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DF Dwarf Mode Discussion / Re: Mods you make every game
« on: June 08, 2013, 04:38:31 pm »
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I have found dingoes are sufficient, and can be grappled with the upper arm, choked, and strangled with 0 effort on even a not wrestler. And are common enough in the wild/from ambushes/for quests that it isn't an issueI don't know. I went without feeding for several weeks once, and I seem to recall that the vampire's Speed kept dropping until it was under 600. I don't have DF installed on this computer, but for someone with a vampire save it should be easy to make a backup copy and do some quick science on the subject of how vampires weaken during bloodless days, weeks and months.
Wait, not drinking blood as a vampire isn't fatal? I didn't know that...vampirism is even better than I thought
I checked the raws, and it seems you are correct, it was just vampire and werewolf that can't coexist. I think I will go become a vampiric necromancer myself....any downsides to it?As a vampire you'll weaken if you don't drink blood, so you're not quite as self-sufficient as a pure necromancer.
Mods are for people who want to have productive fun!Some of them are for making the game more difficult. It's just that "mods you ALWAYS use" tends to center around fixing bugs, while those that raise difficulty tend to wary depending on what kind of fort you want.
Damn monsters!
Necromancy is completely compatible with werecurses, huskification, and vampirism. However, Goblins and Elves can't become Necromancers since they don't age past adolescence.No they can't. That's just because undead don't attack undead. Sure you can get INTO the tower that way, the problem is when you reach the book of necromancy, it won't do anything. you can check the raws for necromancers and vampires. They are coded to not allow werewolves, vampires, or necromancers to be co-present in the same being. Sorry dude. The two are mutually exclusiveActually the problem is that vampires can't become necromancers (yes, i know it sucks)
Actually, they can (it's how I got past all the zombies).
The secret of the necromancy isn't in any of the books. It is in the slab. Books are just for reading, slabs have power.Johannes Gutenberg is turning in his grave.
The idea that having flaming tools and introducing them to the intimate workings of someone you don't get along with is much too human for these forums. I mean, it's not really that hard, is it? Anyone can wield a torch, it doesn't prove anything. Wearing flaming clothes on the other hand, or better yet, wearing nothing at all and being on fire... that is the essence of dwarfish behavior.The material doesn't matter when it comes to blocking dragonfire or fireballs. Wooden shields, bone shields, adamantium shields, all are equally fireproof, that is, 100% so.
Shame. Cause faming shield would be awesome. Why always swords that are on fire?
For shields, only quality, density and fireproofness matter. Since it's an artifact, it will easily outachieve a standard-quality steel shield, for example, unless you're fighting a dragon or prefer your dwarves to shield bash well.The material doesn't matter when it comes to blocking dragonfire or fireballs. Wooden shields, bone shields, adamantium shields, all are equally fireproof, that is, 100% so.
Am I officially an adventurer now? I just survived brutal dehydration by walking into a kobold cave, slaughtering them all and drinking their blood to sustain myself.Brutal dehydration countered by even more brutal hydration? You've earned your stripes and then some.
by 'mostly harmless critters' what do you mean? i hardly ever find more than the occasional quite-harmless wolf or jackal ambushes in the wild. and do you mean i just find a herd, sneak into their midst,I mostly go for weasels and birds and such. I guess it depends on your area, but most areas have some kind of weak social critter. As for swimming, it depends on if you put a point in it during creation (then you can swim) or if you're willing to get into a lake, wait a couple of turns, get up, get down again and repeat until you get your first point. I think for Demigod and Hero you'll get enough points over to put one in Swimming after putting what you can in a weapon skill. Say you need 16p to increase Spear and you have 8p left, then it may as well go in Swimming (if you've got Reader already). As for becoming a Necromancer, wait as long as you can stomach since it freezes your attributes. Zombies are easy to sneak past, so it shouldn't be a problem. Well, not an insurmountable one, at least... Also yes, to use a crutch you just need it in your hands, and they're pretty common in human fortresses. If you want to unequip it however, [d]rop it, don't pocket it, or the speed reduction won't go away.onto the ground, unsneak and skip turns so they can attack me? and unequip my shield to train dodge?
how do i train up swimming without being able to swim? do i just find a crutch and equip it to train crutch-walking? hwat are your recommended tactics on becoming and being a necromancer?