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Messages - gogis

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421
Other Games / Re: Europa Universalis III
« on: February 16, 2012, 09:32:14 am »
Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.

And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.

In one of my russian games I had six 20k stacks, dedicated for rebel hunting. In short, this feature doesnt work at all. When some of your swedish stacks start haul it's bodies to kamchatka, just because it's only free rebel hunter, thats absolutely makes no sense.
As coder myself, I find current algorithm to be atrocious. Like spit in the face, really.

422
Other Games / Re: Europa Universalis III
« on: February 10, 2012, 11:06:00 am »
I dont get, why shouldnt I take provinces even if it's shitty one. Once you get core, you will get all it's manpower and tax.
Seriously, till you risk overextension you should take any possible province if it's not screw your infamy.

Who cares if Austria have better tech, if I have near million manpower and my stacks replenish fully in one month? And forcelimits in hundreds?

When people speaking about expansion, they often forget how important manpower is. It's not about ability to build army in war (you shouldnt do that, actually), it's about huge boost to reinforce speed. Thats why +reinforce and +discipline advisors is so overpowered combined.

And btw, what I am supposed to do if I have zero infamy? CONQUER  :P

423
Other Games / Re: Europa Universalis III
« on: February 09, 2012, 08:24:39 am »
You have 40k goddam manpower. When they declared war why didn't you just spam out 40 units? That's probably your problem.

Thats a terrible idea. You use your manpower as reinforcment engine, not as reqruitment instrument.

- keep your forcelimits to 100% all time, zero maintenance at peace times
- If you beaten, retreat&rejoice to 100% morale and numbers and go fight again.

Overall, building armies during war means awfull planning.

424
Other Games / Re: Europa Universalis III
« on: February 09, 2012, 08:03:48 am »
That said, I have almost 20,000 gold. I dont know what to do with it, so I'll probably just invest it. Investing is such a terrible use of gold though... even constantly building, rehiring armies, etc, I cant use it all >.< My income is ~300 when I have the minting slider all the way to the left, and ~700 if I bring it over enough so my advisor can cover the inflation.

If I mint 100% coin, I'm looking at 1700 a year... wow...

I dont get it, 300 - 700/year is nothing, really. Typical ~1500-1600 economy, depending on country you playing. Heck, in my recent Songhai game I had 600/y1600, zero inflation, full military maintenance/forcelimits. And thats a crappy africa.
And I really have no idea how you cannot spend it all, in my russia game I went up to the point when any manufactory costs ~7k and I had exorbitant income.

425
Other Games / Re: Elemental - War of Magic
« on: December 23, 2011, 08:48:23 am »
Third, metal is your friend, although there are viable tactics if you don't have it.  The advanced equipment uses metal, so if you want your troops to have the best of everything, you want a metal mine.  Otherwise, go for groups of troops (create squads instead of single soldiers, thus creating an entity miltiple times as good as the default) that are highly trained (training boosts hitpoints only, but it's worth it), and you should still be fine.

Wait, what? I recall magic equipment in 1.2 with sick stats, like one hero with 50+ attack ripping enemy armies to shreds singlehandedly. It doesnt require metal, right?

Also this game was still SOO horrible at 1.2 so i deleted it and dont plan to try new patches. Such a waste imo (no surprise, I hated GalCiv series)

Seroiously, when i have itch for this genre I can always fire up AOW2 or FfH2.

426
I'll join the above poster in heaping praise upon FfH2.

Too bad it requires not only Civ4 but also its expansion "Beyond the sword".

BtS if worth buying on it's own merits IMO.  Then again, you can always yo ho ho and a bottle of rum it.  I hear the last official patch even removes the DRM requiring a CD.

It would be if I already didn't have Civ4...

Meaning to get BtS I'd have to rebuy Civ4 due to scarcity.

You not buy BtS, you buy FfH2, which surpasses in quality any civilization-like game to date. Seriously it's THAT good.

427
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: November 30, 2011, 05:48:53 am »
I realised that I am going to have to unlock all the classes and races I unlocked ALL OVER AGAIN.

This makes me unhappy.

You can unlock manually by editing some text files and adding several strings with class names (thats what i do)
Also your unlocks should persists if you have online profile.

428
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: November 30, 2011, 05:47:02 am »
Tales of Maj'Eyal beta35 aka "Saving Wilders"
...
Autoexplore !  :o

Omg, thats huge, going to check it asap.

429
http://gogis79.minitroopers.com
monies plx! :D

Seriously, why they keep making games, which you can play 5 mins a day. I prefer long, rare sessions, thats why i stopped to play kingdoms  :o

430
Other Games / Re: Masters of the Broken World
« on: October 04, 2011, 02:57:22 pm »
If i got this correctly, it's improved version of Eador, russian ongly game wich IS fantastic. It has crude graphics, was written by one person but the depth and 'tacticality' of battles was astonishing. I wasted couple of months playing it.

431
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: October 02, 2011, 08:51:57 pm »
My Cursed dwarf seems pretty strong to me. I've got an artifact shield, ring, 1h ax and body armor though, along with some other decent stuff. On anything except for bosses he hardly takes damage due to all the armor and defense and the Gloom makes it easy to kill crowds of stuff while regenerating health from Dark Form. My infusions are: 1 200+ hp regen, 1 status cure/resistance, and 1 instant heal (which used to be a second health regen until I found the instant heal with as much health restoring power as the previous regen infusion)

The start as a cursed dwarf was very tough, I relied on Norgan to do most of the work on the escape from Reznor and I had to start over several times as the boss in that kept killing Norgan and then quickly myself.

I'm at level 18 and just killed the giant minotaur in the Maze. I had to use the stairs once to beat him.

I've put a lot of general skill points into the cursing of items, but due to finding so many artifacts and my reluctance to switch from them it hasn't been as useful as I had hoped.

That is exactly what called weak. With berserker dwarf you have breeze in first dungeon, kill maze boss whenever you pleased and doing antimagic quest at level 10 (yes, killing 27 level orc corrupter in the end). I was cursing while I've been playing cursed all time. Sooo underpowered. I just gave up after dying 5 times in a row at start. Norgan dies - I die.

432
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 30, 2011, 11:15:04 am »
Don't worry, that remains unlocked.

That being said, I've found doomed nigh-unplayable. I think that cursed are far more playable, as far as afflicted go. Their powers are really weaksauce, and having several of them linked to magic yet not receiving a spellpower bonus doesn't help. If you want to play a dark wizard, go for necros or corrupters instead.

Doomed need to be revamped badly. If I had to make a suggestion, I'd say that they ought to use some magic meter, and have talents that turn hatred into regeneration for that magic meter.

Thats soo very wrong. I always have maxed hate playing doomed, and have problems with hate as cursed and I have no idea how to play said corrupters, because you haze zero vim all the time. Actually thats ridiculous, I must to use -50% hp talent to get vim all time. If you cant kill things with your vim depleting skills you lose all vim cost.

And cursed is a verymuch gimped berserker, even in the late game. And that includes *tough* early game, so I have no idea why bother.

433
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 22, 2011, 06:16:33 pm »
I could easily be wrong, but it explicitly states how blade hands scales by str+dex, where it doesn't state how anything else does, this leads me to two possible conclusions: Blade Hands gets a additional scaling bonus over anything else, or it is the only unarmed attack that does scale with your strength and dexterity. No matter what the case, Blade Hands is best for unarmed damage.
Or I suppose its possible they explicitly state its scaling for no reason, while not stating it for anything else, but I think that's unlikely.

The base damage of unarmed combat scales with unarmed combat skill level. Blade Hands also increases that same base damage by a factor proportional to your strength and dex. Other effects related to stats or skills are applied afterward; there is no dex/strength bonus to unarmed combat base damage in general. In other words, Blade Hands increases base damage proportional to strength/dex and claws doesn't. Claws increases your base damage by a flat amount per mutation level.

To be precise.

UA base damage is 3
Claws is + claw_mut*2, so base damage for Trolls is 3+3*2 = 9

blade hands is an extra str/4 + dex/4 = ?

and in the end of the day you get + UA skill as flat.

p.s. Just poked fight.cc. It's online!
p.p.s. UA Trolls is sick. Seriosly. Forget horrible aptitudes. Unarmed Troll Monk of TSO is a walking monster. Embrace it, love it.

434
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 22, 2011, 05:57:33 pm »
About what level should I attempt the Zigur arena? I tried at level 19 or so last time and my last fight was a level 30 corruptor. But I've heard of people doing it earlier then that and they seemed surprised that it wasn't beatable. Does it pull from a random pool of enemies or what?

Just about yesterday i did that with with 10 level fighter... Last fight was 27 level orc corrupter(I was 11!!! vs 27). I hugged topleft 2 wall bricks  and spammed my HP infusions before he got cd's on abilities. After that I chased him (new AI casters always run like sissies) then he was out of mana and I comfortably finished him.
I cba how hard he was, I always play adventure dificulty, I hate roguelike one/timer crap since nethack in 90-x (crap i was pissed off most times, I got my copy of NH on diskette from friend, no spoilers, no inet for next 6-10 years), but in Tome it's always about level/timing. I've found Maze/Zigur to be actually HARDER later on, so I do both whenever I can, earlier is better.

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