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Messages - Rad

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On Gentoo / x86_64:

Looks like the new beta binarywas linked against libtiff.so.4, which doesn't seem to be in Gentoo's emul-linux-x86-baselibs (32bit compatibility libraries) yet.

But it seems like you can cp /usr/lib32/libtiff.so.3 to libs/libtiff.so.4 in the dwarf fortress folder and it runs. This is obviously a "fix it with an axe" type of approach to this problem, but who knows how long it will be until the baselibs' libtiff is updated.


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DF Gameplay Questions / Re: Skills VS Gear (starting)
« on: October 27, 2007, 11:37:00 pm »
Dwarves can fish & gather plants with their hands alone, so even if you don't get any of either skills OR equipment, you can still survive. The start will be much slower though, since you'll have pretty much some depressed, slacking dwarves that struggle to live...   :D


Well, it may be a bit late to place my take on this, but I figure a beginner should create a group like:
A perfect miner, a perfect carpenter, a perfect mason, a decent mechanic, 1 perfect farmer (doubles as herbalist until you get a farm started) and 1 very good cook/brewer, an axe and a pick, dogs, and more than a dozen plump helmets for food (do NOT allow dwarves to cook them!).

With this, it should be fairly easy to keep your dwarves happy, well fed, and safe. I won't spoil the fun by giving any more detailed strategies, this setup has a lot of tolerance for mistakes and dwarf deaths, anyways.

[ October 28, 2007: Message edited by: Rad ]


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DF Gameplay Questions / Re: Skills VS Gear (starting)
« on: October 27, 2007, 11:32:00 pm »
*** Deleted - posted twice. Sorry. ***

[ October 28, 2007: Message edited by: Rad ]


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DF Gameplay Questions / Re: Population Cap
« on: September 18, 2007, 03:52:00 pm »
I hereby point you to the fantabulous DF wiki.

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DF Gameplay Questions / Re: DF on Linux
« on: September 26, 2007, 06:34:00 am »
I'm sorry to hear it didn't work for you.

Maybe you want to try running the DF from the windows partition with a Sabayon Linux DVD at some point, though.
There's not much effort involved besides downloading and burning the DVD - running df should work with just "wine dwarfort.exe" in a console after you booted the DVD.
It's also a fun dist to play with anyways ('cause of the eye candy, games, and choice of programs in general), and in the case running DF works, you can install it to HDD easily.

[ September 26, 2007: Message edited by: Rad ]


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DF Gameplay Questions / Re: DF on Linux
« on: September 07, 2007, 08:56:00 am »
It does, if you use the nvidia drivers for X.org. If you had the "nv" driver in /etc/X11/xorg.conf before, install this driver and replace "nv" with "nvidia". (At least that's the manual way, your dist may or may not provide more GUI based ways to do it).

Oh yes, maybe your problem also comes from not having df's init.txt (under data/init/ in the df folder). You can set windowed / full screen resolutions there...


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DF Gameplay Questions / Re: DF on Linux
« on: September 06, 2007, 03:14:00 pm »
DF works very well with wine-0.9.40+, on my machine. Perhaps even better than under windows, but it's hard to tell...  :)
There also are no issues with my widescreen resolution.

The wine I have was compiled with opengl and ncurses support, and I run a nvidia card that supports opengl acceleration.

Also I too believe wine and co (cedega, crossover) are the only way to run it under linux, save for emulating windows in it's entirety, which is well feasible with newer machines, btw.


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DF Suggestions / Re: Save compression?
« on: September 22, 2007, 11:58:00 am »
quote:
Originally posted by Toady One:
<STRONG>I wonder if saving 200 megs uncompressed is slower than saving a small amount after compressing it?  I don't have any idea.</STRONG>

For simple compression schemes, no. Compressing is usually the way to go, due to the difference between speeds on the CPU <RAM> HDD; if any significant size reduction can be achieved with  simple calculations, its generally more efficient overall.
But that's only with algorithms that require simple calculations, such as a simple huffman coding or slightly more complicated DEFLATE.

LZMA and other modern algorithms however significantly slow down the overall time because of their complexity on the CPU side. (Though often only the compression is very CPU time consuming, not the decompression - which may or may not make a difference for DF players).

Well, I guess it'd be nice if we could choose between uncompressed, zlib (DEFLATE), and 7z (LZMA), or something like that...


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