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Messages - Kyzrati

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16
Other Games / Re: XMAS 2023 GIVEAWAY
« on: December 24, 2023, 07:43:43 am »
Dang I forgot about this thread... getting in a little late: Donating 2 copies copy of Cogmind for 12/31!

17
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: December 22, 2023, 03:11:06 am »
...aw yeah, more on the map zoom ;)



Well then, we're well into Cogmind's 10th year now xD

As is tradition I've put up an annual review over on the dev blog, looking back over this year's milestones and also giving a heads up about what's to come. Check that out for more details about larger fonts, map zooming, the Scraptown expansion and more.

Worth extracting here is the video from my stream this week, in which I do the first real playtest of map zooming and related features:

https://www.youtube.com/watch?v=eB4NV3UzyaY

(Unannounced impromptu stream, and I was playing in the dev build, so in that sense not quite a typical stream, or even typical play since I was just fooling around, but... still didn't die despite doing a bunch of random stuff and wasting turns demonstrating features or causing chaos, was fun :P)

18
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: November 24, 2023, 07:08:16 pm »
SITREP Saturday #52: Zoom In" - An interlude! Yep over 100 new items are complete, but what if... YOU COULD ZOOM THE MAP.

Spoiler (click to show/hide)

19
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: September 01, 2023, 06:57:52 pm »
SITREP Saturday #51: Another Big Bang" - The world is expanding, again! Beta 13 is adding more maps, meaning more lore, NPCS, and lots (LOTS) more tech. Nearly 100 new items, new bots, AI behaviors, dozens of encounters.

Spoiler (click to show/hide)

20
In case anyone's curious about progress, I'll be streaming the latest in-dev build of Beta 13, with a new map and a number of brand new mechanics, plus of course new bots and NPCs. Starts in about 11 hours here.

21


Cogmind "Encrypted Comms" is ready--welcome to Beta 12! Embrace the new Scrap Engine to create unique parts by feeding it other items, and explore significantly expanded Garrisons with major new rewards.

Full release notes and demo images.

22
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: December 24, 2022, 07:30:01 pm »
Polymind: This holiday season you are NOT the Cogmind



It's the end of another year, Cogmind's 10th, and to celebrate I put together a special event that turns the world on its head for an extremely different Cogmind-but-not-Cogmind experience: Polymind!

You can't use items yourself, but you can blend into Complex 0b10 by taking control of almost any robot :)

Rely on your host's capabilities to survive, or switch to another host when the need arises or circumstances force it... Be a Worker (really now...), be a Programmer (ooh), be a Behemoth (now we're talking), be almost anything. Also try not to be too suspicious and be a productive member of the Complex, or find a deadly host and suddenly unleash hell, only to mop up some patrols then return to work as an Engineer inconspicuously rebuilding the local area...

Check out the release notes for the full changelog and feature demos.

23
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: December 04, 2022, 06:31:28 am »
Hey Darkening Kaos, thanks :)

24
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: December 03, 2022, 08:11:47 pm »
Yeaaahhh Cogmind is still going :P



And thus time for another annual review! 2022 saw Cogmind's 10th anniversary, celebrated by its largest-ever release, and Beta 12 is still in development but getting quite large itself... Read about Year 9 of the Cogmind on the dev blog, concluding with the usual look at the months ahead.

25
Oh man, AlStar, too :)

You'll get there eventually, I'm sure; it can take a while for most people to do on their own without some help/advice, but a basic win doesn't have too many requirements attached so it'll happen eventually simply with the accumulation of more knowledge!

26
Oh wow it's EuchreJack! Now there's a name I haven't seen in some years... And yeah sorry but we're both apparently much older now xD

Hard to believe it's been that long! From 7DRL right here on Bay 12, to getting asked if I could do more with it, to "trying it out to see," and... yeah now here it is, still going...

27


Cogmind Beta 11 "Mechanical Renaissance" is released! Over a year in the making, for Cogmind's 10th anniversary we have a massive set of new toys, challenges, revamped mechanics, and more.

For more details and demo images check out the release notes.


28
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: February 14, 2021, 07:32:28 am »
Item Searching and Filtering! Features for facilitating searches through a large number of items, both generally as well as according to more specific customizable criteria...



(Also there's a big rebalance+expansion in the works which I've been streaming lately, but it'll take a while before that's out. Currently just have experimental test builds up for patrons.)

29
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: December 23, 2020, 06:48:59 am »
For anyone interested in how the ARG was put together or how it went, there's now a post-mortem on the blog.



There's also a complete walkthrough with lots of details for those who might be interested in the puzzles, or knowing/getting the rewards without actually going through the steps :P


30
Other Games / Re: Cogmind (sci-fi robot-themed roguelike) - BETA RELEASED
« on: November 27, 2020, 03:55:43 am »
Recently wrote a bit about how to make a larger map view fit within terminal grid restrictions without changing the grid: Exploring the Concept of a Terminal Roguelike “Overmap”



It didn't quite win in the feature voting process on Patreon, but demand is clearly there and it came close, so it seems like this might happen eventually...

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