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Messages - BurnedToast

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226
The other is actually a trailer. I remember a scene from a trailer from maybe about 4-5 years ago. It was an empty playground at night and I think it had some supernatural elements. Something tells me it might've been a trailer for "The Secret World" MMO early on but something about it makes me think the style of the trailer is different from how the game ended up.

https://www.youtube.com/watch?v=M-RP9hKFoxE

227
They updated today - this time for animated atmospheric thrusters.

It's nice to see after 6+ months of getting weak patches because they were working on planets, now that planets are finished we are back to getting solid patches  ::)

I know, I know, alpha, lots of bugs to fix, things break, be patient, etc etc. I think I'd be a little less bitter about it if they were actually fixing the bugs they said they fixed. However, at least two major ones (falling through the world, big mining lag) have not been fixed or improved at all despite them saying they are fixed, old bugs keep showing back up (such as the projector cheat which was fixed and is now possible again for at least a month) and generally the game just seems to get slightly worse over time instead of better.

I really should probably just delete it and try and forget about it till it's finished, I guess I don't have the patience for early access.

228
Cool, I'll restart it next time I'm home.

E: Server is online.

Just to let you know, there was a random hotfix today (absolutely no idea what it fixed/broke) so while the server is still up it's out of date and nobody can join.

229
Some kind of flywheel energy generation mod would probably be possible, but you might as well make a "free energy from nothing" mod instead because that's what it would end up being.

SE physics are semi-realistic, but there are a ton of holes and exploits and broken stuff too. For example with rotors, a small rotor only consumes 200W but it can accelerate many tons of mass to max speed more or less instantly so it's basically generating free power. Even if you fixed that, there's all sorts of other exploits with gravity generators and shifting mass in cargo containers and various other things.

230
The number of hydrogen tanks you need depends on the final mass of the ship, since a heavier ship will need more boost. I also haven't done the math for carrying ice + generator vs more tanks, so I'm not really sure if it's worth bringing generators instead of more tanks. Generally speaking though, for a small grid ship two tanks should get you into space without much fuel left to maneuver/land, 3 is much better, and 4 will provide plenty of fuel.

I have to ask though, why are you making a small grid spaceship anyway? Without a refinery or assembler you can't really do anything when you get there. I guess in theory you could fly to an asteroid or the moon and mine a bit, then land and refine it.... but without a jump drive that's going to be a *long* trip for just one load of ore (and it's also going to require significantly more fuel to land with a hold full of ore too).

231
Rather than discuss clearly illegal solutions, let's discuss why the government insists on student debt being nondischargable?

This is a simple one.

People have become convinced that every single child *must* attend college. If you don't go to college you're just a dummy who's going to scrub toliets or flip burgers your whole life. As a result of this, already expensive college prices have soared drastically to the point where many people simply cannot afford it even if their parents save up for it.

But that's a problem, because EVERY CHILD MUST GO TO COLLEGE NO MATTER WHAT. So the obvious american solution? take out a loan.

But a lot of people can't get loans for that huge amount, especially the poor and..... young students trying to get into college. BUT EVERY KID MUST GO TO COLLEGE!!!!! So people whinge about it, every kid must go to college and that means every kid must be able to get a loan to go to college and the government has to do something.

How do you convince people to give out loans to risky groups? simple! make it so that they can't discharge the loan and are forced to pay it back eventually.

Tada! now everyone can get huge loans to go to college and students who don't know any better and are practically forced to go to college even if it's not the best option for them attend college because everyone needs to attend college because it's the only smart thing to do and you're not a dummy are you? are saddled with massive debts that they can't get rid of.

Or, to look at it another way, if student loans could be discharged it would be a *lot* harder to get them. Would you want to be the politician who's proposing we make it harder for the poor and working class to get into college?

232
Other Games / Re: How did you last die?
« on: December 12, 2015, 05:10:44 am »
Built a quick little car thing. Adjust the wheels, drive around, it flips a little too easy. Adjust the wheels some more, drive some more... better. Adjust the wheels one last time - almost perfect, as long as I don't go super fast or crash into a tree it won't flip.

Go for a victory lap around the base....... and it falls through the world with me on it.

They even specifically said they fixed falling through the world yesterday but obviously not  >:(

space engineers

233
It seems to have restarted on it's own.

The rest of the lander is gone, almost certainly removed by auto trash cleanup since only armor blocks were left.

Also the ship I had built is gone, I'm not sure what happened to that since it was powered auto trash cleanup should not have touched it. Your mining ship also looks like it's missing since I don't see the beacon anywhere.

I guess that's the !!fun!! part of alpha games :p


234
new update - now ore apparently spawns in rocks on the surface of the planet too. Unless this is a setup for some kind of new scenario they are working or or something I guess I just don't see the point - the only way to start out is either easy start which gives you a free miner ship, or in an atmos lander (or I guess yellowship on a moon?) which can easily be ground down to build a basic mining ship. Also now that jetpack lasts so much longer it's not exactly hard to just hand drill straight down to get ore either.

Apparently you have to start a new world to get the ore rocks to spawn, I don't think I'm really going to bother with that.

Edit: People are saying they show up in old worlds too, I didn't notice any in my survival world but I didn't look very hard either.

Also they broke upgraded tools - equipping say, advanced or elite drill just equips the regular drill... even if you don't have a regular drill in your inventory. Some people have claimed the game crashes if you don't also have the normal tool in your inventory but I haven't noticed that with the drill, at least (the drill is only upgraded tool I use). I guess that will probably be fixed tommorow

235
You're probably better off making a drilling ship to drill them manually. You can make a tunnel really quickly if you're just using right mouse button to destroy instead of left to mine.

Use a flying ship, override the gyroscopes (but don't touch any of the sliders) to keep it going perfectly straight, then just slowly cruise along holding RMB till the tunnel is as long as you want it to be. When the tunnel is done you can come back and add whatever blocks you want after.

That's how I'd do it, anyway.

Aaand save game corruption, ruining my ship. I leave the game for a bit to let it turn to day and recharge my base batteries, and everything, everything, breaks. When I get in my ship, nothing seems to register except for turning my ship. I had to mess around with connector and landing gear settings (even though landing gear were never activated) to launch my ship, but then the thrusters didn't activate at all. Not even taking power. Setting thrust override didn't do anything.

I save+reload to try to fix it, and look! It's working again. Except my ship somehow has a way higher power consumption than when I last checked? What? How? So then I can't get my crashed and flipped ship flying again because I need to use thrusters to flip it.
I load an earlier save. ..It's somehow the exact same situation? I know auto-save isn't the culprit here (WHY DOES AUTOSAVE SAVE ONTO YOUR CURRENT SAVE FILE?!), and I know this save should be the ship docked at my platform.
I load an even earlier save, which should be the docked ship before the first flight (and before hooking up to the platform via connector). Somehow the ship's broken? What?? The landing gear of the ship just disappeared. And I still have that huge power consumption that wasn't there before.

Autosave is bad and you shouldn't ever use it. Just remember to manually save every now and then yourself, and make a backup save every few hours (it's a lot easier now with the save as button)

Don't know what else to say about your problem, the game is full of tons of screwy bugs... you can open spacemaster mode (alt-f10 iirc) and use the creative tools to fix it - it's not really cheating if you're just fixing a bug.

236
Are you trying to make a train track, or trying to make some kind of auto-mining thing? or just drill a tunnel? or something else?

If I'm understanding what you're trying to make correctly it seems like it might be possible but it's going to be really complicated - depending on the goal of the project there's probably a much easier way to do it.

237
Trash collection only works out of view sight of a player (I'm not sure what the actual range is, it might depend on the world's view distance).

The guy in the video is trying to build a cruise missile of sorts, so he needs the remote control blocks to stop it from being deleted while it flies around the planet. If you're dropping them from a ship you are controlling it probably shouldn't be something you need to worry about unless you're dropping from the very edge of gravity or something like that.

238
Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.

https://www.youtube.com/watch?v=41QJappHeMQ&feature=youtu.be

Here's an example (not my video), I'm not sure if he's using heavy armor blocks or blast doors, and his is a lot fancier than just dropping them straight down but you can get a general idea of the damage just plain kinetic projectiles can do.

Note that he does use warheads but only to separate the projectiles, the damage is purely from kinetic force alone.

A much simpler system could be created using a projector, welder, and grinder to automatically drop them over and over till you ran out of steel plate. It wouldn't have the fancy spread from the gyro/explosive separation but it would be significantly cheaper to operate.

239
Quick question: Do small conveyors transport hydrogen?

Actually, how would I best go around making a compact hydrogen thruster ship? The idea is to use it as a shuttle/miner-type thing, but I can only really afford a really small ship right now.
Originally the idea was to just have an onboard oxygen generator and have it fuel a series of small hydrogen thrusters.
Buut the hydrogen tank is waay too big for my current design's form factor, and is now bringing up doubts if I can even do it without the hydrogen tank. (both in terms of storage and hydrogen fueling)

Hydrogen is not really intended for the main propulsion of a regularly used ship. It's for getting into space, and for maneuvering in space (or on a moon) till you find platinum and that's about it.

There's really no way to make a compact hydrogen ship, you're either going to need lots of tanks or lots of generators to keep it going - especially on a planet where it has to constantly fight gravity.

Atmos thrusters probably have a better thrust to weight ratio anyway after you factor in the tank and/or oxygen generator mass.

240
So, is orbital bombardment with warheads effective, or should I use some other payload?

If the enemy has no defensive turrets, just dropping warheads on them works great (remember warhead explosions destroy other warheads without setting them off, so stage your drops) but in that case you might as well just land and grind them down.

If they have turrets you could try dropping heavy armored decoys first, then dropping warheads right after. The problem is I've found decoys are very unreliable these days (not sure if it's a bug or a balancing feature) so they will probably end up taking a bunch of warheads out anyway.

I admit I have not tested dropping blast door blocks on planet bases yet, but it works really really well against ships so it should probably work great against bases too. Just remember with no AoE accuracy is very important so stick a camera on there somewhere to help aim. The big advantage here is if you use a grinder separation mechanism (instead of merge blocks) you literally only need steel plates so you can stuff your inventory full and if you miss a few times while perfecting your aim it's not a big deal.

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