull or not to Pull?
« on: September 30, 2012, 04:28:13 am »
Your starting stats weren't too good... If you want to survive, you should train until weapon, shield and dodging are a bit higher than that. Being a necromancer also helps for the journey through the caverns.

11
DF Adventure Mode Discussion / Re: How to reach the HFS
« on: August 30, 2012, 04:43:17 am »
Why would you need a fort? Simply keep finding downward passages, you'll get there eventually. The hard part is backtracking.

12
DF Adventure Mode Discussion / Re: How to find shops?
« on: August 25, 2012, 05:19:31 pm »
Shops will look like normal houses, but have signs outside. You can also see them on the fast travel screen.
And no, the "capitals" are just fortresses where nobles live, protected by soldiers which you might be able to recruit.

13
DF Adventure Mode Discussion / Re: How to find shops?
« on: August 25, 2012, 03:51:33 pm »
Shops and markets only appear in towns, not hamlets. I think towns are # on the world map.

14
DF Adventure Mode Discussion / Re: No wrestling options what gives?
« on: August 07, 2012, 05:47:12 pm »
Sounds like you tried to make a custom race, but didn't make them capable of wrestling.

If that's even possible.

15
The only trouble I usually have is actually finding the vampires. I more often get sent off to kill werebeasts or night creatures.

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