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DF Modding / Blunt ranged projectiles, questions and issue.
« on: May 31, 2015, 12:18:33 pm »
Hello all, I am currently trying to create a mod which includes a variety of ranged weapons and some of their ammo types use blunt damage.
However i have come across a weird issue that is outside of my knowledge.
Below you will find the stats for two weapons and their corresponding ammo types, currently the sling bullets do far more damage than the throwing hammers and, being the amateur modder that I am, I am unsure about how to fix this and why it is happening.
Just to clarify the situation:
Throwing hammers MUST do more damage / be more lethal
Sling bullets MUST be weaker / less lethal but stay roughly the same, they currently function exactly as I want them to, maybe a bit more lethal, if so how.
It would also be helpful / nice / much appreciated if someone where to explain to me how blunt ranged projectiles work in a code seance as i can totally understand the EDGE style weapons but less so for BLUNT
Thank you in advance and sorry for the inconvenience.
However i have come across a weird issue that is outside of my knowledge.
Below you will find the stats for two weapons and their corresponding ammo types, currently the sling bullets do far more damage than the throwing hammers and, being the amateur modder that I am, I am unsure about how to fix this and why it is happening.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SKIRMISHER_HAMMER_WAR]
[NAME:war hammer (skirmisher):war hammers (skirmisher)]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:THROW:SKIRMISHER]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000] assuming that larger individuals could throw a projectile faster than a smaller individual
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_AMMO:ITEM_AMMO_SKIRMISHER_HAMMER_THROWING]
[NAME:throwing hammer:throwing hammers]
[CLASS:SKIRMISHER]
[SIZE:350]
[ATTACK:BLUNT:10:800:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SKIRMISHER_LIGHT_HAMMER_WAR]
[NAME:war hammer (light skirmisher):war hammers (light skirmisher)]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:THROW:SKIRMISHER_LIGHT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:600]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_AMMO:ITEM_AMMO_SKIRMISHER_LIGHT_BULLET]
[NAME:sling bullet:sling bullets]
[CLASS:SKIRMISHER_LIGHT]
[SIZE:25]
[ATTACK:BLUNT:10:100:stab:stabs:NO_SUB:750]
[ATTACK_PREPARE_AND_RECOVER:3:3]
Just to clarify the situation:
Throwing hammers MUST do more damage / be more lethal
Sling bullets MUST be weaker / less lethal but stay roughly the same, they currently function exactly as I want them to, maybe a bit more lethal, if so how.
It would also be helpful / nice / much appreciated if someone where to explain to me how blunt ranged projectiles work in a code seance as i can totally understand the EDGE style weapons but less so for BLUNT
Thank you in advance and sorry for the inconvenience.

) so i might not respond immediately.