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Messages - zomara0292

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256
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 31, 2018, 07:41:58 am »
Vigil nods in agreement. “We should finish looking around. Make sure there is. I thing else by that physic thingabob.”

257
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 29, 2018, 09:18:05 am »
“Are you sure you are alright, Boiy? If you fall like that, again, we are leaving. No ifs ands or buts.”

258
Spoiler: Edited Ravens (click to show/hide)
RAM. I had an idea of improvement for a slight increase in difficulty, but a dramatic increase I. Effectiveness. But i want your approval, since this is your baby.

259
You can, but you have two who see it as directly more valuable than the forge in the more immediate, that being said, I did vote on the forge because IT IS A GOOD IDEA, in and of itself, for the future. But now that we have it, we need to focus on the next thing, for now. And that’s taking over the planes.

Edit: And if we get a really bad roll on the guns? If we get another bad roll on the forge? If we get a good roll, but it doesn’t benefit us by much? The less chances you have, the less you should hedge your bet on one thing. I am fine with making the gun design, and I will switch to it, when you put it up for the vote, but not for the forge, at least for this design phase.


Darkness brings homogenization. Bright light does, as well. That is not what I am, nor what I represent. Some call me ‘Change’. Others ‘Evolution’. But, in truth, I am Ukuzalwa. I rule over the inbetween state of Black and white. The transformation that bring about an unclear boundary of what is and is not. Anything that grows, morphs, and becomes something new, uses my power to do so, as I borrow the power of all to inact  that change. Nope. Got nothing.

260
Ravens:
 we forge these into forms that resemble, in both form and function, birds of pure black.
I would assume so

261
Quote from: votebox
Ravens: 2 RAM, Zomara
Grue: (0)
Worker: (0)
Seeker v1:
Forging Darkness:
Daemons:
Ballistae:
Dark caster:
(Design) Forgebound (2): Taricus, DGR

262
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 26, 2018, 07:05:58 pm »
Vigil freaked out when he saw the man flop back, and then suddenly had a heart attack as he started puking up water. Running every scan he could think of, he looked over boiy. [roll 21]

“Holy crap! What happened? Did you just die or something?”

263
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 26, 2018, 11:38:17 am »
Vigil picks up one of the ‘bobs’ and examines it.
“No point in complaining about what is not here, since we are only here to find out what IS here.”

264
I am personally against making a specialized forge worker, just yet. I feel that the bonuses that we will receive from conquering both the fire and earth planes will far outweigh any small boost we will get from making a prototype forge worker, beforehand. That being said, to me, the obvious focus should be in creating/designing something that can be used to easily both planes. Preferably in one act, of course, but, that may not happen.

This does mean that I agree with RAM. we should cover over our weaknesses in combat, FIRST, and then continue highlighting our strengths. one of said weaknesses is the lack of aerial units. That puts us at a far bigger disadvantage in the fire plane, than the earth one. Especially since we can confirm large flying units, there, and the fact that the land there is fragmented, with death drops separating them. We could hope that they can find/produce, enough material to move from place to place, there safely. . .  but I would not recommend that. instead, I feel we should make an anti-aerial aerial transport units (far too hard), an intelligent aerial unit, or, something that can. . . well, everything needs to have some way of taking to the sky.

265
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 24, 2018, 11:17:53 pm »
“Guns are better than melee weapons in tight, enclosed, narrow, space, right? Spaces where you need more time and room to aim a gun, effectively, than to swing a blade under an opponents defences?”

266
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 24, 2018, 09:33:52 pm »
“Kaito, it may not seem as ideal, but I think Ricardo and I should hold the front and the rear. If anything tries to bum-rush us, you will have someone skilled at melee to hold them, and, if they are ranged, well, you get the idea” Vigil recommended.

267
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 24, 2018, 05:12:46 pm »
“If we fight it, we may just want to try and carry its corpse with us. But I leave that up to you, Frazz. I don’t plan on attacking the moth. As much as it freaks me the heck out, never aggro the boss.”

268
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: May 24, 2018, 06:41:47 am »
“Not that I can tell. At least not as of yet.”

269
A guide. . . . I think one who is knowledgeable on the local lore and liveries, would be the aim. The idea is to quickly locate as many pieces, ourselves, and to know when our enemy might be nearby.
If we Can’t get that, one who knows the average lay of the land would have to do.

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