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Messages - Time Blossom

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151
Forum Games and Roleplaying / Re: Interest check time!
« on: October 27, 2011, 09:21:36 pm »
I am no artist, but this relates to my interests. ^.^

Any particular limits on the ships? Either image-size-wise or functionality-wise?

Just curious as to whether we're talking leaky brass cauldrons with shuttle rockets, corporate strip-mining haulers, capital-scale battleships with warp capability, thriving cities built onto the backs of star-whales, or somewhere in between. Or all of the above.

Also, cooperative play or competitive?

152
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 27, 2011, 06:10:00 pm »
I am currently making my way through a cave, in search of glorious battle and, inevitably, caverns from which I will assault the forces of *spoiler* and steal, but not use, their upright *redacted*.
...You can do that? There are natural paths that lead that far down?

Huh. And here I thought you had to build a fortress and dig down manually. I guess that makes things easier. For a given definition of "easier."

153
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 27, 2011, 08:18:21 am »
I modded yetis to be playable (first real mod!), and genned a pocket-world to toodle around in. Didn't manage to get a yeti civilization, so I played as an outsider.

As expected, yetis are pretty boss. I'm pretty sure that was my first adventurer to actually earn a title: Nuxka Desertshadow, the Apogee of Howls. Also, never had trouble with bogeymen, despite traveling alone; guess they were intimidated. ^.^

So anyway, after I killed seven or so named foes, mostly night creatures, some lucky bandit archer got a headshot on me before I could finish duking it out with his boss.

154
If you still need a captain of the guard, I believe I have yet to request a dorfing for this game. ^.^

That said, if you were planning on giving the position to a random grower anyway, might I suggest a random Cheesemaker instead? The name would be Hamlet; either gender is fine. Personality-wise, think "tough love." Ya know, making sure that everybody respects the law, eats properly* and gets plenty of sleep. Or else.

*Cheese: it's part of this balanced breakfast! And lunch. And dinner.

155
*Sigh*

I have screenshots and things to report on up until about the end of Autumn, which I got through in one sitting, but when I was saving to call it a night DF crashed on me. I don't know whether the save actually made it through or not, and I think that if I check and see and find that it didn't I'll want to give up on the whole thing.  :-[

So, I'm giving it a rest until tomorrow, and in the meantime I don't want go to the effort to write what may be a "here's what didn't actually happen" journal entry.

If you want some highlights, though:

Our top engraver got a mood, and wanted silk. I broke down into the first cavern level to get some webs, built a loom, but no dice. I don't know why, but it seems like I can never get non-miner civilians to go down into the caverns willingly; maybe it's just a pathing thing, I don't know. It'd be nice if the caravans actually brought silk. Anyway, yeah, the engraver went bonkers and has been running around the fort naked.

Harpies went away for a while, to be replaced by giant badgers and werewolves. The former, thankfully, didn't venture too closely to the gate, but the latter got a little too close for comfort. So, one of our wrestlers got to punch a werewolf to death. Fun times.

Alas, poor Inod; I knew him, Horatio. While on the way to kill the second werewolf, he succumbed to his infection (I didn't even realize he had one; setting up a better hospital is definitely a priority) and keeled over on the mountainside. I built coffins for him and all our other honored dead. Plus one more, since Rophello keeps claiming one for a personal tomb, the jerk. :P

I got all the bedrooms dug out again, but am still struggling to get our woodcutters to do their damn job, so actually making the rooms functional is slow-going. On the plus side, the I got the dining room dug out and half-furnished with no aquifer trouble, and added a few offices nearby for our pesky noble population.

Last thing that happened is another wave of migrants came. I don't know how good a batch it was, since that was where I decided to cut things off.

Anyway, yeah, those are the major cliffnotes. Hopefully it'll all still be relevant tomorrow; if not, I'm going to give it one more try, but if I end up losing a couple hours worth of stuff again I think I'm just going to pass it along. :\

156
DF General Discussion / Re: What Would Urist Do?
« on: October 26, 2011, 05:12:47 am »
Urist cancels pull lever: interrupted by snow clown.

What would Urist do for a Klondike bar?

157
Ah! So that's what it was; yeah, I didn't know that digging underneath an aquifer was enough to set it off. I figured I'd mined into it on the same level I was mining in.

And, I have/had a plan for digging a well and draining the infinite water off the edge of the map; the save already some smoothed-at-the-edge stone a few levels down, so I'm assuming one of you had a similar idea, or at least were taking prudent safety measures. ^.^

Anyway, once I move the dining room north a bit, I shouldn't have to worry about mining into the aquifer, and knowing where it is should in theory make things a little easier to set up. But, it's like three in the morning and I should really be in bed already. Me and my stupid afternoon naps. -.-;

158
I don't know anything about Runesmith, so I'll probably leave that for someone else to deal with. Having our most skilled fighter be the guy with a bad hip and asthma is kind of hilarious, anyway. Reminds me of Cohen the Barbarian, if somewhat less awesome.

Anyway, had to savescum because this happened.
Spoiler (click to show/hide)
So, there'll be a real/better update with screenshots and such... probably tomorrow, once I figure out and implement a new battle-plan. Things were going so well, too... Aquifers are a pain in the ass. :[
------------------------------------------------------------------------

Guildmaster's Log

Rophello has left Tryrar's body to go haunt the fortress and pester people for a while. Seeing as how the rest of the bureaucracy's only meetings involve griping at each other about not having any offices to meet in, beds to sleep in or tables to eat at instead of, ya know, actually doing something about all that, I've taken charge of things in an unofficial capacity. I hold no rank, except for my title of Guildmaster--which is, in both a practical and social sense, currently meaningless--but people seem to like my ideas.

More than that, they actually listen to my ideas, which is why we're well on the way to having proper bedrooms for everyone. We would also be well on the way to having a decent dining hall, except that Tryrar--once he was out from under Rophello's sway--insisted that area I wanted to use for it is unsafe. More groundwater, apparently--does it ever end?

What else... Ah, yes, the harpies returned. They come from the sky, and always in pairs. Don't ask me why, but it's a blessing; in such small numbers, anybody working outside manages to spot them and get away before they can do any real harm, and our sorcerous army of neophytes takes care of them easily enough once they touch down. Stationing archers and/or properly roofing over the work areas is on my list, but it's a low priority at the moment. We have more important things to deal with first, like the fact that we still don't have enough beds for everyone and the only axes we have are considered military equipment. Which wouldn't be so bad, except that the two soldiers we have who actually know anything about woodcutting are in foul moods and refuse to work because the living conditions are so poor. Paradoxical, isn't it?

Ghosts, monsters, madmen and a priest who talks to rocks. No wonder the Nobles go mad; compared to some of the things I've seen us get into, the Elves actually seem sane by comparison. Which, incidentally, is one order that I've heard some grumbling about; this kill-traders-on-site nonsense is going to stop, for as long as I can keep it stopped. There's no sense closing off trade routes just to satisfy some mad sense of Dwarven pride, especially considering how few in number we are. At the moment, if we started a war, it wouldn't go well for us, and personally, I'd rather things go well for us.

And speaking of wells, that is actually high on my priority list, so I should attend to it.

So much to do, and so little time...

159
DF Dwarf Mode Discussion / Re: Your Fortress Mindset?
« on: October 26, 2011, 02:15:43 am »
It starts off really mellow, like this:
Spoiler: Mildly NSFW (click to show/hide)

Then I start getting pumped for all the bloody shenanigans that I'm about to get into, and it turns into this:
Spoiler (click to show/hide)

And then eventually, I start getting bored, which leads to one of these:
Spoiler (click to show/hide)

Either way, I eventually end up at one of these:
Spoiler (click to show/hide)

160
DF Adventure Mode Discussion / Re: Wound healing
« on: October 25, 2011, 09:05:16 pm »
To clarify, from my experience:

1)Bruises heal with no lasting side effects.
2)Flesh wounds ("torn apart," "split open," etc.) heal, but often (always?) leave scars, and may leave you crippled depending on the wound. I had an adventurer with two scarred feet who couldn't walk anymore, for example.
3)Broken bones (and cartilage, e.g. a broken nose) never heal. Tough luck.
4)Severed parts stay severed. Although, if you want an especially creepy weapon to tote around, that may be a good thing?

This is all assuming that you don't die from bleeding out or suffocating or some such first, of course. But generally, all the things that do heal should do so pretty quickly; just sleep or fast travel for a little bit, and you'll be feeling fresh as a daisy.

161
I guess the giraffe is... seasick? :-\

162
Oh, I'm well aware. I just wanted to add a bit of extra challenge for myself, and I hadn't played a striker before anyway. :P

163
Ah; I must've missed that second hospital zone, then. I just saw the one out front across the bridge, didn't expect there to be another one. Anyway, I've designated 54 rooms dug out, as well as a pretty big dining hall. I'm trying a couple of design ideas which I've been meaning to give a try, so we'll see how well they work out.

I tried to butcher that donkey we had floating around to get some bones, but it was too little, too late. 'Specially with the lack of a loom, although since we haven't broken into the cavern layer yet I don't think that would've mattered; we already had wool and plant cloth, so he probably wanted silk.

Anyway, we still need more wood for beds, and I've got our mason's shop grinding away some chairs and tables; I should probably build a second shop for cabinets and other niceties, come to think of it. But that'll all be for a future update; got some homework and such, so I think I'm done for the evening.

*Random aside: wonders if bears are milkable...*

164
Oy, talk about needing the basics... Yeah, any megaprojects will have to wait for another year. Got my work cut out for me here, guys. :P

----------------------------------------------------------------------------------

Guildmaster Hamlet was, to say the least, fed up. She knew that people in her profession didn't get any respect on the outskirts (or in the Mountain homes... or pretty much anywhere, really), but she'd been at Spearfalls for over a month now and these people still couldn't get her name right.

Not that she was really surprised, considering the management. Their much-admired "Earth Priest" Tryrar had lead them straight to an aquifer, and the other co-founder--Raphael? Something like that--had died and was now possessing Tryrar. Hamlet wanted to give him a proper burial, but apparently it was in his will that he didn't want one, and priests apparently took last wishes like that very seriously.

Oh, and if that Royal Guard member had gotten as skilled as he was without some twisted sorcery being involved, Hamlet was the Queen of Denmark... wherever the heck Denmark was.


"How is this guy still alive?" Hamlet had asked some random hauler.
"That's kind of a rude question..." was the best answer she'd gotten.

Not to mention the fact that this place had been operational--for a given definition of the word--for over a year now, and they still didn't have any tables or chairs. And that wasn't even the half of it. For Moldath's sake, they were still sleeping in a cramped hallway next to the workshops.


"Terrible. Just terrible."

Ten beds for forty-five dwarves, all squished together with nowhere to sit down and eat, the meeting hall was a tiny room up above ground where the harpies were hanging out, the hospital consisted of a single bed next to the trade depot where they were screwing with the elven traders... The place was a mess.

And to top it all off? The one decent lye maker they had, and by extension the one decent chance that Hamlet had to get the only respectable dwarven food industry up and running, was possessed, with the ghost rambling on about some fancy bauble that it wanted to make. And since the upper management had been killing all the traders and they didn't have a butcher, Kosoth's simple enough request for some silk and bones was completely impossible. So, he'd been walled up in his workshop, and judging by the bloodcurdling screams coming from behind the wall he'd finally snapped.



"...Yep. Time for a coup."

---------------------------------------------
Up next: The brief and disappointing return of the harpies, Making some bedrooms, and a Dining Hall.

Also, I think I should probably make the images smaller next time; I'd put them in spoiler-tags, but I know that cuts off the right side, so yeah. Sorry about that!

165
Despite my intention to beat a night creature to death with my bare hands, it was just taking too dang long to do so (Professional Striker, my eye... maybe if I'd gone with kicking instead...). Shattered every single one of its bones, bruised all the internal organs, ripped off a body part or two, got it to the point where all it could do was try and nudge me to death, but I just couldn't quite pull of that last headshot. Ended up having to finish it off by stabbing it in the face with a copper arrow. For shame. Although, I was only wearing a loincloth and a toga at the time, and that was only really to preserve my dignity than to provide any actual protection. So, that's something.

Anyway, I doubt a night creature even counts, but I just thought I'd share. For the would-be beast-wrangler, striking is a very poor career choice. Although sending arms flying by scratching someone is pretty badass, when it happens.

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