Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rosareven

Pages: 1 2 [3] 4 5 6
31
I hear the food products of Mossrova (including milk and meat) cause hallucinations.

32
I like seasonal colours but yeah an option to disable it would be nice.

33
Masterwork DF / Re: What's happening in your Fort.
« on: January 09, 2017, 06:16:33 am »
I underestimated my steel-equipped squad, who just promptly crushed a siege of undead elves without a single scratch. And this is my first successful squad ever. Well done my great dwarves, I'm so proud of you all.

34
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 06, 2017, 09:02:59 pm »
I just embarked on a river running straight through the middle. The wagon was next to the river.

As soon as I unpause the game, my miner drowned.

35
I've found a typo in the kobold menu. When you mouse over Shovels!, it says channing their playstyle, not changing.

Also, how do you make it start in windowed mode?
Window mode setting is on the first page of Masterwork menu, to the right under Miscellaneous. It's defaulted to "no".

36
I got this 43.03 version of Masterwork DF, with laptop keybind. On choosing an embark location, I can't move up or down, but I can move up or down by multiple block with shift+up/down arrows. "u" "m" don't work either.

Up down arrows work in everywhere else though like menu selection.
If you want to move through Z levels, you need to look at the. and , keys, and press shift to make them work as < or >. This will allow you to move up and down,
That's not the issue. The issue is that u/m aren't working when choosing an embark location.

rosareven: is it possible that those keys are bound to something else? The current bindings should be shown somewhere on that screen.

Thanks for clarifying for me lethosor. Yeah sorry I don't mean up and down as in z level, I mean north and south in choosing embark location screen.

I just tested again to get the specifics:
- umkh works in the local map
- up and down arrow don't work in the region map
- shift+up / shift+down works for moving multiple regions away

UPDATE: I FIXED IT! WOOT

It seems the laptop keybind that comes with Masterdwarf is missing these two keys:

General->Move view/cursor up
General->Move view/cursor down

Add the arrow keys back, choose the option "Immediately repeat" for both of them, and it works now.

I'm so happy now. I can properly enjoy Masterwork on my laptop. Stone beds here I come!

UPDATE UPDATE: More missing keys

BIND:SECONDSCROLL_DOWN:REPEAT_SLOW
    KEY:=
BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW
    KEY:_
BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW
    KEY:+

37
I got this 43.03 version of Masterwork DF, with laptop keybind. On choosing an embark location, I can't move up or down, but I can move up or down by multiple block with shift+up/down arrows. "u" "m" don't work either.

Up down arrows work in everywhere else though like menu selection.

38
Just started giving Adventure Mode a go and I'm loving it. It actually feels a lot more manageable than fortress mode.

Quick question: when a NPC points me to speak with another NPC who may know more about clues to quest, and yet the NPC doesn't know who that is some how, is there a way for me to search for the informant NPC, or do I just have to keep asking other people?

39
Are you sure you are playing my mod? :D
I installed CLA "standalone" package into your mod. That must have messed it up. Will edit this post later after I reinstall Genesis.

EDIT: Yeah just realised CLA standalone package replaces some object raw that messes up crafting menu. Now I feel dumb. The "make wooden tool" options in carpenter workshop is gone too.

40
Hi Deon,

Sorry to bother you again. Large pot just wouldn't show up on craftsdwarf rock menu. I created another world and it's not there either.


41
I should check wooden tools, don't remember seeing them there. You cannot add new reactions to carpenter's workshop, so it's probably a side-effect of something.

You can make rock-tip arrows and bolts in fletcher's workshop, but no tools. Work for them! :D
Ah fair enough. I'm a noobish player and the rock tools were handy when they lasted. I generated a world with a lot of resources though so I'll survive XD

Another question, I can't seem to find large pot in the craftsdwarf workshop even though they're in un-modded DF. Is it intentionally removed as well?

42
Hi Deon, love the Genesis mod since version 3 when I first started playing. I have a question with Reborn Fortress mode and please forgive me if it was already answered: are we still able to make rock tools like back in version 3? Also I saw a lot of "make wooden tool" options repeating in the carpenter's workshop. What are they?

43
Thank you for this tileset. It's perfect for me because I like pretty graphics like Ironhand and Phoebus but Dwarf Fortress uses some symbols as both part of a sentence and as an object (happens a lot to +, -, /, *), which confuse me often. This tileset however strikes a perfect middle ground to solve that issue. The altered ASCII characters are really creative too.

I installed the standalone version into my Genesis Reborn ASCII and having a lot of fun with it.

44
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 31, 2011, 12:54:16 am »
Started a new fortress to experiment with compact and flexible fortress designs. So far I love my implementation of the cluster and living pod designs from magmawiki. The fort is also well defended from the untamed wild so far with my sea of cage traps. Need to sort out magma soon though because fuel is getting lower than the demand

45
DF Dwarf Mode Discussion / Re: Requiem for a Fortress
« on: October 23, 2011, 03:24:20 am »
I thought game crashes would not be a good way for a fort to end in any way. I was wrong.

Thanks for the tale.

Pages: 1 2 [3] 4 5 6