Ok, we are all set then. I'll start as first lens.
Te first turn is played this way. the lens create one or two nested things (one period with an event, or one event with a scene) related to the focus, then clockwise the player create one period, event or scene. The scene can be dictated (the player decide what happens and how it is solved) or roleplayed. Players take turn clock wise (have a look at the table diagram on top of the prezi)
rules about the scenes. We play scene when there is a Question to be answered (such as "why did dwarves chose to go live in the forest" for an exemple)
If another player makes something happen in the world outside their
character, but you have a different idea of where the Scene should go
or how the world should be, you can Push to change it: you suggest an
alternative, and all the players vote to decide which one happens.
The Scene ends when the players know the answer to the Question. It
doesn’t matter if the characters know the answer or not. If you think the
Question has been answered, just say “Hey, I think that answered the
Question.” If the other players agree, you’re done with the Scene.
A player may answer the Question by having a character perceive
something, do something, say something, or even just think something–it
all depends what the Question was. Do you have an answer to the Question,
but can’t think of how to make your character blurt it out? Just say what
your character is thinking instead. An internal monologue that reveals the
answer to the players is good enough.
you can not change the past nor the future, but you can change how we assume things happened!
you shape the world describing what your character can see, but you also have to describe how he reacts to it.
If you can’t explain how your character perceived what you’re describing,
you can’t establish it as true. It can only be opinion.
Each player has a main character they chose during Scene setup, but
any player can also introduce and play secondary characters, as needed.
Secondary characters might be people from previous Scenes or Events, or
they might be characters made up on the spot. They can be used to bring
background action to life or explore role-playing opportunities you didn’t
foresee during Scene setup. A secondary character isn’t necessarily less
important in the world; they’re just someone who wasn’t picked at the
beginning of the Scene.
to wrap it up:
1)state the question
2)set the stage (what do we already know from the history, where is the scene physically taking place? what is going on?
3)Choose characters : list banned and required characters (max 2 each/player). All player pick character (counterclockwise, starting to the right of the scene creator) choose a character that helps you answer the question
Each player states one thing their character is thinking about the upcoming
Scene. Start to the right of the player making the Scene and continue to the
right (all players take turns, the same order as picking characters).
Your thought could reveal what your character is going to do or highlight
what your character expects to happen. Revealed thoughts are a powerful
tool for influencing the Scene. They let you give the other players hints
about where you want the Scene to go.
Don’t reveal thoughts that answer the Question before the Scene even
starts–you can hint or stack the deck, but don’t give a definite answer.
Instead of playing a normal character, one player in a Scene can choose to
play Time, a special type of character. Time represents forces or groups of
people who are pushing the situation to some conclusion, for good or ill.
The barbarians at the gates, the cavalry come to the rescue, the angry mob,
the black plague, the tanking economy–these could all be Time.
Time can be a required character, but the current player must define Time
as something specific (angry senators, the barbarians, etc.) instead of just
requiring “Time.” When Time reveals thoughts, it should always be about
how or why it wants to hurry things along.
last notes :1)roleplay what your character does and thinks, if someone tries to do something to your character, you describe the outcome
2) shape the world by describing what your character perceives and how they react to it
3) introduce and play secondary characters as needed
If you do something to a secondary character (anyone not picked during
Scene setup), you get to declare the outcome, no matter who is playing
the secondary character. That’s true even if you are controlling a secondary
character and having them do something to another secondary character:
the actor decides the result.
If while playing a scene someone describes something about the world outside their character and you have a different idea you like better, you can Push to substitute your idea for theirs. you cannot push to change a player's starting character, except to change something they perceive or to decide what happens to them
1)proposal
2) additional proposals (everyone can make one if they want)
3) vote : you can vote for any proposal, giving it 0 to 10 points, you can vote for two or more proposals but you only have ten points to share between them. Or you can vote with the Fist of Solidarity
(aka the Rock or “those ideas all rock”)
4) determine the winner (If there’s
a tie, the player who went first during Scene setup wins)
5) play the results
focus : natural and not so natural disasters
I create a period and an event.
The age of strifetone : dark, it is an age where no one had advantage on anyone, even though all kept fighting for various reasons, battlefields blossomed on the continent as many died for nothing but what seemed to be fleeting advantages in an age long war.
event : the sealing of deeperdug. After a human siege of fifteen years, the volcano above deeperdug erupted and rivers of lava descended upon the land, burning dwarves and humans all the like, many dwarves were trapped out as the lava entered the halls of deeperdug seemingly sealing it for all eternity and scorching the land around, creating a barren wasteland that extended miles and miles away from deeperdug. tone dark
sorry for the wall of text, I thought it would be better to explain everything now

now, its your turn kingfisher
EDIT : everything during a turn MUST be related to the focus, scene,events or periods