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Messages - zacen299

Pages: 1 ... 59 60 [61] 62 63 ... 72
901
Yeah that picture should be changed after every turn, because this is going to be fun making sure i know where everyone is so I don't totally screw up.

902
Pick a random coffer and run far away when it opens if there are more vipers.

903
Just one more person to go before my turn right?

904
So the mid-term craziness almost worn off? I imagine you'll need some time to relax, they can be quite draining.

905
Ahg I want to wait for everyone to post before I even being to think of a strategy but this could take a while. But what am I complaining about?

906
Touche.

My answer is mug.
(sorry I vanished and never replied I was pulled off to families) also my answer is far better than mug it's
Spoiler (click to show/hide)

907
Technically, the average weight of EACH necromancer's ego would pull the universe simultaneously in multiple directions until such time that the universe is torn into many pieces and only necromancers can bring it back.






ITS THE CIIIIIIIIIIIIIIIIIIIIIRCLE OF LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIFE

Nope because only Spearbreakers necros have THAT much ego therefore it's all getting pulled to Spearbreakers (really you'd need that big of an ego to even BEGIN to think Spearbreakers is the place you want to attack) and that my friend is the CIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRCLE OF LIIIIIIIIIIIIIIIIIIIIIIIIIFE! (you asked for that)

908
Small problem with that, you're dealing with Spearbreakers necromancers they are special in that their ego is enough to create a gravity well that pulls the entire universe slowly towards them.

909
Well the main problem I'm going to have is that I simply won't be able to outdamage the hasted bezerkers especially because if I'm not mistaken the assassin's lose health whenever they do their attack that actually does damage (why that is I'm not sure). Now granted I think I can maybe pull this off but well the people on the other side of me also get to go before I do meaning the one that needs range will almost guaranteed get caught in a pincer. Now to think how I actually can pull this off if at all.

910
I go last? Crap. Well this could be fun with Grek two feet from me, I'm almost tempted to say that the fields should be a bit bigger.

911
....... oh god

912
Okay seriously I just got through the speartrap hallway and the sheer amount of people getting attached to inanimate stuff. I still have over 100 pages to go, do I really want to know how much worse it must logically get?

913
I just realized that map above will be an archers hell ninety percent of it is either impassable or archers just can't shoot through.

914
Okay I can change that was more a spur of the moment pick not really something I needed. Also it's the BondedWolves not Banded. As in they have bonds to eachother. Also I'll take brown Edit: Also I do like the story, although I'd add something saying they've become no better than mercenaries now.

915
WHY WILL IT NOT DIE!!!!!?????!!!!!!

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