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Messages - Vengeful Donut

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106
what tileset are you using, jaqie?


edit - nm, found it in your signature

[ October 24, 2007: Message edited by: Vengeful Donut ]


107
I want to immigrate and be an architect and engrave and maybe do some masonry during my free time. And if possible, I want a monopoly on architecture.

[ October 24, 2007: Message edited by: Vengeful Donut ]


108
DF Dwarf Mode Discussion / Re: Your favourite squad designation
« on: April 11, 2008, 09:15:00 am »
Unless you're really picky about your traps and insist on building one that converts goblins into piles of metal and bones and delivers the remains to a special area right by your smelter.

109
DF Dwarf Mode Discussion / Re: The fifth year and its questions.
« on: October 07, 2007, 09:34:00 pm »
4.
If you have the dwarven economy on, dwarves will begin to own some of the items. owned items arent brought to stockpiles, so the only way to get rid of the clutter is to give the owners places to put them.

110
DF Dwarf Mode Discussion / Re: Pillar Design?
« on: April 09, 2008, 09:34:00 am »
quote:
Originally posted by Zironic:
<STRONG>I don't want to bother but just forget about math.</STRONG>

(area doesnt change)
(1 diagonal movement costs root(2))

111
DF Dwarf Mode Discussion / Re: Pillar Design?
« on: April 08, 2008, 11:33:00 pm »
quote:
Originally posted by Slartibartfast:
<STRONG>The traveling distance between any two points is (assuming that diagonal movement indeed costs sqrt(2)):
sqrt( (x1-x2)^2 + (y1-y2)^2 ) + |z1-z2|
</STRONG>

Except that dwarves can only turn by multiples of 45 degrees. They can't take the straight line route from (0,0,0) to (0,2,0). So the traveling distance would be greater than euclidean metric in this case.

112
DF Dwarf Mode Discussion / Re: Pillar Design?
« on: April 08, 2008, 11:05:00 am »
If we're assuming that the optimal fortress shape is the set of all tiles whose distance from the center is X number of steps, then the shape you get would be something like this:
- Each horizontal cross section is roughly circular
- The radius of each 'circle' is equal to the radius of the largest 'circle' minus the number of levels away from the center.

This is because diagonal movement within the same z level is permitted, but follows normal distance calculation movement costs. It's not exactly a circle because each individual step is in one of 8 directions. I think it will be more of an octagon if it gets large enough. The minimum amount of DF distance a dwarf needs to cross to get to tile (x,y) from tile (0,0) is equal to

* sqrt(2)min[x,y] + |x - y|

min[x,y] is the number of diagonal steps used. |x - y| is the number of straight steps used.

Movement between z-levels is directly up/down for dwarves, so moving between z-levels (on stairs) costs 1 tile of movement. So to get to tile (x, y, z) from tile (0,0,0) a dwarf needs to travel this much:

* sqrt(2)min[x,y] + |x - y| + z

[ April 08, 2008: Message edited by: Vengeful Donut ]


113
DF Dwarf Mode Discussion / Re: Low FPS, good fort
« on: April 01, 2008, 03:08:00 am »
People, I would like to request that you don't dream up really inefficient algorithms for getting something done and then assuming toady is using such a method.

114
DF Dwarf Mode Discussion / Re: Infinite inventory space in workshops?
« on: December 13, 2007, 03:51:00 am »
I move that all posters using namecalling in this thread be branded with the label they used.


On that note, I would like you add that all of you are very kind, rational, and considerate people.


115
quote:
Originally posted by TeDDD:
<STRONG>

Donner party, anyone? </STRONG>


http://xkcd.com/30/

I can imagine the goblins catapulting in refuse, too.


116
DF Dwarf Mode Discussion / Re: Fortress of Seven Mayors
« on: December 12, 2007, 01:04:00 am »
Eight was mine. It was a mistake not to mandate bolts.

You may not have known this, but Eight had a brother named Refin that planned to arrive at the outpost later. He was also a hunter. Since Eight had no heirs, his death would make Refin the new imperator.

[ December 12, 2007: Message edited by: Vengeful Donut ]


117
DF Dwarf Mode Discussion / Re: Fortress of Seven Mayors
« on: December 11, 2007, 04:52:00 pm »
Oh. My first mandate will be a masterwork steel crossbow.

118
DF Dwarf Mode Discussion / Re: Fortress of Seven Mayors
« on: December 11, 2007, 04:46:00 pm »
Name: Eight
Title: Imperator
Skills: Ambusher (2), Marksdwarf (1)
Starting equipment: 25 cats
Seed: idc

[ December 11, 2007: Message edited by: Vengeful Donut ]


119
DF Dwarf Mode Discussion / Re: Betrayed by Lava!
« on: December 10, 2007, 01:25:00 am »
Well, depends on what the mechanism is made out of.

120
DF Dwarf Mode Discussion / Re: Booze storage scheme, will it work?
« on: March 30, 2008, 02:28:00 pm »
Traffic does not degrade food.

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