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Messages - ASCIt

Pages: 1 ... 39 40 [41] 42 43 ... 79
601
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 07:22:42 pm »
Well, I was afraid that the 2 doors I put between him and the fortress wouldn't last very long, but he seems content just sitting on my trap, under my duck-hatch, and leaving both in-tact.

602
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 06:48:18 pm »
darn. That'll be significantly harder, since he's sort of just chilling on my cage trap...

603
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 06:23:38 pm »
The duck doesn't seem to stun this beast from 1 z-level up... should I try for a higher drop or a heavier animal?

604
DF Dwarf Mode Discussion / Re: Argh! Idiot humans!
« on: January 29, 2012, 05:28:44 pm »
Hm... I've got a FB I'm attempting to capture myself. I've decided (barring human interference) to drop a duck on it, stunning it long enough for my cage to actually work.

605
DF Dwarf Mode Discussion / Re: Cirque Du ‼SCIENCE‼
« on: January 29, 2012, 09:56:02 am »
No, but that does allow for slade decorations, so it's most definitely an interesting idea.

606
This statement seems to imply that you are either ignorant of or skeptical towards my ongoing research, and this troubles me mildly. Unless you believe slade to be an impossible weapon material, that is.

607
DF Dwarf Mode Discussion / Re: Longest Lasting Dwarf Fortress (?)
« on: January 28, 2012, 07:47:23 pm »
Alternate answer: eventually the FPS death will come, no matter how much processing power you have, so there is a theoretical limit.

608
DF Dwarf Mode Discussion / Re: Are we there yet...?
« on: January 28, 2012, 06:48:35 pm »
Imagine the modding possibilities to go along with it..

-salivates-

ftfy

609
I'd say you'll never starve your dwarves, anyway.

610
I'd imagine that it'd have a quadroped's basic build, but that there would be two limbs growing from each...joint?

Luckily, as far as I can remember FB webs are still bugged, so at least you won't have to worry about that.

611
DF Dwarf Mode Discussion / Re: Are we there yet...?
« on: January 28, 2012, 03:47:06 pm »
On the one hand, I'm going to love this next update. On the other, however, I'll need to completely rehash my slade testing...

612
DF Dwarf Mode Discussion / Re: How common are flesh balls?
« on: January 28, 2012, 02:12:49 pm »
There's no way Toady did this by accident. I'm going to make a zoo exclusively for the innuendos he put in this game.

613
DF Dwarf Mode Discussion / Re: smithing runes and **** like that.
« on: January 27, 2012, 04:45:36 pm »
*Not familiar with runesmith* can you just kill all of them except for one, then waste it with a miner or something?

614
DF Dwarf Mode Discussion / Re: How big is your catacomb?
« on: January 27, 2012, 10:23:41 am »
My current fort has one grave, containing the body of a berserker. It was a possession, so it wasn't a heavy loss, but it hurt just the same...

615
DF Dwarf Mode Discussion / Re: Weird dream
« on: January 27, 2012, 08:19:31 am »
Soon you will only be able to see in ASCI

Then you will only be able to think in ASCI

Then you will become booze-dependent, and feel the urge to follow voices in your head.

Then you will be ASCI.

Muahahahaha!!!!!!!!! It's working...AT LAST!

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