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DF Dwarf Mode Discussion / Re: COBALTITE has canquered the world
« on: October 17, 2011, 12:51:00 pm »
Personally, I feel like modding in cobalt, it's a nice color.
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10x10 farm plot? Good lord. I've been feeding my whole fortress on less than 40 tiles of plump helmets and the like. (Well, that, and a LOT of Forgotten Beast meat/tallow.)
If I go ahead and give everyone a "uniform" of basic leather armor and leftover metal stuff, is there any actual benefit to supplying them with cloth or silk garments as well? Can you get happy thoughts from silk garments, or from high-quality ones (regardless of type)?
Looter! Kill him with redwater!If he does not carry a bag in his inventory1 and isn't going towards your gold/platinum/adamantine/high-value/quality item stockpiles, then said elf is not, repeat, NOT a looter.Be it literally, or through the loss of his unprotected2 life.ThatAusieGuy has shown that caravans will exit through HFS if it's a viable map edge.Them elves are goin' to Hell anyway
1No, saying that his pack animals have bags, barrels or bins is also NOT an excuse. (and besides, the elf entry in the entity_default.txt lacks the [ITEM_THIEF] tag. This should be hard-coded to keep them from stealing stuff)
2Not saying that your candy-clad legendary +5 axedwarfs won't defend them (though I know you'll make themkillpointlessly murder the innocent, helpless Elven traders)