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Messages - Ultima Ratio Regum

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871
y'know, I think you'll have to write a tribute to us B12ers somewhere in the game, given the number of ideas and bug reporting we've done :P

See the acknowledgements page! :)

872
Finally, version 0.1.3 released; a stable build with a lot of changes and bug-fixes in to keep things moving until 0.2.0 in a couple of months!

http://www.ultimaratioregum.co.uk/game/2012/07/16/aftermath/

873
Downloaded .2c, still cannot proceed past loading screen.  Forced to ctrl-alt-delete close the program.  Windows 7 laptop.

Do you mean loading, or saving/loading chunks? And what do you mean by cannot proceed past? If you take 3/4/5 steps after a loading it crashes, and I know that one, and I've fixed it for 0.1.3 (this coming Monday).

874
Hm, well I downloaded it and made a soldier character. Then a dragon came and I poked it until it died (it didn't attack), then I left the map and the game crashed when I tried to leave the current chunk (By heading east, not via "t"ravel.). No error log.

Edit: Tried again, started a warrior and got mauled by wolves.

I notice even with skill level 30 in heavy weapon aim I still kept attack their legs even though I was aiming at their heads.

Oh, this time I *did* get an error message when I pressed "J" to quit.
Spoiler (click to show/hide)

Ah, the Dragon didn't attack? Bah. Were you standing right next to it? And could it reach you? Actually, #2 must be true; Dragons are taller than you, so if you could reach it, it could reach you. Hmm. Any more detail about its failure to attack? :). That's because the skills aren't well implemented and are getting a major change for 0.2.0; and lastly, the bug you mention has been fixed!

Any plans on a forum soon? We could definitely use a place to discuss the game and such.

I've had another request or two about this, and I'll try and look into it soon. It'll definitely be around by 0.2.0, but after 0.1.3 I need to focus on my academic work for a bit while I get 0.2.0 off the ground.

Hey, URR, you said you were in the UK. Anywhere near Exeter?

P.S. I have a couple of busy days and when I finally get some time on the forums, I find you've released!? Damnit!

Haha, apologies! I'm afraid not, I'm doing my doctorate in York and I'll be staying there until the end of that :(

875
URRO-1-2c.zip gives me this error when I try to unzip it.
'The archive is either in unknown format or damaged'

I will try version b.

edit: Older version aren't downloadable apparently. I guess I'll just wait until you have a new version which hopefully works for me :).

Urgh, sorry about that. From now on I'll put up zips and rars together!

It sounds like you just have a bad download, try again maybe?


When approaching the sea I got the following message:
Code: [Select]
Microsoft Visual C++ Runtime Library

Assertion Failed!

Program: [directory]\URR0-1-2c.exe
File: src/console_c.c
Line: 220

Expression: dat != ((void *)0 && (unsigned)(x) < (unsigned)dat->w &&
(unsigned)(y) < (unsigned)dat->h
The game then crashed when I selected "Retry".

Also, I can't get the options to save. Are they meant to?

Common error; fixing it for 0.1.3 on Monday! They will in the future, but they don't just yet.

'Aha, as always i tend to find exploits ...

Go to your skill selection at char-gen.
Spend points.
Go back (backspace)
Spend more points
-Repeat.

Ha, well spotted. However, skills will be *totally* changed come 0.2.0, so that won't matter for too long!

876
I've been following this pretty closely since you started the thread here, and I have to say you're off to an awesome start. I like the aesthetics of the travel mode, the fact that the world is not filling up the whole screen makes it feel like you're navigating a map.

Some UI things:

On the ground, it might be useful to let people know when they're approaching a loading area so they can avoid it if they wish. On the same note, the quotes that pop up are nice, but it obscures the view around your character. If you were in the middle of a fight, I might use that loading time to analyze the tactical situation.

For me personally, it is kind of awkward to use backspace as the "go back" key. I instinctively press "escape" if I want to exit something. You could always enable both.

In the skill select screen, you might want to allow people to hold shift + left/right arrows to increase/decrease skill points by 5 or 10 at a time. In general, the 1000 skill points to begin with is huge. I like that things could be fine tailored so much, but I need to sink a lot of time into customizing the character, and frankly the amount of options are overwhelming. The presets are a godsend though.

Anyway, congrats again on your first release.

Thanks, glad to hear it! Specifics: interesting point re: loading screens. I might move them to the very top of the screen instead. I'll add escape in happily. As for the skills screen, it's going to be completely changed for 0.2.0 and replaced with something much closer to a (madly complex) skill tree (I'm currently working on), which will have few initial options and be a much more gradual thing :). A few people have commented on the skills page, and that, combined with the fact that skills of that type have no choices between a or b, or better/worse routes, or specialities or anything else, makes it rather less interesting than the kind of skill tree I'm imagining.

:o
Just downloaded this and got owned by Cyclops. UI is excellent, I can't say much else that hasn't already been said however. It's great to finally be able to play around with this, alpha or no. :)

Awesome, glad you like the UI! In about a week I'll release a big fix with 0.1.3 so you'll be able to wander around a lot more, and creatures/items will be much, much more visible...

I find it odd that I can slash an ogre's leg to the bone and he still can stand. I think the damage model is a little too generous to the injured. Then I broke his bone, and he still stood and attacked. It's pretty much necessary to break both legs before they fall.

Yep, as I said on the download page, combat takes far too long at the moment. It's going to be significantly reworked for 0.2.0 both in terms of skills that affect combat, and in terms of mechanics, and it will be much quicker (though still equally brutal!). Oh, yes, and one broken leg will definitely knock people down.

877
Managed to recreate the lag problem! I don't know how, but I just got it. Investigating...

878
Nope, the chunk messsage stayed for most of the lag. It started when the message appeared.
I didn't cut back to the early menu, it was sort of like the menu options overlayed the regular game. It was after I attempted mashing the X button so that I could get rid of it.
By lag, I meant the game was not reacting to anything I would do and my entire computer was slowing down to the point of near stopping.
It wasn't until I was able to hit quit in the menu that I was able to open task manager to kill it.

I would like to try, but this sort of lag is dangerous for my computer. My only way of shutting off my laptop if it freezes is pulling out it's battery and I don't exactly have a way to get it fixed if it breaks again. :(

Interesting, and strange. I know what you mean about the menu thing, that needs fixing. Urgh. No, of course, don't try it again if that was the only way you could escape! I'll try and fix it and get back to you :)

Yeah Im on a laptop and the game actually goes off screen a bit so I cant see the newest messages within the game thats why I tried going into fullscreen in the first place(well I also like it too ;D) and there is no black screen it just disappers like it's about to go to the black screen then show the game but it just stays gone till I Start the game agian.

I think if you fullscreen, the current window needs to be less than your total screensize, so you could probably fullscreen on 10x10 or 8x8, maybe? For 0.2.0 I'll disable the possibility to fullscreen for a certain font size if your resolution is too low!

Finally, volcanoes still weren't working, but now I think they are. 0.1.2c, genuinely the last update for a few weeks!
http://www.ultimaratioregum.co.uk/game/downloads/

879
Ok for the answers to your Questions Ultima
 1. No there was no log for that one the log I showed you was all of my logs after my screen crashed the second time maybe if I explain what happened it would help you find the problem. I was exploring the map for a few mins. When I pasted this kind of wierd looking symbol that looked alot like a volcanoe so I travel to it hit the button to go to the area map where it seemed it was good because it show me the map and all that stuff but before I could even try to move around the area my computer informed me that the game had stoped working and I needed to close it.

2. For the fullscreen thing I have just tried to go to fullscreen in the title menu and it disappers that makes me thing it's about to go into fullscreen when it never does ever it just disappers.

Note this is all in 0.1.0.
Also Wow I never type this much  :o

Thanks for both. 1) I think the volcano error is fixed; try the latest version, and I think volcanoes are now fixed. 2) Odd. Is your screen resolution smaller than the window, which is to say, does the entire *window* fit in your screen before you maximize? And does the black screen stay, or does the game reappear if you leave it a few seconds? :)

Yep. It was the second time I had encountered that chunk message, that session. I'm not sure when the lag appeared. The lag started when the message showed up. I kinda was able to move after the chunks message, but the game just repeated my panicked movement I did when I noticed it started lagging, then showed the menu you see when you press the "X" button. I was able to navigate to "Quit" and enter it. It gave an error when quitting and stopped responding. A minute or two later, task manager finally opened and I was able to end the process.

Spoiler: Quit error (click to show/hide)

I hope this information is good. :)

Bluh; that's very strange. So chunks showed up; chunks went away; it was then lagging, and then do you mean it cut back to a really early menu suddenly? Did you press the X button and that brought up the early menu (I'm still unsure why that happens)? And by lagging, do you mean you were getting in very few moves per second, say, or that it was taking a while for your keypresses to have an effect? That's very interesting though; I'll try and figure out the cause. Could you let me know if it's ever happened again, or still happens with 0.1.2b?

On that note, v0.1.2b is up with a few extra tiny fixes. Last release for a couple of weeks, unless something truly game-breaking emerges I just can't live without fixing.

http://www.ultimaratioregum.co.uk/game/downloads/

880
0.1.2!

http://www.ultimaratioregum.co.uk/game/downloads/

Many a bug fix (scroll the page for the full list)

881
Will damaging certain parts of an animal's body enable you to get at others?

Something like lopping off a Cyclops' leg, causing it to fall over so you can behead it, or slashing open something's chest to stab at it's heart/lungs or any other vital organs.

also, it had better have the ability to spill guts (Like DF) because I love spilling guts and having all my enemies chasing me with their intestines dangling out behind them.

As a matter of fact, it already does! A creature with either a severed leg, or too few non-broken legs to limp on, falls, and then you can attack any part :). Guts, well... guts might appear. Guts definitely might appear.

882
Wow, I just realized I'd accidentally disabled river animations, and I spent a *long* time on that. Now back in for 0.1.2!

883
Two times has my game crashed one was when I decided to check out a small dormant volcanoe the other was when after I chopped off a Cyclop's leg and taking out the head when it crashed so I checked the log file.
Spoiler (click to show/hide)
Also I can't seem to be able to get it into fullscreen.

The attacklist error can be easily fixed; will be doing so today for 0.1.2. Do you have any more info about the volcano crash (a log would be perfect!)? And are you trying to fullscreen it in the options menu from the main screen, or in the options menu in-game? And are you adjusting any other options at the same time?

Spoiler (click to show/hide)

Crash as a dragon appeared.

i also had a crash in 1.0 where i examined the spear i picked up in my inventory.

I know exactly what causes both, and both will be dealt with today :).

Played it, quite fun. Was first killed by a cyclops with a naginata that snuck up behind me, and later got a crash checking informational about humans.
Spoiler: errorlog (click to show/hide)

Thanks; that's a new one - will check it out, and hopefully get it sorted today.

Congratulations on your first release! Looking awesome indeed :)

Broke a wolf's leg, and then turned to try and get some distance.

It crashed.

Spoiler (click to show/hide)

Thanks! Interesting; that should be quick to deal with. The move_towards section is pretty confusing at the moment, so I'm sure there's just a mix-up in the different methods creatures can use to pathfind...

I managed to survive a fight with a Cyclops even though it managed to trick me by sneaking up on me and me and spending 3 turns getting hit looking for where that damned thing was (really need sound or some kind of awareness of a few squares behind you), luckily all it managed to do was bruise my armour and lightly damage my leg, then a bit of exploring and I find two wolves , kill one quite easily after poking out an eye and the other one kills me quite easily :(

Next game I get a message about a Cyclops climbing but I can't see it anywhere, then I find it (trying to sneak up on me again!) and hah I damage it, then it hits my head twice to kill me >.< ahh once I get my bow I will dedicate a character to just blinding every Cyclops I see and leave it stumbling about.

That's a really good thought - I'll add a little marker that shows you what said you're being attacked on. Thanks for the idea! Haha; of course, at the moment you need to either a) sever a leg or b) attack them from higher up (try standing on a much higher position) for easy blinding potential :)

it seems to close when you put it in 12 by 12 and fullscreen.

Interesting - close with error, without? With an error log? Main menu or in-game? What settings were you on before?

Downloaded .1.1 and it doesn't work.  Specifically, I can load the first screen and see text like "new game, load game, quit, etc."  However, I can only scroll up and down the list.  I can't move to the next screen or even quit the game.  I'm forced to CTRL-ALT-DELETE to get out of game.

I'm running Windows 7 on a wide screen laptop 1366x768.  I wonder if the resolution is a problem, because I can't resize the screen either.  Can someone tell me what the "normal" key to select new game is?

Odd; 'Enter' is the way forward. Let me know if that works! If not, that's very odd...

Played 0.1.0 and during the "Saving/Loading chunks" (I think) message, the game started lagging a lot. My computer nearly crashed and I was unable to get task manager open. It took about 5 minutes for it to stop lagging and instead opted to not respond. I was able to close it then using task manager.
I was running from dragons who were destroying trees everywhere. In the middle of the lag, the game proceed to run for a moment to move me around a bit and open the menu. I tried to go to quit using the menu, since the X button didn't work. When attempting to quit, the game stopped responding and that was when I was able to close it.

Urgh. Can you remember much else? Was it the first time with the chunks message? Did the message vanish before the lag, or did the lag start with the chunks message which stayed visible? Were you able to move again after the chunks message? Which menu did you try to get back to exit?

884
Right; heading out for a bit now. Do keep sending in the bugs and things, I'll add to the list later. I'm going to put out 0.1.2 with a ton more fixed tomorrow, then get working on 0.2.0 for a couple of months hence. Thanks a ton for all the feedback, everyone :).

EDIT: (and also try and get Mac/Linux releases, too)

885
No, i was just randomly pressing on every keys ingame to test ;)

Haha; hmm. I'll find a way to handle that.

In the mean time, 0.1.1! http://www.ultimaratioregum.co.uk/game/downloads/

Setting Wild Creatures to the lowest setting removes them all, if you just want to explore...

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