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Topics - fire1666

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1
DF Modding / Blunt ranged projectiles, questions and issue.
« on: May 31, 2015, 12:18:33 pm »
Hello all, I am currently trying to create a mod which includes a variety of ranged weapons and some of their ammo types use blunt damage.
However i have come across a weird issue that is outside of my knowledge.
Below you will find the stats for two weapons and their corresponding ammo types, currently the sling bullets do far more damage than the throwing hammers and, being the amateur modder that I am, I am unsure about how to fix this and why it is happening.

Code: [Select]

[ITEM_WEAPON:ITEM_WEAPON_SKIRMISHER_HAMMER_WAR]
[NAME:war hammer (skirmisher):war hammers (skirmisher)]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:THROW:SKIRMISHER]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000] assuming that larger individuals could throw a projectile faster than a smaller individual
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]


[ITEM_AMMO:ITEM_AMMO_SKIRMISHER_HAMMER_THROWING]
[NAME:throwing hammer:throwing hammers]
[CLASS:SKIRMISHER]
[SIZE:350]
[ATTACK:BLUNT:10:800:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]




Code: [Select]

[ITEM_WEAPON:ITEM_WEAPON_SKIRMISHER_LIGHT_HAMMER_WAR]
[NAME:war hammer (light skirmisher):war hammers (light skirmisher)]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:THROW:SKIRMISHER_LIGHT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:600]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[ITEM_AMMO:ITEM_AMMO_SKIRMISHER_LIGHT_BULLET]
[NAME:sling bullet:sling bullets]
[CLASS:SKIRMISHER_LIGHT]
[SIZE:25]
[ATTACK:BLUNT:10:100:stab:stabs:NO_SUB:750]
[ATTACK_PREPARE_AND_RECOVER:3:3]


Just to clarify the situation:
Throwing hammers MUST do more damage / be more lethal
Sling bullets MUST be weaker / less lethal but stay roughly the same, they currently function exactly as I want them to, maybe a bit more lethal, if so how.

It would also be helpful / nice / much appreciated if someone where to explain to me how blunt ranged projectiles work in a code seance as i can totally understand the EDGE style weapons but less so for BLUNT

Thank you in advance and sorry for the inconvenience.

3
DF Community Games & Stories / Dwarf fortress LP series.
« on: April 10, 2014, 03:35:29 pm »
hi guys, I would like to let you know im playing Dwarf fortress as a lets play on YouTube.
http://youtu.be/4N0uovGovfw
LINK ABOVE IS LINK TO FIRST EPISODE OF THE LATEST SERIES
Current series : 3
Currently I am using the Masterwork's mod.
thanks for reading and i hope you guys will enjoy the series :)
P.S. leave a comment if you want dwarfs named (on video not here) it must include
Gender: M/F/NB (NB=not bothered / either gender)
Name for dwarf: e.g. UristmcUrist
Job you want them to have: e.g. carpenter, farmer ectra (Military leader is taken by one of my friends on steam, will be replaced IF he falls in battle) or job can be any
Aspirations for Noble's (you terrible person): e.g. I would like to be the bookkeeper or none at all.
almost forgot, the night this is posted I will be back online around 8:AM GMT tomorrow so after 10:00 PM GMT I will be offline (had bad night sleep last night, feel like crap :() so i might not respond immediately.
the channel is owned by the steam clan im in but im the only one active on it ATM so yeah...

4
Masterwork DF / Masterworks LP on youtube
« on: April 07, 2014, 02:40:35 am »
hi guys, just like to let you know im playing this mod (Masterworks 4j) on youtube :)
here is a link to the playlist, currently 2 hours + with another 2 episodes coming out today hopefuly
the channel is owned by the clan im in on steam and other games will be uploaded to but we have not decided what else to upload.
http://www.youtube.com/watch?v=AnGwaFonGg4&list=PLstDarCcaFKfGPmdS0PqzQ1zkPjRUQPQX&feature=share
if this thread is in the wrong place then appologies for that.
oh yeah also, to anyone who remembers the revenants mod (god bless your souls) it was closed due to the warlocks being made.
oh almost forgot, any advice would be appreciated :) (I kind of had to "cheat" to prevent the youtube fort being nuked by dark stranglers but I did lose somone so it did not flat out gain from that)

5
Masterwork DF / [REVENANT] 0.03 release
« on: July 21, 2013, 10:12:22 am »
Greeting Dwarf Fortress gamers, my name is Fire1666 although I would much prefer it if you call me by my real name, Frasier. I've been working on a mod for Masterwork that adds a new race to the game, they are called the Revenant; they specialise in massed numbers and dark magic / darker powers such as necromancers and they also have very unique race specific materials and constructions BUT this has not been coded as of yet since they are still in their early stages of development.

The race is going to be broken down into a group of 5 tiers, each one contains specific buildings and benefits to you (the owner of the fortress), however due to the way I'm going about this I need your help.
Currently Tier 1 is hopefully going to be completed by the end of this month, Wednesday 31 July. However this is where I need your help. How do I need your help you ask?
I need testers for the Tier 1 of the faction, I need people to play them and tell me if it all works suitably and it all seems to make sense with my race.
In short I need Q+A testers for the very first steps of the race's development.
Anyone interested in this by any chance?
Credits thus far: (will be extended)
Gamerlord for persistent assistance throughout the mods very short development life thus far.
RELEASE 0.03
http://dffd.wimbli.com/file.php?id=7865

6
DF Modding / Mod Idea's
« on: April 10, 2013, 05:58:33 am »
Well hello everyone my name is fire1666, some of you guys will know me as the guy who failed, twice, to make a submod for LFR making the voidwalkers playable as a race and adding new buildings weapons so on so forth, But I was derping around playing X3 albion prelude and I though to my self the following...
"You know what mod ive never seen on the dwarf fortress forums, a playable AI rebellion race or a race that relies massively on shear tech."
True there is a automatons mod already out and develpoed, hopefuly it is still beign developed but this is in lack for the modding community, we have several moddern day mods in the works, a few "end of civilization" style mods e.g. fallout and some very good fantasy mods e.g LFR but only one mod that gives you a race that has a huge tech advantage, that being the Automations mod.
So here are some draft idea's for people to browse through so far i have the idea's for 2 races.
an AI rebelion race and a Shade race.
although from the Uk my english has never been my strong point so any typo's and any spelling mistakes let me know please.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I hope somone found these intresting, thank you for reading this post

7
DF Modding / Playable shades
« on: August 11, 2012, 12:54:26 pm »
Hi guys a quick question, apart from the chance of shades being introduced into the playable CIV+ mod (in future updates) are there any mods involving shades or shadow playable race that exist?(i have tones of ideas about a shades race and i could add tones of suggestions)

8
DF Modding / Mod IDea please read ( most likly impossable )
« on: July 01, 2012, 10:36:45 am »
As a great fan of the SCI-FI genre, i was wondering somthing possible impossable but hopefuly very awesome...
would it be possible to create a space baised version of DF???
also im not entirely new to the forums but this is the first topic ive made so sry if ive done somthing wrong D: (dont hit me)

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