DF Gameplay Questions / Re: Best Category of Melee Weapons
« on: January 08, 2008, 05:04:00 pm »quote:
Originally posted by InquisitiveIdiot:
<STRONG>There are advantages to every melee weapon, but the best place to use them is by far weapon traps. I prefer to use bludgeon damage at first, for its raw, massive damage. Two traps with five war hammers each are more than enough to scare off the first few sieges, and further traps built from the weapons of the fallen outpace additional siege force growth.Raising a melee army can be fun. But it's also time-consuming, expensive, risky, frustrating, and ultimately nowhere near as effective as a large, serrated disk in the gut.</STRONG>
Why not use the special trap weapons? they only take 1 bar now (they used to take 2 in the 2d version) and are better in every way then a normal weapon.
The only reason to use a normal weapon is if you have a ton laying around after a goblin siege, imo. Even then I'd rather melt them and make trap weapons unless I need the traps RIGHT NOW.