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Messages - Time Blossom

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166
Oh my goodness, the pressure, oh my goodness.

...Sure. :P

Downloading now! I'll try and get an update tonight, but I might get a little obsessive and take too long on it. At any rate, I'll have one up within a day or two!

Anything in particular that I should be working on? A year and a half (or however long) is probably enough time for a silly megaproject, push come to shove. Although I suppose that should maybe be later in the life cycle...

167
Forum Games and Roleplaying / Re: Picture Fight
« on: October 24, 2011, 05:55:17 am »
"Tyrannosaurs in F-14s?!"

Now that's just being silly.

168
DF Dwarf Mode Discussion / Re: elot Zodost, the adamantine crossbow D:
« on: October 24, 2011, 05:49:09 am »
Ah; you can snag weapons from weapon traps in Adventurer Mode? Good to know!

Also, leaving the trap with no bolts when you abandon the fort would presumably prevent any untimely demise.

Although having a quiver full of ridiculously encrusted bolts somewhere would be fine, too. I mean, if you're going to be toting a legendary weapon around, might as well have some stylish ammo while you're at it.

169
Forum Games and Roleplaying / Re: Picture Fight
« on: October 24, 2011, 05:43:30 am »

Calvin and Hobbes is way better than Non Sequitor.

170
DF Dwarf Mode Discussion / Re: elot Zodost, the adamantine crossbow D:
« on: October 24, 2011, 04:59:50 am »
I don't know whether Artifacts are findable in Adventure Mode, specifically; the only time I ever revisited an old fortress of mine, there weren't any overly useful artifacts to look for, even if I'd thought to do so.

But! I can attest to the fact that Artifacts are still there when you Reclaim, although since they don't show up on your Artifacts screen they can be difficult to track. Moreover, you can actually sell them; I sold my legendary cat leather quiver to the caravan when I realized that it had snuck into one of the finished goods bins that I'd brought to the depot, and bought pretty much everything they had.

With that said, it seems pretty likely that Zodost would be sitting there for your Adventurer to reclaim. Although it might get scattered somewhere instead of being in the vault, which would be a bit disappointing.

171
Forum Games and Roleplaying / Re: Picture Fight
« on: October 24, 2011, 03:02:15 am »
Spoiler (click to show/hide)

172
Forum Games and Roleplaying / Re: Picture Fight
« on: October 23, 2011, 06:04:21 pm »
Spoiler (click to show/hide)

173
Spoiler (click to show/hide)
better?
My knowledge of the situation? Slightly.
("Cubs" is still plural. But who's counting, as they say. Har har.)

Everything else?
...No comment. I'm going to bed.

Cheers,
TB

174
Um. Maybe because you said that the bears bred.

So, yeah. Cute job with the ragepic, but it's not really the right sitch for it.

Anyway, if they didn't actually breed, no biggie. Everyone makes mistakes!

175
Now, the bears have already bread, so no need to worry!
WE ONLY HAVE ONE OF EACH BEAR! :'(
What is this I don't even
???

176
DF General Discussion / Re: What Would Urist Do?
« on: October 23, 2011, 03:20:39 am »
Designate them all for slaughter, go on break for a month instead of processing them, and then complain about the miasma.

WWUD if beards could talk?

177
Really? Weird! And also totally radical.

And on the Planepacked thing, I absolutely agree! Give me an artifact with the entire history of the world on it and I'm a happy camper. Just make sure our military and/or dwarfy megatraps can handle it first, is all.

...And put a pressure-plate between the moody dwarf and the nano-stockpile, so we can use them as a repeater in the interim. That's a little silly, though. :P

178
Try using the planepacked glitch to make a really epic artifact. I think it still works in the current version.
Aach, no! I mean, yes, it still works, but please don't do it, especially not this early in the fortress. I made that mistake once before, and the ridiculous jump in wealth caused Goblins to start siege the everloving crap out of me way before my military was up to snuff.

I mean, I know we could just bump them up with Runesmith or something, but I really, really don't like using cheaty hacks.
Quote
P.S. Harpy Problem? Two words: War Bears.
This idea I can get behind, though. If we don't have a kennel and a breeding breeding pair of war-bears already, something is wrong. :P

(Also, where the circus did we get bears? I need to reread the stuff from year one...)

179
DF Dwarf Mode Discussion / Requiem for a Fortress
« on: October 23, 2011, 02:12:05 am »
Ropesplatters was my most successful fort to date--indeed, my only successful fort to date.

I lost it once to a GCS mishap and a bit of boredom--I accidentally left a door open in the the silk farm, my weaver was killed and got stuck on the drawbridge, and then every dwarf in the fortress spent weeks upon weeks filing into the room to grab his corpse, getting confused and walking back out. I had no idea he was dead, or what was going on with the massive lineup in the dining room, until I found the corpse and realized the lineup was a funeral procession. I atom-smashed the body and carried on, but it kind of felt "meh" for a while after that, so I abandoned it.

It wasn't long before I went in to reclaim it, though. I had a couple of ghosts show up, and I couldn't engrave slabs for them or find (one of) their bodies, so I had a Ghostly Carpenter hanging around the fort from day one. No big deal; he didn't bother my dwarves too much, and I thought he was a pretty cool guy for the most part. Anyway, it took what felt like a long time before I wrangled the fort back into working order, but we made it there eventually. Got food production up and running, found some cotton candy and got a decent military going, and actually got enough of a stable population to get a Mayor. (My expedition leader and Manager had been in traction for two years thanks to a mining mishap, otherwise I'd have appointed him).

Granted, I made a few mistakes here and there. Appointing the alarmingly-skilled axedwarf migrant as the captain of the guard and equipping him with adamantine everything (we'd found a couple of veins by this point) gave me two things: a pile of corpses, and an axedwarf with a cool nickname. But still, the fort was stable--to the point where, as before, I felt a bit restless. Besides which, the fort was getting a bit gnarly and the game was starting to crash sometimes, like when I put my errant captain on Deathwatch and sent him to go slay a Forgotten Beast. It's my fault, really, for trying set up a simple purification system for the cistern and flooding the upper cavern level as a result (remember how I said I made a few mistakes? Yeeeaaahhh...)

So, I decided to abandon it and give Adventurer Mode a try. But since I already had adamantine production going, I figured I might as well leave some nice gear for my hero to pick up; I could have just stripped some gear from the military, I know, but I felt like they'd earned it. So I set to work making a full set of armor, battleaxe and... an adamantine coat.

That coat... I never knew that one decision would lead to so much heartache. Shortly after I decided to spend the extra time adding in that one little bit of flair, the outpost liaison arrived, and informed me that we were about to become a Barony if I so desired. Well... since I was going to be spending a little more time here anyway, I figured, why not. Besides which, Tulon deserved it. She was my Legendary Miner, Militia Captain, and I think most successful surviving military dwarf at the time; she certainly had more kills than any of the other founding members, and had taken out the majority of a squad of goblins who'd killed her husband on her own. I thought that she would make a badass example of what Dwarf Nobility should be.

So, now my soon-to-be-abandoned fortress was a Barony. Meanwhile, strand extraction and weaving was still going on for that coat, so I had time. That's when winter arrived, and I thought, "well, since the river's frozen, I might as well try setting up the dam and fixing the well and waterfall like I was planning to do once winter arrived..."

So I did that, and all the while Tulon was down in the dirt with the other miners, getting her hands dirty. Damn good decision, that was, appointing her to the position; her only mandate was not to export Zinc, and we didn't even have any Zinc. The Mayor could've learned a few things from her, if you ask me.

But anyway, all stories come to an end. The cistern was set up properly so that the well would always have pure water, the waterfall was fixed so that I wouldn't have to rebuild grates every spring, my mechanic finished setting up the floodgates and hatches mere days before the spring thaw, and the coat was finished soon after.

I took a last, longing look around Ropesplatters. I knew that as far as the game was concerned, once the fort was abandoned all the dwarfs would be gone, fled into the wild. But as far as I was concerned, Tulon would be leading them all to the mountain homes, to reclaim that holy place from King Kivish, the Shadow Woman Spouse who'd ascended to the throne just before they fled to reclaim Ropesplatters.

Sure, I was still abandoning the fort just to snag some gear for an adventurer--but the thought of what the dwarves were abandoning it for made me feel a little less bad about it. So I hit Esc, and scrolled down to Abandon Fortress...

...And the game crashed.

So, everything that had come to pass--the Barony, the reworking of the fort, and that Armok-damned adamantine coat--never happened.

In retrospect, I rather wish that this was a story about how that inspired me to keep the fort alive--and, if I'd had a save after Tulon's ascension, that would almost certainly be the case!--but after losing all that work, I just got frustrated and abandoned it anyway. No gear drop, no nothing, I just ripped off the band-aid.

Since then, if you want a bit of an epilogue, my third adventurer finally made it to the fort, just to poke around a little, and ended up slaying both of the Forgotten Beasts that had been poking around the caverns. They somehow managed to climb their way up into the fortress proper; I assume that's why the random axeman that I ended up recruiting was there in the fort. I ended up losing my right arm from the elbow down and my entire right leg, I contracted a syndrome that made me constantly vomit blood, and it took a damn long time to kill that giant ant, but those Beasts who kept crashing my game died by my (remaining) hand. And after finally making it back to civilization, my hero retired with a crutch under her arm and a smile in her heart.

So... what's the point of this story, then, if it's not a saga of last-minute redemption and inspiration to carry on? What did Ropesplatters mean to me, in the end? Well, the answer's simple, although it took me a while to see it. I think that, after all this time, I finally get it. I finally understand what that old Bay12 mantra really means.

Losing is Fun.

180
I know the Lazy Newb Pack has a built-in feature for updating saves to match your preferred graphics pack, since pics can get screwed up if you're using a different tileset than the one the save is expecting.

I have no idea how to do it manually, though.

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