Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Kyzrati

Pages: [1]
1


You are POLYBOT-7, the latest in a line of fully-modular robot designs being put through The Gauntlet.

Tactical positioning is crucial since you're not only under fire from other robots, you also automatically attract and attach nearby components until your slots are full--everything from various power sources and propulsion units to numerous types of utilities and weapons.

Your parts will be destroyed, but you can blast other robots to pieces and let the salvage fly over to equip you, or find caches of even better parts to really show them what you're made of!

If you're good enough, on your way through The Gauntlet take on additional challenges to acquire upgrades that expand your number of available slots until you finally have space for up to a couple dozen different components at once.

This is my entry for 7DRL 2018, created by tearing apart my main project, Cogmind, and putting it back together as something related yet quite different.

It's available for download on itch.io, and see the next post for more details (copying the announcement post from my main blog).

More Information:

2
Other Games / Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: September 23, 2013, 08:41:31 pm »


Originally a 7-day roguelike that thrived for a time on the Bay 12 forum in 2012, Cogmind has being given new life by Grid Sage Games. For those who don't know me, I'm the lead dev (okay, the only dev, but I do contract out a little bit of the work).

The game has entered beta development, with early access available from the website. Progress is also recorded on the dev blog (and usually in this thread, too).

[ Alpha Launch Trailer ]

Here's a quick overview (this post will continue to be updated with more information):

What is Cogmind?
A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salvaged from other robots.



Gameplay
  • While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.
  • Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.
  • Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.
  • While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.

Parts
  • Power Sources: Engines, power cores, and reactors supply the power necessary to run other systems.
  • Propulsion: Treads, legs, wheels, and hover/flight units enable a robot to move more quickly (multiple types can be attached, though only a single category can be active at a time).
  • Utilities: Special devices, processors, storage units, and protective gear that provide a wide range of benefits.
  • Weapons: Guns, cannons, launchers, and a variety of melee weapons.

Resources
  • Energy: Generated by the core and power sources; necessary for moving, firing energy-based weapons, and sustaining the operation of some utility systems.
  • Matter: Salvaged from robot remains; used to fuse components, and consumed by ballistic weapons and launchers as ammunition.

Notable Features
  • Dynamic character development without XP/grinding
  • Animated interface
  • Thousands of ASCII particle and sound effects
  • Nine different animated endings to uncover
  • Full mouse and keyboard support for all commands
  • Drag-drop support for mouse
  • Fully destructible terrain
  • ASCII art

General Feature List
Many of these are a given for anyone familiar with roguelikes, but I'll list them here for completeness.
  • Resource management
  • Inventory and equipment system
  • Item identification system (for a subset of powerful items)
  • Fog of war
  • Several damage types each with unique properties/effects
  • Simple yet dynamic combat system
  • Multiple AI behaviors
  • Numerous items, special abilities, and enemies
  • Permadeath
  • Autosave/load on exit/startup
  • Large randomly generated maps
  • Turn-based action
  • Single player
  • All units use the same ruleset as the player
  • Score output to an external file, with detailed statistics

More Information

For reference the old 7DRL thread can be found here.



3
Creative Projects / REXPaint, the ASCII art editor
« on: September 02, 2013, 05:23:48 pm »
Just released a new version of my ASCII art editor, and had the surprising realization yesterday that I never created a thread for this program on Bay 12 :o

Surely the creative types on Bay 12 (everyone? ;p) would enjoy something like this.

REXPaint home

REXPaint was originally created a few months back as a tool to aid work on my roguelike games, and I released it as a free ASCII art editor / roguelike mockup program. Since then it's found use in various corners of the web. Several forum games on Bay 12 have also picked it up as an easy way to draw maps/updates. My favorite is Energy Quest, but you'll find a wider variety of art in DarkDXZ's games like You are a Skeletal Dragon. More recently (Aug 2015) there's Deadly Dungeon Crawl.

Other art:
Spoiler: Robot by ShroomArts (click to show/hide)
That last one was recently posted anonymously to an image board, and while I can't confirm that it was made with REXPaint, it certainly *could* have been (chances are high, since there are only two programs in the wild that would enable you to make something like this without pulling your hair out, and one is REXPaint--maybe someone on Bay 12 knows who created this? And two years later, Gatleos shows up to claim his work :P).

To anyone who's using REXPaint: Feel free to post about it in this thread. I like to hear/see what people do with it!

Features:
* Edit characters, foreground, and background colors separately
* Draw shapes and text
* Copy/cut/paste areas
* Undo/redo changes (unlimited)
* Preview effects simply by hovering the cursor over the canvas
* Palette manipulation
* Image-wide color tweaking and palette swaps
* True-color RGB/HSV color picker
* Create multi-layered images
* Zooming: Scale an image by changing font size on the fly
* Browse art assets and begin editing at the press of a button
* Images highly compressed
* Export PNGs for use in other programs or on the web
* Export .ANS files for ANSI art
* Other exportable formats: TXT, CSV, XML, XPM, BBCode
* Import .TXT files
* Skinnable interface

4
Notice: This is the original 7DRL version. A much improved commercial version of Cogmind is currently in the works--check out the new thread.

You are a prototype for a form of highly intelligent artificial life capable of quickly interfacing with and learning from the surrounding environment to evolve over time. You are the Cogmind. Build and rebuild yourself as you destroy the Overmind's thralls to escape the subterranean robot city in this sci-fi dungeon romp.

Spoiler (click to show/hide)

So, I've been less busy working on X@COM than I should have lately. Blame the 7DRL contest, then thank it, because it led to the birth of Cogmind!

Because Cogmind is based on the X@COM code, the two naturally look similar (but play completely differently). Notable Features:
  • Particle engine for animated ASCII effects (weapons/explosions etc.)
  • Animated interface with sound effects
  • Fully destructible terrain
  • Partial mouse support (full keyboard support)
  • Most data loaded from text files
  • Ongoing high score competition
A more extensive list of features can be found here on Rogue Basin.

The 7DRL release had a few interface bugs, which I've sorted out with a fresh bugfix release. Check out more screenshots and information on the blog: http://cogmindrl.blogspot.com/

Get it now to join the high score competition!

Pages: [1]