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Messages - BurnedToast

Pages: 1 ... 194 195 [196] 197 198 ... 209
2926
DF Suggestions / Re: Golem Do What?
« on: October 05, 2007, 06:09:00 am »
if the creator goes berzerk, he should order the golem to go berzerk too.

the golem should sometimes explode in a wave of deadly shrapnel when destroyed - good if it was in the middle of goblins, bad if it was in the middle of a child's party.

particularly stupid (poorly crafted?) golems should sometimes smash through doors instead of opening them.

They can be disabled with an EMP (elven magical pulse) leaving them useless till they are repaired. while deactivated they act as a statue - blocking movement in that square.


2927
DF Suggestions / Re: Underworld races...Go!
« on: October 05, 2007, 06:02:00 am »
sounds an awful lot like the chasm, minus of course the friendly business gnomes selling you pointy hats.

would be interesting to have friendly civs in the chasm sometimes though.


2928
DF Suggestions / Re: Thieft
« on: October 04, 2007, 09:54:00 pm »
mandrills are monkeys... wild animals. they don't set up camps. Also, why would a thief set up a camp right outside the fort he just snagged some stuff from? it doesn't make sense.

If thieves are stealing your stuff, you just need to defend it better. a few war dogs on chains near the door is more then enough to stop thieves.

as for kidnappers... meh. Children are stupid and useless anyway so I think of them as doing me a public service by taking them.


2929
DF Suggestions / Re: Dedicated to symbols
« on: October 05, 2007, 06:12:00 am »
This is already supported for creatures, check graphical tilesets on the wiki.

adding support for all tiles is already on the list of things to do eventually, IIRC.

yes it will be awesome once it's enabled.


2930
DF Suggestions / Re: Controlling specific dwarves in Fortress
« on: October 04, 2007, 05:45:00 am »
I think I recall reading something about this in the military arc description - you will be able to control a dwarf like in adventure mode for smaller scale attacks and such.

It's a neat idea, though.


2931
DF Suggestions / Re: War dogs for heroes and champions
« on: March 20, 2008, 05:39:00 am »
hopefully we will be able to assign dogs to children too as a side effect of assigning them to champs/heroes.

Maybe the useless things won't get kidnapped so much when they wander aimlessly outside the fort if they have a pet dog to eat the goblin.


2932
DF Suggestions / Re: What are the ultimate goals with the economy?
« on: October 04, 2007, 05:43:00 am »
quote:
Originally posted by Skeeblix:
<STRONG>If the dwarves aren't exporting this much stuff, how on earth are they possibly able to import stuff worth 10 times more?</STRONG>

Goblin delivery men. all that narrow leather garbage counts as imported wealth.

quote:
Originally posted by Skeeblix:
<STRONG>It needs to actually be something impressive to buy out a caravan. Traders shouldn't dump all their goods on you for a few crafts. Right now, players are getting WAY more than they give, and it seems really skewed to me.</STRONG>

The problem is right now the traders sell things for the same price they buy them. If you made raw materials cost more then it would increase the price of the finished goods, and/or you could just sell raw materials instead of crafts to get your food.

Toady is eventually working on all of it with the caravan arc, and I suspect it will balance out then. Right now we really just have more of a placeholder.


2933
DF Suggestions / Re: Orders - Dwarves Autocook Fat
« on: December 18, 2007, 12:09:00 am »
auto render fat has the burnedtoast seal of approval!

2934
DF Suggestions / Re: Dwarf breeding
« on: December 15, 2007, 12:58:00 am »
only if you can turn it off.

I am already sorely tempted to drown the peasant half of every couple, if every dwarf female could have children I would have to drown every dwarf female in the fort  :(


2935
DF Suggestions / Re: Foreign Prisons and Prisoners
« on: October 02, 2007, 12:42:00 am »
Every time someone suggests using captives for labor I can't help but think to myself... why!?

I have my popcap set at 50, and typically at least 25 dwarves are idle at any given time. The one time I ran a 200 dwarf fort, I had nearly 100 idlers at all times. labor is not an issue, though if a dwarf got a happy thought it would be very funny (was estatic he did not have to work today thanks to a slave!).

otherwise, disarming prisoners and setting a prison for them seems like an interesting idea. perhaps you could ransom humans and elves back? maybe only 'elite' troops like weaponmasters. King's ransom is not just a figure of speech either - you should get ALOT if you manage to capture the enemy's leader.


2936
DF Suggestions / Re: Dwarves and outdoor jobs.
« on: September 30, 2007, 01:35:00 pm »
I wish there was a dwarves stay past the river option, or maybe even a dwarves stay past the chasm option.

that would solve alot of problems. force them to stay back there while the military fights up front.

Also I wish it actually halted pathfinding like a locked door or raised bridge did so they wouldn't spam job cancellations at me while I'm trying to kill the goblins.


2937
DF Suggestions / Re: create magma from molten stone
« on: January 08, 2008, 06:49:00 pm »
quote:
Originally posted by Align:
<STRONG>Yes. It's hot, but not hot enough to melt rock.</STRONG>

Theoretically you could heat something to ~6000C with solar power, which is plenty to melt rocks  :p. Realistically, you won't ever get that thanks to atmospheric absorption and other effects, but I imagine with a good lens you could probably heat something up to at least 1600C (which happens to be the hottest temperature magma gets). It would be impractical to use solar power to make magma though, you would need a HUGE lens to make any significant amount and it would all cool off every night anyway.

However you don't really need to make magma, you could just build a solar furnace and use that. Modern solar furnaces can get as high as 3000C which is plenty hot enough for anything the dwarves can make now. Even if the dwarves can only get half that, it's still basically the same temp as the magma we have and we make steel with that (even though you really shouldn't be able to).


Anyway, a more 'fantasy' idea (even though I *like* the thought of dwarven solar furnaces) in icewind dale, the dwarves who live in dorn's deep use portals to the elemental plain of fire to make magma and forge things - that could be neat once magic gets put in (plus has the added bonus of maybe having fire creatures invade through them sometimes).


2938
DF Suggestions / Re: Doctors & Hospitals
« on: September 28, 2007, 04:36:00 am »
Healthcare seems to come up every now and then here but I must say yours is the most organized and balanced version I've seen.

The only thing I don't like about your suggestion is the amputation of mangled limbs - with enough toughness they heal (pretty fast too) and it would suck for the doc to just lop them off, all my military dwarves would be cripples  :(

otherwise, great suggestion.


2939
DF Suggestions / Re: Giving Birth Should Have Emotional Impact
« on: September 27, 2007, 05:39:00 am »
She was depressed to have an unwanted child she cannot support recently. She was annoyed by constant crying lately. She was woken by a hungry baby lately. She was unable to attend a party lately.

Mistem Kastdoren, Peasant has been stricken with melancholy!

Mistem Kastdoren, Peasant has fallen into a deep chasm!


2940
DF Suggestions / Re: Adventurer cancels Seeking Mayor: Goes insane.
« on: March 16, 2008, 09:59:00 pm »
do dwarf mayors actually give out quests now? I seem to recall in the 2d version either there were none, or they didn't give out quests.

I've never bothered looking for one in the 3d version.


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