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Messages - BurnedToast

Pages: 1 ... 168 169 [170] 171 172 ... 209
2536
DF Gameplay Questions / Re: Best Category of Melee Weapons
« on: January 08, 2008, 05:04:00 pm »
quote:
Originally posted by InquisitiveIdiot:
<STRONG>There are advantages to every melee weapon, but the best place to use them is by far weapon traps.  I prefer to use bludgeon damage  at first, for its raw, massive damage.  Two traps with five war hammers each are more than enough to scare off the first few sieges, and further traps built from the weapons of the fallen outpace additional siege force growth.

Raising a melee army can be fun.  But it's also time-consuming, expensive, risky, frustrating, and ultimately nowhere near as effective as a large, serrated disk in the gut.</STRONG>


Why not use the special trap weapons? they only take 1 bar now (they used to take 2 in the 2d version) and are better in every way then a normal weapon.

The only reason to use a normal weapon is if you have a ton laying around after a goblin siege, imo. Even then I'd rather melt them and make trap weapons unless I need the traps RIGHT NOW.


2537
DF Gameplay Questions / Re: Best Category of Melee Weapons
« on: January 08, 2008, 08:25:00 am »
IMHO for fortress mode hammers (or maces, as far as I can tell they are identical) are the best weapon, thanks to high damage, no stuck ins, and no messy severs to clean up.

Spears are probably second (unless you have undead on your map). Same damage as a sword and very slightly less then an axe, high crit boost makes them good vs large creatures. No messy severs to clean up. The only real disadvantage is they get stuck in alot, and dwarves only twist (which is useless vs undead, as is the organ damage). If you have alot of undead on your map, they are the worst weapon though.

Swords and axes come in last, and are more or less equal - axes to a little more damage, swords have a higher crit boost. I'd say axes are better if you have undead, swords otherwise.

Keep in mind that the differences are really rather minor - any weapon and work. I usually use axes even though I feel they are the worst weapon, just because they seem more dwarven to me. Crossbows are, by far, stronger then any melee weapon (bolts are basically ranged spears at this point).


2538
DF Gameplay Questions / Re: Selling hostiles
« on: January 07, 2008, 10:56:00 pm »
Yes, there is a tamable tag - [PET] or [PET_EXOTIC] to make it require the dungeon master.

I have no idea what happens if you add it to dwarves.


2539
DF Gameplay Questions / Re: Question regarding various dwarf Icons.
« on: November 22, 2007, 08:20:00 pm »
on the main page of the wiki is a link to the archive of the old verison. Go to that, and search for status icons (or status effects, or something like that).

2540
DF Gameplay Questions / Re: Nobles and democracy - why tolerate'em?
« on: January 07, 2008, 12:25:00 pm »
quote:
Originally posted by ShunterAlhena:
<STRONG>
Related question: who am I in the game? I'm not the expedition leader, or mayor, or king, we have characters for that. I'm not a god either, we have a separate pantheon coming up, recently commissioned by Toady. So what is my role? Guiding spirit? Common will?</STRONG>

I guess common will is the closest thing. I always imagined that the things I did were the sum of the decisions made by everyone in charge.


2541
DF Gameplay Questions / Re: Nobles and democracy - why tolerate'em?
« on: January 07, 2008, 07:13:00 am »
The civilization you left (presumably peaceably and legally) sends them to help run the fortress that they sponsored you to found. Right now, most of them don't do much, but I imagine sooner or later all the nobles will be useful like the manager/broker/etc are right now.

As for who they are, they are nobility sent from the mountainhomes. Presumably only the king has the power to elevate dwarves to the nobility, so that's why you can't appoint your own. They tolerate them because that's the way dwarven society works. If you want to rebel and establish your own kingdom with your own nobles.. well maybe eventually you will be able to but keep in mind that nations typically don't like it when they have rebellions and you might end up with the angry dwarves outside who want your head on a pike.


2542
DF Gameplay Questions / Re: Start of the economy
« on: January 07, 2008, 03:28:00 pm »
Note also that dwarves don't really need coins - they can get payed and buy things with credit. I don't know if they get a sad thought for not having enough coins to claim (they didn't in the 2d version), but even if they do everything still works.

also not that eventually that stack of 500 coins will turn into 500 stacks of 1 coin, and there is no way to recombine them. It might not sound bad, but if you make 20,000 coins and they split into 20,000 piles that's a lot of coins laying around everywhere cluttering things up.


2543
DF Gameplay Questions / Re: Start of the economy
« on: January 07, 2008, 12:13:00 pm »
quote:
Originally posted by Eagle of Fire:
<STRONG>What start the economy is to build several stacks of coins... Any coins.

Nothing else, as far as I know.</STRONG>


I'm fairly sure the economy is no longer linked to coin production at all, but rather it's linked to the tax collector (or the baron) who shows up when you get 100 dwarves.

Edit: or maybe 80 dwarves. and maybe you need a certain amount of wealth too. but you don't need coins.

[ January 07, 2008: Message edited by: BurnedToast ]


2544
DF Gameplay Questions / Re: Building on lakes
« on: November 22, 2007, 11:21:00 am »
Yes the lake will freeze if the map is temperate (and if the lake biome is too, lakes sometimes are warmer then the surrounding biome). They usually take a little longer then other water in my experience so don't panic if it does not freeze the instant winter hits.

You can build stuff on the frozen lake... and I have no idea what happens when it thaws but I assume it's the same as a cave-in and buildings get destroyed and dump the materials to the bottom.

If you are going to build on the lake connected to the shore, you can just build floors off the shore and those count as support. If you want to build an island, then yes you should build supports first - be careful though, lakes seem to thaw a bit faster too so do it quick so you don't drown your dwarves.


2545
DF Gameplay Questions / Re: statues
« on: January 06, 2008, 09:10:00 pm »
Creatures will smash statues down, I had a bunch in fromt of my fort and the troll squad bashed them all down before they went for the doors.

Only creatures with the building destroyer tag will smash them though - trolls, megabeasts, a few river/chasm creatures though I don't remember which offhand. Normal creatures like deer and bears will just be blocked as if it was a wall.


2546
DF Gameplay Questions / Re: Workshop on fire
« on: November 22, 2007, 11:17:00 am »
most things burn out eventually, but it takes quite a while. If it's off in the corner somewhere out of the way you might as well let it burn out.

If it's in the middle of the fort, or it does not stop burning after a year or so, you might want to consider dumping water on it.


2547
DF Gameplay Questions / Re: countess went berserk
« on: November 22, 2007, 11:00:00 am »
did she have a miscarrage? they are pretty rare (especially if the dwarf has a bed) but they are a huge negative thought.

If she is just tantruming, she will get better. If she is 'In a berserker rage!' she won't ever get better and you might as well kill her.


2548
DF Gameplay Questions / Re: infestation problem
« on: November 22, 2007, 09:19:00 am »
Some maps just seem to have bats that show up every now and then.

You don't need to get rid of them, they don't hurt anything and they will go away eventually. If you really want to though, you can buy a cat or 2 from the human traders and they will make quick work of them.

Otherwise I don't think animal traps will work because more bats will just spawn - the cats will automatically kill them but you will have to set new animal traps and use up even more meat baiting them which is just a pain in the rear.


2549
DF Gameplay Questions / Re: Goblin Siege leaders
« on: January 06, 2008, 12:39:00 pm »
Yes, toady has stated before that this is not a bug.

2550
DF Gameplay Questions / Re: Human/Elf Siege?
« on: January 06, 2008, 11:24:00 am »
I drowned like 4 or 5 human caravans a few versions back (.33e I think, not sure) and they never attacked me (or stopped sending caravans) so I dunno.

I drowned the elves too, but I don't think they care about the caravans and only attack if you cut down too many trees. I've never gotten that far because my game lags too bad before I can get the diplomat.

so... results are inconclusive but it looks like maybe they don't.

[ January 06, 2008: Message edited by: BurnedToast ]


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