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Messages - Caellath

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15571
Ahem. High-five with the Dark Gods.

15572
Roll To Dodge / Re: The Ritual (NOT ACCEPTING): Turn 7.
« on: March 29, 2012, 11:38:03 am »
Have anyone realized this thread has a lot of views but for now it is mostly banter and taunting?

15573
Roll To Dodge / Re: The Ritual (NOT ACCEPTING): Turn 7.
« on: March 29, 2012, 11:30:19 am »
I'm a lumberjack, and I'm okay.
I sleep all night and I work all day.



I'm too embarrassed to show my face because someone watched my SISSY MAGE SLAP FIGHT.
Thanks for the music, but I thought you had ran away because the people watching your sissy mage slap fight decided to end it in an exciting way for both you and Ahra.

15574
Roll To Dodge / Re: The Ritual (NOT ACCEPTING): Turn 7.
« on: March 29, 2012, 11:22:20 am »
What, nobody died this turn?  How lame.
That could be different if only you stood still. Now how about running around while singing the lumberjack song for us, hm? It would be dearly appreciated.

15575
((1-Attack monk
2-Destroy him as he celebrates
3- ???
4- PROFIT))

15576
I'm going to drop out, I have no idea what I'm doing.
...Do you think I do?

15577
Roll To Dodge / Re: EORTD: Trapped gods.(Round 1: Awaken!)
« on: March 28, 2012, 10:27:12 pm »
Search the room (everywhere, including the tables) then exit this place.

((Edit: Nice idea. I'm borrowing it.))

15578
Roll To Dodge / Re: The History Monks: A Discworld Rtd (4/8 players)
« on: March 28, 2012, 09:38:33 pm »
-Dwarf( 2 flavours: city dwarves and Mountain dwarves. All very stereotypic)
The dwarfs lived traditionally underground, but nowadays the biggest dwarven city outside the Überwald is Ankh morpork. All dwarves wear multiple layers  of clothing , so much in fact that determining their gender becomes quite difficult. This results in a cultural dogma and all dwarves are considered to be he's, even in a married couple. The dwarves are sure that one of both will probably be female, and that they both know who that is. The mountain/überwald dwarves are very against the the rest of the world, and some of them refuse to come outside. Also to note,  famous dwarven foods are rat with ketchup and dwarven bread, which one many occasions can be used as a weapon.(See, dwarven battle bread) The dwarves have had long wars with the Trolls, but that settled down now.( See Battle of Khum Valley). The dwarfs didn't like the fact that Trolls sometimes tried to eat their mineral wealth./i]
Advantage: Law abiding(+1 to be honest/have other think you're honest.), Tradition dwarven skill( Choose one stereotypic dwarven thing)
Disadvantage: Vertical disadvantage

Here.

15579
Roll To Dodge / Re: The History Monks: A Discworld Rtd (4/8 players)
« on: March 28, 2012, 09:31:40 pm »
If I was able to understand your post, I would probably help you, but I truly can not figure it out.

15580
Roll To Dodge / Re: Roll to Be Heroic (Reserve your spot today!)
« on: March 28, 2012, 09:27:52 pm »
Nicholas smiled and returned to whistling happily.

"Well...Hello targets!"

Kill the one trying to help his boss out of the powered armor. Kill even more criminals if possible, we got to make the most out of these moments. Ah, of course, leave the boss alive.

15581
Roll To Dodge / Re: EORTD: Trapped gods.(Round 0: Rolls of fate!)
« on: March 28, 2012, 09:21:06 pm »
And now that I guess everyone has already sent their goals too...We just wait.

15582
((I bet you guys are jealous of Falion's situation. Who wouldn't trade a feast, dance, beverages and a great night of sleep for a place filled with a terrible stench, ugly, foul-mouthed men, cheap booze and tension? Yay for bandit camps!))

15583
Roll To Dodge / Re: The Covenant of Arcane Steel - Turn 9 - Flashbang
« on: March 28, 2012, 08:36:51 pm »
Arcane Steel - Turn 10 - Celebration and dirt



_____________________________________________________________________________________________________________



Any chance of a sneak attack was lost when the group was unable to silence a patrol, and instead managed to alarm both the patrol and the bandits who rested at their camp. The marauders started their hasty retreat into the woods, the loud sound caused by the magic explosion causing panic and wariness. Even if suspicious of hostile movement, the bandits would not move too far, hiding inside the forest and skulking around its trees in a very tight protection system. Even if military troops attack them with cannons, as they supposed the case could be, their encampment would remain safe.



Diego is slightly disappointed and heads towards the town nearby, the path already known thanks to their former captives information. Adrienne comforts the spanish wizard and also rides towards the town, following Davie's dust trail as he takes off quickly, still sulking and hurt, followed closely by April, who surprisingly was not smiling nor being optimistic. Even Candy stays quiet as she realizes the sad mood taking over many of the team members.  Dellus examines the damage caused by his spell: some trees had branches broken and flung, the younger are bent and the ground where the magical energy was summoned is burnt and darkened. After assessing the consequences of what he had done, he follows his assigned knight, as Thelfin had been among the ones who voted for resting at the town instead of giving chase. Ileid follows the group at the back of the column. Falion takes the opportunity presented to him and runs with the hoodlums, followed by Ktimbi, who tries to use his connection with the wolf pack to track the bandits, [3] but obtaining only their major direction as the link weakens and is finally severed by the canines' anger against the trespassers, even though the wolves end up giving up on their chase after the intruders leave their territory.

As Falion and Ktimbi head towards the bandit camp, The rest of the group approaches the town. They do not need to enter the place to realize that the peasants seem to be celebrating something; there is music, dancing, drinking and eating, even if there are still armored guards spread around the walls. The guards at the north gate seem wary of their approximation, but as soon as the sheen of fine plate armor was seen, the protectors of the town lowered their weapons and admitted the squad inside the north square.

It was not too difficult to find out that all the partying was due to the retreat of the bandits; the encampment they set up had created a tense atmosphere around the settlement, and the loud sound made the villagers believe the army was pursuing the criminals'. The group was quickly recognized as part of the nobility and promptly mistaken as part of the forces assaulting the marauders. They would be allowed to sleep in the finest beds of the best inn of the city, and if they were not too tired, they could partake in the makeshift carnival. The town is pretty lively at the moment, and all of its streets are brightly lit, showing a pavement composed of rocks with reasonably good fitting rare in this type of place. The buildings seem to be in a good shape and some are even painted, probably due to help from one of the local nobility, interested in keeping the people's favor.

Falion arrives at the bandit camp around the same time, [4] and his talking is smooth enough for him to keep the spears, even if temporarily. The tents are of crude leather and cloth, and the knight sees some of the raiders leaving for a patrol; four men with longbows. It would not be wise to check inside the tents to assess the enemy composition, but it is easy to discern at least four medium-armored men with longword and shield or carrying pikes and even some unwiedly arquebuses. The place stinks, the bandits have the same smell as the place and the food is mostly flavorless or tastes plainly bad.
In the outskirts of the woods, Ktimbi [2+1] is seen for a split moment by some of the longbowmen guarding the perimeter, [2+1] which start to follow him. [6+1] The longbowmen, though, quickly lose track of him and are afraid that it may have been a ghost of an orange-haired, red-eyed demon of some kind.


>Most of you are in a border town. These people were not excessively mistreated by nobles and due to the kindness of some families, their overall image of the richest class is positive. You are treated as heroes and all of your persuasion rolls, even if only by gestures, are raised by one.
>The town has a blacksmith, gunsmith and several other stores. You have no supplies due to forgetting food during your departure. You are allowed to eat, drink water, take a bath (should do these), drink beverages, talk, dance, get extremely drunk, train skills covertly, go hunting around the town etc.
>If you want to sleep, it will be assumed everything basic was done, you are ressuplied and ready to go.
>There is an especial event for anyone who goes to the tavern.

>Falion is with the bandits. He can train, drink, eat, get drunk, go hunting if allowed, get drunk again...and then discover he was robbed of his possessions after waking up.




The Players:

Dwarmin: Knight
Spoiler (click to show/hide)

Tiruin: Knight
Spoiler (click to show/hide)

Powder Miner: Knight
Spoiler (click to show/hide)

Praefectum Screptum: Knight
Spoiler (click to show/hide)

NUKE9.13: Wizard - Temporarily out
Spoiler (click to show/hide)

agentorangesoda: Wizard
Spoiler (click to show/hide)

Tarran: Wizard
Spoiler (click to show/hide)

SeriousConcentrate: Wizard
Spoiler (click to show/hide)

Grunhill: Wizard
Spoiler (click to show/hide)

15584
Roll To Dodge / Re: EORTD: Trapped gods.(Round 0: Rolls of fate!)
« on: March 28, 2012, 08:14:32 pm »
Yep, which is very happily accepted. I liked the stealth and agility bonuses. I guess I'm going to be an assassin.

15585
Roll To Dodge / Re: EORTD: Trapped gods.(Round 0: Rolls of fate!)
« on: March 28, 2012, 08:10:24 pm »
Grrr woulda got the kitsune, but why did you need my name before telling me my race?
I got a bloody elf. At least we get to choose gender and my figure won't be burdened by huge elven bazoongas. Also, stealth and agility bonuses.

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