Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ASCIt

Pages: 1 ... 38 39 [40] 41 42 ... 79
586
DF Dwarf Mode Discussion / Re: My kind of Megaproject
« on: January 30, 2012, 06:11:05 pm »
Well, time...differences...aside, I'd be willing to lurk here for a while.

587
DF Dwarf Mode Discussion / Re: My kind of Megaproject
« on: January 30, 2012, 05:42:30 pm »
I'm actually almost depressed that there are no posts other than the OP, it's a pretty interesting idea and I'd have liked to hear about it when it happened...

588
DF Dwarf Mode Discussion / Re: My general thoughts for today (1/30/12)...
« on: January 30, 2012, 12:06:40 pm »
Changed the title so I don't need to open a new thread for this...

My current mayor is now my favorite dwarf. He claimed a forge in a secretive mood, and managed to get a goblin bone on a completely vanilla fort. Not sure what part it was from, but apparently somedwarf got rather violent with one of those poor greenskins...

Robekshorats, "Barbwires", a copper battle axe

This is a copper battle axe. All craftsdwarfship is of the highest quality. It is decorated with blue peafowl bone, willow, and sheep wool and encircled with bands of prase and goblin bone. This object menaces with spikes of prase. On the item is an image of a circle in copper.
On the item is an image of Aslot Doomedhollow the goblin in blue peafowl bone.

huh.

589
DF Dwarf Mode Discussion / My general thoughts for today (2/24/12)...
« on: January 30, 2012, 11:22:39 am »
I'm sick of my dwarven babies being left alone to die, so I feel like there should be a function where orphaned infants should be adoptable like pets. Although, I also feel like this might be better off in suggestions or something...NO! It's fine here, I'm discussion an aspect of Fortress mode, so it fits perfectly.

590
DF Dwarf Mode Discussion / Re: Are we there yet...?
« on: January 30, 2012, 11:11:16 am »
Most likely not, all things considered... even if you're just modding something in, you usually have to re-gen a world to get it anyway. I have to imagine that several completely rehashed mechanics would require the same.

591
DF Dwarf Mode Discussion / Re: I have learned something new today.
« on: January 30, 2012, 10:23:47 am »
Speaking of learning something new, today I have discovered that the dwarf fortress section of g-faqs is totally dead and locked...

592
DF Dwarf Mode Discussion / Re: How common are flesh balls?
« on: January 30, 2012, 07:58:33 am »
I occasionally see the phallus of whatever detached by combat lurking in my refuse stockpile. If a necromancer crops up and animates it...

Apparently, a body part needs to be a head or a grasping part to be animated. You can always mod phalluses to have a grasp, of course...

Phalli have heads...

593
DF Dwarf Mode Discussion / Re: Fat mechanics
« on: January 29, 2012, 10:57:40 pm »
So, if you dig channels next to a magma pool, and have an obscenely fat dwarf "swim" in it, there's a chance he can make it out alive?

594
DF Dwarf Mode Discussion / Re: Behold! a lead spear!
« on: January 29, 2012, 09:22:55 pm »

595
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 08:11:49 pm »
Ah well. Sorry, my indigo-maned mollusk...

596
DF Dwarf Mode Discussion / Re: Behold! a lead spear!
« on: January 29, 2012, 08:01:51 pm »
But by that same token, I imagine that a gold spear could almost double as a gold whip...

597
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 07:40:44 pm »
Yeah... will a single-tile cave-in break my doors/cage trap?

598
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 07:37:41 pm »
this is my current situation:

Spoiler (click to show/hide)

As you can see, the most intelligent option seems to be to dig out the entire system under him, sacrificing a dwarf to keep him there. Also he flies.

Would it be easier to just have something beat it unconscious?

599
You could always, y'know, make him into an intrepid magma-sea explorer.

600
DF Dwarf Mode Discussion / Re: I have learned something new today.
« on: January 29, 2012, 07:25:48 pm »
Artifiact lignite cloaks, so they last forever.

Pages: 1 ... 38 39 [40] 41 42 ... 79