I don't know anything about Runesmith, so I'll probably leave that for someone else to deal with. Having our most skilled fighter be the guy with a bad hip and asthma is kind of hilarious, anyway. Reminds me of Cohen the Barbarian, if somewhat less awesome.
Anyway, had to savescum because this happened.

Found Damp Stone on the workshop level; figured it was an underground pool above the mining area, so I ignored it (big mistake!). I've never dealt with aquifers before, but are they supposed to be that deep? It's like 5-6 levels or something...
Tried to smooth the stones and/or wall the site in, but the water was coming too fast, so yeah.
So, there'll be a real/better update with screenshots and such... probably tomorrow, once I figure out and implement a new battle-plan. Things were going so well, too... Aquifers are a pain in the ass. :[
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Guildmaster's Log
Rophello has left Tryrar's body to go haunt the fortress and pester people for a while. Seeing as how the rest of the bureaucracy's only meetings involve griping at each other about not having any offices to meet in, beds to sleep in or tables to eat at instead of, ya know, actually
doing something about all that, I've taken charge of things in an unofficial capacity. I hold no rank, except for my title of Guildmaster--which is, in both a practical and social sense, currently meaningless--but people seem to like my ideas.
More than that, they actually
listen to my ideas, which is why we're well on the way to having proper bedrooms for everyone. We would
also be well on the way to having a decent dining hall, except that Tryrar--once he was out from under Rophello's sway--insisted that area I wanted to use for it is unsafe. More groundwater, apparently--does it ever end?
What else... Ah, yes, the harpies returned. They come from the sky, and always in pairs. Don't ask me why, but it's a blessing; in such small numbers, anybody working outside manages to spot them and get away before they can do any real harm, and our sorcerous army of neophytes takes care of them easily enough once they touch down. Stationing archers and/or properly roofing over the work areas is on my list, but it's a low priority at the moment. We have more important things to deal with first, like the fact that we still don't have enough beds for everyone and the only axes we have are considered military equipment. Which wouldn't be so bad, except that the two soldiers we have who actually know anything about woodcutting are in foul moods and refuse to work because the living conditions are so poor. Paradoxical, isn't it?
Ghosts, monsters, madmen and a priest who talks to rocks. No wonder the Nobles go mad; compared to some of the things I've seen
us get into, the Elves actually seem sane by comparison. Which, incidentally, is one order that I've heard some grumbling about; this kill-traders-on-site nonsense is going to stop, for as long as I can keep it stopped. There's no sense closing off trade routes just to satisfy some mad sense of Dwarven pride, especially considering how few in number we are. At the moment, if we started a war, it wouldn't go well for us, and personally, I'd rather things go well for us.
And speaking of wells,
that is actually high on my priority list, so I should attend to it.
So much to do, and so little time...