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Messages - ASCIt

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241
DF Dwarf Mode Discussion / Re: Wagon oddities
« on: February 25, 2012, 10:39:09 pm »
Wagons in the past have also been creatures. There were dwarves that had preferences for 'wagon wood'. I think its how the game treats body materials, which is why if you cut off some limbs from a BC you'll get 'bronze colossus bronze'

True, but I remember that there didn't actually used to be wagon wood at all, and now I have 3 cages made from the stuff.

242
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2012, 09:50:08 pm »
Rejoice, for I have Flesh balls!

243
DF Dwarf Mode Discussion / Re: Wagon access oddities
« on: February 25, 2012, 09:08:00 pm »
Interesting, I'll be watching this for future information.

Also, could you rename this thread "wagon oddities"? I need to hijack it for a second. Apparently, wagons have become more creature-like, as dis-assembling one made it show up on my dead/missing list...

also, it appears that the wood it's made of is now simply "wagon wood".

244
DF Dwarf Mode Discussion / Re: No fair...
« on: February 25, 2012, 09:05:39 pm »
Guy i wouldent be complaining, i just recently got a artifact adamantine hammer. For noobs who dont know, adamantine is very very light and it terrible for blunt wepons, baisicaly equivilant to using a warhammer made of cork, however its the rarest mineral in the game..... so yeah.

Actually, that's the absolute best weapon a hammerer can ever have, ever.

245
Weird: I just got attacked by a weredear, who only managed to beat one guy (an herbalist, no less) to death with a wool mitten before turning back into a human before leaving. The part that is strange, however, is that this guy's wife bore a daughter at the exact second that he died. I guess it's cool that she's ecstatic, but it's almost like my fort is trying to maintain my current population on its own...

246
DF Dwarf Mode Discussion / Re: How do I pit a flying creature?
« on: February 25, 2012, 05:40:22 pm »
Have your hammer dwarves break their wings?

247
DF Dwarf Mode Discussion / Re: No fair...
« on: February 25, 2012, 05:38:29 pm »
All you have to do is keep your dwarves wallowing just above suicide, really.

248
DF Dwarf Mode Discussion / Re: Flying (lung)fish?!?
« on: February 25, 2012, 04:36:20 pm »
clearly the results of bioengineering.
Like these.
'Cept with Lungfish

249
DF Dwarf Mode Discussion / Re: disposing of children
« on: February 25, 2012, 03:31:32 pm »
Actually, I'm pretty sure if you show them this they'll dispose of themselves quite nicely.

250
DF Dwarf Mode Discussion / Re: Eternal Newb Seeks Desert Advice
« on: February 25, 2012, 03:14:32 pm »
This is an eager project and I, for one, support you in this endeavor.

Firstly, I would recommend a temperate to warm desert, as you don't want this river drying up and killing your dwarves should they ever run out of booze. Secondly, if you're in a desert, chances are that the first few layers will be soil, so you can set one up as a dedicated farm for plump helmets and other underground goodies, which will most surely keep your dorfs fed. Now, I feel like this hourglass will be quite a chore. Are you making sure to have a ton of above-ground z-levels? Obsidian is all well and good, but I would assume you'd only be using it for the frame, and that you'll use a megaton of glass for the...glass, because that is clearly more dwarfy. In this situation, I'd recommend 2 miners, a farmer, a mason or two, (you probably won't be needing a carpenter right away) and maybe a military dwarf, depending on savagery. the cool thing about the caverns is that once you breach, any underground soil starts growing cavern plants & grasses, so you can also dig out a subterranean pasture if you'd like. Pump stacks aren't very difficult persay, you just need to make sure that you don't make careless mistakes.

251
Even in JW, my dwarves are in a constant state of misery due to the heavy losses I'm taking just from the million of giant mosquitoes.

252
DF Dwarf Mode Discussion / Re: So... Old children?
« on: February 25, 2012, 03:02:02 pm »
Yep, they bring "40 Year Old Virgin" back to relevancy.

253
DF Dwarf Mode Discussion / Re: moderate discovery
« on: February 25, 2012, 01:39:57 pm »
actually, she went berserk because her husband died, I convicted a dead kia of two other murders, and a vampire and over 100 giant mosquitoes were killing my dwarves with extreme prejudice.

254
DF Dwarf Mode Discussion / Re: moderate discovery
« on: February 25, 2012, 01:11:01 pm »
And, her husband has been dead for some time... 0.o

255
DF Dwarf Mode Discussion / Re: moderate discovery
« on: February 25, 2012, 12:54:50 pm »
Wait a minute... speaking of discoveries, my berserk, caged pump operator just gave birth...

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