Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Slartibartfast

Pages: 1 ... 11 12 [13] 14 15 ... 44
181
Awesome.
Kind of makes you wanna register an SA account  

182
Apparently I need an "archives account" to read past the 2nd page of the 2nd thread of Castlerooter

183
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 04, 2007, 06:06:00 am »
quote:
Originally posted by herrbdog:
<STRONG>Yes, the plural of ballista is ballistae.

And...
Bonus is bonuses, not boni, it is from Greek. Same with octopuses, not octopi!

(Sorry bout the extra info, I am at work and am kinda bored =/)</STRONG>



How does that logic work? Would that make Hydra->Hydras rather than Hydrae?

184
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 02:58:00 pm »
quote:
Originally posted by Armok:
<STRONG>And mortal Slartibartfast should tell its smileys to stop licking the ground; it is not god for their health.</STRONG>

"god" it obviously is not, since god vanished in a puff of logic.

However, these are child-smilies, so licking the ground is actually healthy for them since it helps them build up their immune system.


185
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 02:19:00 pm »
quote:
Originally posted by FaultyLogic:
<STRONG>Argh! It has the eye of the beholder...!</STRONG>

No, those are just natural biological mechanisms designed to reflect more light into the viewing area of the eye so they can see better in the dark
 


EDIT:
Also;
Cute dog says:

"Sonardwarves plz ^__________^"

(Does anyone know how to make these things smaller? Like you can use width=512 height=384 in the img src= tag in HTML?)

[ May 02, 2007: Message edited by: Slartibartfast ]


186
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 11:42:00 am »
quote:
Originally posted by FaultyLogic:
<STRONG>Torches damn you!</STRONG>

Cute dog says:
       
Sonardwarves

[ May 02, 2007: Message edited by: Slartibartfast ]


187
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 11:20:00 am »
quote:
Originally posted by FaultyLogic:
<STRONG>Or we just use fucking torches.</STRONG>

Sonardwarves  
(And besides, with the poor ventilation on those caves, it could get pretty dangerous to light the cave with torches)


188
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 07:40:00 am »
quote:
Originally posted by Mechanoid:
<STRONG> PROTIP: INFRARED RADIATION IS EMITED BY EVERYTHING

Honestly, please read up on this sort of thing before you say "nuh uh" http://en.wikipedia.org/wiki/Infrared


Personally, i think dwarves have both infrared vision, and visible light vision. If they had only infrared vision, they'd be unable to tell the difference between glass and stone, because when you're looking at a infrared image, both the rock and glass are completely opaque (as is everything else that's dense enough) As well, since dwarves seem to be living between the surface and deep tunnels, having vision that can detect visible light is also important in order to get a clear and colorful image -- infrared is only effective up to a specific distance based on atmospheric conditions, as even the air begins to block and absorb the radiation emitted by other objects.

[ May 02, 2007: Message edited by: Mechanoid ]</STRONG>


Your Wikipedia quote only proves that Infrared can be used for nightvision, not complete-and-utter-darkness-in-a-cold-and-damp-cave vision.
There's barely enough variation to tell apart a stone chair beside a stone table on a stone floor against the stone walls. Also, just seeing another dwarf would mess up your vision.

Either way, that is with infrared cameras, we are talking about some sort of biologic mechanism.
1) The best infrared imaging in the animal kingdom is attributed to snakes, and even that is presumed to be pretty crappy infrared vision.
2) Lots of cave creature just evolve to be blind, which is evidence enough that any sort of cave-vision just isn't viable.
3) There are only so many sensitivity levels you can have, any vision that works in uberdark cold caves would be blinded in broaddaylightofadventuringtoourfortress, so you need all sorts of different sensors in your eyes, as well as some mechanism to make sure they aren't damage by too instense light. Maybe give dwarves two sets of eyes  :)

4) BatDwarves are cool! Sonar-dwarves it is then!
Also, some blind people (humans) have actually managed to teach themselves to "see" via sound using clickers, so adapting to sonar-vision shouldn't be hard for dwarves. And also wouldn't prevent ordinary vision.


189
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 02, 2007, 05:47:00 am »
quote:
Originally posted by Grek:
<STRONG>I think he means dwarfs with inferred vison.</STRONG>

infra-red vision won't work either.

190
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: May 01, 2007, 02:30:00 pm »
quote:
Originally posted by Scribble:
<STRONG>out of idle curiousity, how effective would some mannor of thermal or electrical sence be?</STRONG>

Say what?


If you are suggesting electrical illumination, I fear the dwarves aren't technologically advanced enough for that.
Now, perhaps some sort of basic chemical lighting would work? I know there are ways to make stuff glow or produce light, but I don't know how complicated these things are.


191
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: April 30, 2007, 02:11:00 am »
quote:
Originally posted by Gakidou:
<STRONG>

Usually, Dwarves are attributed with some kind of vision that works even in the absense of light. That said, I'm not sure how Toady intends to deal with that issue once light sources are included.</STRONG>



Those were AD&D dwarves, we're talking D&D3 dwarves :P

Jokes aside, there's just no way to see that deep in a mountain, no matter what vision you have. Unless the dwarves use "sonars" like bats.


192
DF Dwarf Mode Discussion / Re: Imagining air pressure in the fort
« on: April 29, 2007, 04:08:00 pm »
I'd wonder about the torches they must need to see inside the cave, and how they would get oxygen.

(even with extreme low-light vision there's no way they can see that deep inside the mountain.)


193
DF Dwarf Mode Discussion / Re: DF tutorials
« on: April 30, 2007, 02:58:00 pm »
quote:
Originally posted by Maws:
<STRONG>TThe offspring of Satan that is QT has been gutted and reworked into Quicktime Alternative. I suppose it's a bit shaky on the le-gah-le-tee though.</STRONG>

So that would make Q*******e satan himself?

194
DF Dwarf Mode Discussion / Re: DF tutorials
« on: April 29, 2007, 08:38:00 am »
But Quicktime is the unattractive offspring of satan

195
DF Dwarf Mode Discussion / Re: DF tutorials
« on: April 26, 2007, 07:05:00 am »
Its more important wether the server you're downloading from is good.

Its just 10 minutes of download from a good server (atleast, with my connection)


Pages: 1 ... 11 12 [13] 14 15 ... 44